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Dishonored |OT| The belle of the ball

D

Deleted member 102362

Unconfirmed Member
Ahahahaha, there's nine missions?

It's taken me like five or six hours to get to mission 3.

I am really fucking slow.

It took me 7 hours to get through the second mission, as I was still learning how the game worked.

That was a good, long evening/morning.
 
It took me 7 hours to get through the second mission, as I was still learning how the game worked.

That was a good, long evening/morning.

I had this same experience.

First mission I was checking out every nook and cranny of the place, taking out every guard and stowing them away, did all the optional stuff I could possibly do, looked for all the runes, etc.

Sadly as I headed towards the end of the game and the runes were further off or I started to really get into the story I skipped a few.

Honestly I didn't need them anyway. I had all the upgrades I needed.

Bone Charms on the other-hand, I wish I had gotten all of them.

Favorite mission was the
mansion party at the Boyle Estate. Quickly changing from the Pistol to a Tranq and knocking out that Lord you're supposed to duel, and having everyone think he was dead, was hilarious to me.
My biggest tiff was that they didn't flesh that mission out. There was nothing to do, and they could have done so much. I explored everywhere and all the options but felt a little underwhelmed by the fact there were so many people but so little options/alternate stories to delve into/etc. It even seems like they had wanted to do more but took it out because
of all the clues about the "other two" Boyle sisters in their rooms. I have a feeling there was supposed to be side mission dialogue with them where that information becomes relevant, but nothing ever comes of it.
 

Jb

Member
The last level oddly enough gets more use if you're going for a high chaos finish.
Some parts of it are reserved for that outcome; particularly the place you mention.

Interesting. That's one more thing I have to look forward to for my 2nd or 3rd playthrough then :).
 
Re: Samuel at the end.

I murdered Samuel when he took me to that Isle and after he told me to get off his boat and ranted about how bad of a person I was. His body slipped off the boat and two fishes came up and devoured it.

No regrets.
 
Re: Samuel at the end.

I murdered Samuel when he took me to that Isle and after he told me to get off his boat and ranted about how bad of a person I was. His body slipped off the boat and two fishes came up and devoured it.

No regrets.

I love how this part resonates with all of us. No regrets baby.
 

RoboPlato

I'd be in the dick
Re: Samuel at the end.

I murdered Samuel when he took me to that Isle and after he told me to get off his boat and ranted about how bad of a person I was. His body slipped off the boat and two fishes came up and devoured it.

No regrets.

He was such a dick all of a sudden. It would be one thing if he progressively got bitter toward you through the whole game but, at least for me since I went from Low to High chaos by accident very late, he just suddenly hated me.
 

Riposte

Member
Main Story + Extras being 13 is bs. I didn't even do 100% of the extra stuff and I was still sitting at 23 hours when the credits rolled.

I could see 13 hours if you take to a lot of direct confrontations and don't go exploring alternate paths for the hell of it. The reported 4 hours is BS though.
 

RoboPlato

I'd be in the dick
The more I think back on this game the more I think I can't really judge it without replaying it a few more times. One time through wasn't enough and I want to see the other ending. I have a sneaking suspicion that the couple segments I didn't like (
Dunwall Tower and the Sewers leaving the Flooded District
) could be more fun if I played them differently.
 
The more I think back on this game the more I think I can't really judge it without replaying it a few more times. One time through wasn't enough and I want to see the other ending. I have a sneaking suspicion that the couple segments I didn't like (
Dunwall Tower and the Sewers leaving the Flooded District
) could be more fun if I played them differently.

Definitely go through again and use a completely different playstyle. It will blow you away how different the game is and the nuances that you miss the first time.
 

RoboPlato

I'd be in the dick
Definitely go through again and use a completely different playstyle. It will blow you away how different the game is and the nuances that you miss the first time.

I was so careful for low chaos but a couple little things messed me up right at the end. I need to do another low run, unless I can replay missions and unlock the low chaos final mission. The main thing that took me over the edge was
after I played the recording of Hiram's confession the city guard escorted him out and into a wall of light I had hacked, killing him an setting off a ton of alarms. After that there aren't many solutions that drop chaos much.
 
Beat the game. Non-lethal, Hard, 22 hours.

Annoyed with the ending. It's a prettied-up version of the usual lame "slideshow" endings that most games with moral/decisions/etc wind up with. I can't imagine this has more than two or three endings, why not spend some goddamn time making them satisfying?
 

TimmiT

Member
I did a thing:
PsquX.jpg
 
Did they ever go into those walled-off doorways with the funny black marks on them at the pub? I think it was vaguely mentioned very early on but never came up again.
 

ScOULaris

Member
By the time I got to the last level, I had a high total chaos rating. When
Samuel dropped me off at the pier, he suddenly started judging me for how many people I'd killed. He said it was as if I went out of my way to be brutal and that he didn't want to see me again.

Not one to take criticism lightly, I gave him his final wish by putting a crossbow bolt right between his eyes, sending his lifeless body overboard to be devoured by the hagfish below.

Seeing Corvo standing over his grave during the ending was kind of funny, given my actions.
 

Enco

Member
By the time I got to the last level, I had a high total chaos rating. When
Samuel dropped me off at the pier, he suddenly started judging me for how many people I'd killed. He said it was as if I went out of my way to be brutal and that he didn't want to see me again.

Not one to take criticism lightly, I gave him his final wish by putting a crossbow bolt right between his eyes, sending his lifeless body overboard to be devoured by the hagfish below.

Seeing Corvo standing over his grave during the ending was kind of funny, given my actions.
I was on low chaos and
he was awesome. Gonna miss that guy
.

I heard something about
Martin and Pendleton being already dead thanks to Havlock
if you're on low chaos. I think I missed any conversations about it during the previous mission. Is it true?
 

Nibel

Member
I finished it today on the hardest difficulty with the low-chaos ending and there was just one mission where I appearantly killed someone but I don't remember doing so.

Great experience. Loved the world and the gameplay mechanics. Arcane Studios did a good job and I must say that this is one of the much better games I've played this year.

Ubisoft Montreal, your turn: Thief 4 needs to see the light of the day
 

Derrick01

Banned
I finished it today on the hardest difficulty with the low-chaos ending and there was just one mission where I appearantly killed someone but I don't remember doing so.

Great experience. Loved the world and the gameplay mechanics. Arcane Studios did a good job and I must say that this is one of the much better games I've played this year.

Ubisoft Montreal, your turn: Thief 4 needs to see the light of the day

Is this the new capcom/konami?

It's Eidos Montreal :p
 

Dantis

Member
Does anyone else play this super carefully? I find myself saving and reloading more than I have any game since the original Splinter Cell.
 
I finished at 19 hours, didn't like it as much as I thought I would, it was just alright for me. Levels would play out roughly the same way, move through a fucked up city, take out guards silently, go off the beaten path and find a rat tunnel or door and get to your target, and a nonlethal way of killing is presented.

The party mission was so different though, I really enjoyed that level.
 
Before I start this, would the players of the PC version give their opinions as to whether this is a gamepad or keyboard and mouse deal? As a reference, I'd say Skyrim feels best with a gamepad, but Deus Ex: HR has superb k&m support, and I play them accordingly.
 
I was on low chaos and
he was awesome. Gonna miss that guy
.

I heard something about
Martin and Pendleton being already dead thanks to Havlock
if you're on low chaos. I think I missed any conversations about it during the previous mission. Is it true?

Yeah,
Havlock kills them out of guilt for what they did to Corvo, pretty much
.
 

Satch

Banned
how the hell do you kill the tallboys in a consistent manner

its just pure luck for me at this point and it ruins everything when i cant get it to work
 

jett

D-Member
Beat the game. Non-lethal, Hard, 22 hours.

Annoyed with the ending. It's a prettied-up version of the usual lame "slideshow" endings that most games with moral/decisions/etc wind up with. I can't imagine this has more than two or three endings, why not spend some goddamn time making them satisfying?

Yeah I had similar feelings on it. Unfortunately it wasn't a satisfying conclusion. Visually it was cool at least, better than Fallout 3. :p

Yeah,
Havlock kills them out of guilt for what they did to Corvo, pretty much
.

I thought the paranoia had made him crazy rather than him feeling guilty

how the hell do you kill the tallboys in a consistent manner

its just pure luck for me at this point and it ruins everything when i cant get it to work

Blink+stab.
 
how the hell do you kill the tallboys in a consistent manner

its just pure luck for me at this point and it ruins everything when i cant get it to work

Tall boys are my favorite enemies. Their easiest to kill with a drop attack or if your feeling fancy a bolt + freeze time + Springerator/sticky bomb on bolt = damn awesome
 
So I just got back to this after a few days away but have run into a problem.

Ended the Flooded District with one hostile killed somehow, does it have to do with the Granny Rags/Slackjaw scenario? Best I can do is stop time and take the key, then run before she goes nuts. Tried releasing Slackjaw too. Its not impossible that it was someone earlier in the level, but I can't imagine who.

I gave up on the no detection playthrough but I still wanted to finish with no kills.
 
D

Deleted member 102362

Unconfirmed Member
Re: Samuel at the end.

I murdered Samuel when he took me to that Isle and after he told me to get off his boat and ranted about how bad of a person I was. His body slipped off the boat and two fishes came up and devoured it.

No regrets.
Holy crap. I did low chaos and this was totally different. Dayum.

Does anyone else play this super carefully? I find myself saving and reloading more than I have any game since the original Splinter Cell.
Yeah, same. I did a lot of trial and error with this game, ala Thief and Splinter Cell 1.

I heard something about
Martin and Pendleton being already dead thanks to Havlock
if you're on low chaos. I think I missed any conversations about it during the previous mission. Is it true?

Yeah,
Havlock kills them out of guilt for what they did to Corvo, pretty much
.

I thought the paranoia had made him crazy rather than him feeling guilty
He definitely didn't kill them over guilt over Corvo, as if you try to take the key while Havelock is watching, he will suddenly lash out and try to kill you (low chaos). Havelock had this tendency to kill everyone who might have posed even the slightest risk to him, both in the long run and short, even his former allies.
 
I just played through the entire second half of the game in one sitting. I wasn't feeling the game at first, but after
Lady Boyle's Last Party
I got really into it. Letting yourself liberally use all the powers the games gives you makes a world of difference. I honestly didn't put much stock in the consequences things since tons of games pretend to have something like that, but really don't outside a cutscene at the end. However in the third to last mission I really cut lose and just decided to kill everybody which gave me a high chaos rating. I ended up restarting the mission and going through simply knocking most targets out and avoiding other I will eventually reached an area where on my first run I encountered a ton of weepers and right as I was about to knock the guy I realized it was just a plague victim. I was genuinely impressed that my actions earlier in the level had actually changed what I encountered near the end and that game made no attempts to say hey look you did so these people aren't zombies now.

If we ever get another Dishonored they need to remove the time stop ability as fun as it is to use it kind of breaks the whole game.
 

Eusis

Member
Do NOT listen to this man. Wait to buy it.
It's only worthy of one if you're the kind of person who doesn't mind taking their time with a rental. It's no 8-bit/16-bit action game where playing several levels in is enough, or a CoD-type campaign you can just barrel through, if you really get into it it'll take you something like 20 hours, and if you don't care to really get into it it may not be your game period.
 

Enco

Member
Finally finished the game at 16 hours.

I took my time with the first few missions but they got shorter and shorter.

It was a brilliant experience. Definitely contender for GOTY. For me I would say it is. Is it better than Deus Ex? I don't think so. It's a more consistent experience with no low points but the high of Deus Ex were better than those of Dishonored. Both games are stunning and must be played.

I liked the good ending I got. It was well worth the journey.

Wish there was a proper mission replay with your unlocked powers though. Maybe a trainer will come out. Gotta wreck havock.
 

CSX

Member
my friend said he was able to get infinite magic and had a fun time just unleashing as many types of magic at once lol.

Hes playing on PC so im assuming he used artmoney or some other program like that.
 
He definitely didn't kill them over guilt over Corvo, as if you try to take the key while Havelock is watching, he will suddenly lash out and try to kill you (low chaos). Havelock had this tendency to kill everyone who might have posed even the slightest risk to him, both in the long run and short, even his former allies.

Ah, so that's it. Well, I never let him see me. :lol
 
is
kingsparrow island / lighthouse the last mission?

I've really enjoyed this so far, it's a breath of fresh air in another stagnating market. the level of freedom in approaching missions in unparallelled, I've completed nearly all the missions without actually killing the target, it's incredible that the game allows you do this.

I've got 19 hours on the clock so far, I've spent so much time sneaking around the world, looking for charms and runes as well as reading all the books, listening into conversations, it's incredibly immersive, much more than the elder scroll and fallout games.

a true accomplishment for arkane and I hope they are rewarded with good sales and a promise of a sequel on next gen consoles.
 
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