First mission I was checking out every nook and cranny of the place, taking out every guard and stowing them away, did all the optional stuff I could possibly do, looked for all the runes, etc.
Sadly as I headed towards the end of the game and the runes were further off or I started to really get into the story I skipped a few.
Honestly I didn't need them anyway. I had all the upgrades I needed.
Bone Charms on the other-hand, I wish I had gotten all of them.
Favorite mission was the
mansion party at the Boyle Estate. Quickly changing from the Pistol to a Tranq and knocking out that Lord you're supposed to duel, and having everyone think he was dead, was hilarious to me.
My biggest tiff was that they didn't flesh that mission out. There was nothing to do, and they could have done so much. I explored everywhere and all the options but felt a little underwhelmed by the fact there were so many people but so little options/alternate stories to delve into/etc. It even seems like they had wanted to do more but took it out because
of all the clues about the "other two" Boyle sisters in their rooms. I have a feeling there was supposed to be side mission dialogue with them where that information becomes relevant, but nothing ever comes of it.
I murdered Samuel when he took me to that Isle and after he told me to get off his boat and ranted about how bad of a person I was. His body slipped off the boat and two fishes came up and devoured it.
I murdered Samuel when he took me to that Isle and after he told me to get off his boat and ranted about how bad of a person I was. His body slipped off the boat and two fishes came up and devoured it.
I murdered Samuel when he took me to that Isle and after he told me to get off his boat and ranted about how bad of a person I was. His body slipped off the boat and two fishes came up and devoured it.
He was such a dick all of a sudden. It would be one thing if he progressively got bitter toward you through the whole game but, at least for me since I went from Low to High chaos by accident very late, he just suddenly hated me.
I could see 13 hours if you take to a lot of direct confrontations and don't go exploring alternate paths for the hell of it. The reported 4 hours is BS though.
The more I think back on this game the more I think I can't really judge it without replaying it a few more times. One time through wasn't enough and I want to see the other ending. I have a sneaking suspicion that the couple segments I didn't like (
Dunwall Tower and the Sewers leaving the Flooded District
The more I think back on this game the more I think I can't really judge it without replaying it a few more times. One time through wasn't enough and I want to see the other ending. I have a sneaking suspicion that the couple segments I didn't like (
Dunwall Tower and the Sewers leaving the Flooded District
Definitely go through again and use a completely different playstyle. It will blow you away how different the game is and the nuances that you miss the first time.
Definitely go through again and use a completely different playstyle. It will blow you away how different the game is and the nuances that you miss the first time.
I was so careful for low chaos but a couple little things messed me up right at the end. I need to do another low run, unless I can replay missions and unlock the low chaos final mission. The main thing that took me over the edge was
after I played the recording of Hiram's confession the city guard escorted him out and into a wall of light I had hacked, killing him an setting off a ton of alarms. After that there aren't many solutions that drop chaos much.
Annoyed with the ending. It's a prettied-up version of the usual lame "slideshow" endings that most games with moral/decisions/etc wind up with. I can't imagine this has more than two or three endings, why not spend some goddamn time making them satisfying?
Did they ever go into those walled-off doorways with the funny black marks on them at the pub? I think it was vaguely mentioned very early on but never came up again.
By the time I got to the last level, I had a high total chaos rating. When
Samuel dropped me off at the pier, he suddenly started judging me for how many people I'd killed. He said it was as if I went out of my way to be brutal and that he didn't want to see me again.
Not one to take criticism lightly, I gave him his final wish by putting a crossbow bolt right between his eyes, sending his lifeless body overboard to be devoured by the hagfish below.
Seeing Corvo standing over his grave during the ending was kind of funny, given my actions.
By the time I got to the last level, I had a high total chaos rating. When
Samuel dropped me off at the pier, he suddenly started judging me for how many people I'd killed. He said it was as if I went out of my way to be brutal and that he didn't want to see me again.
Not one to take criticism lightly, I gave him his final wish by putting a crossbow bolt right between his eyes, sending his lifeless body overboard to be devoured by the hagfish below.
Seeing Corvo standing over his grave during the ending was kind of funny, given my actions.
I finished it today on the hardest difficulty with the low-chaos ending and there was just one mission where I appearantly killed someone but I don't remember doing so.
Great experience. Loved the world and the gameplay mechanics. Arcane Studios did a good job and I must say that this is one of the much better games I've played this year.
Ubisoft Montreal, your turn: Thief 4 needs to see the light of the day
I finished it today on the hardest difficulty with the low-chaos ending and there was just one mission where I appearantly killed someone but I don't remember doing so.
Great experience. Loved the world and the gameplay mechanics. Arcane Studios did a good job and I must say that this is one of the much better games I've played this year.
Ubisoft Montreal, your turn: Thief 4 needs to see the light of the day
I finished at 19 hours, didn't like it as much as I thought I would, it was just alright for me. Levels would play out roughly the same way, move through a fucked up city, take out guards silently, go off the beaten path and find a rat tunnel or door and get to your target, and a nonlethal way of killing is presented.
The party mission was so different though, I really enjoyed that level.
Before I start this, would the players of the PC version give their opinions as to whether this is a gamepad or keyboard and mouse deal? As a reference, I'd say Skyrim feels best with a gamepad, but Deus Ex: HR has superb k&m support, and I play them accordingly.
Annoyed with the ending. It's a prettied-up version of the usual lame "slideshow" endings that most games with moral/decisions/etc wind up with. I can't imagine this has more than two or three endings, why not spend some goddamn time making them satisfying?
Tall boys are my favorite enemies. Their easiest to kill with a drop attack or if your feeling fancy a bolt + freeze time + Springerator/sticky bomb on bolt = damn awesome
So I just got back to this after a few days away but have run into a problem.
Ended the Flooded District with one hostile killed somehow, does it have to do with the Granny Rags/Slackjaw scenario? Best I can do is stop time and take the key, then run before she goes nuts. Tried releasing Slackjaw too. Its not impossible that it was someone earlier in the level, but I can't imagine who.
I gave up on the no detection playthrough but I still wanted to finish with no kills.
Tall boys are my favorite enemies. Their easiest to kill with a drop attack or if your feeling fancy a bolt + freeze time + Springerator/sticky bomb on bolt = damn awesome
I murdered Samuel when he took me to that Isle and after he told me to get off his boat and ranted about how bad of a person I was. His body slipped off the boat and two fishes came up and devoured it.
He definitely didn't kill them over guilt over Corvo, as if you try to take the key while Havelock is watching, he will suddenly lash out and try to kill you (low chaos). Havelock had this tendency to kill everyone who might have posed even the slightest risk to him, both in the long run and short, even his former allies.
I just played through the entire second half of the game in one sitting. I wasn't feeling the game at first, but after
Lady Boyle's Last Party
I got really into it. Letting yourself liberally use all the powers the games gives you makes a world of difference. I honestly didn't put much stock in the consequences things since tons of games pretend to have something like that, but really don't outside a cutscene at the end. However in the third to last mission I really cut lose and just decided to kill everybody which gave me a high chaos rating. I ended up restarting the mission and going through simply knocking most targets out and avoiding other I will eventually reached an area where on my first run I encountered a ton of weepers and right as I was about to knock the guy I realized it was just a plague victim. I was genuinely impressed that my actions earlier in the level had actually changed what I encountered near the end and that game made no attempts to say hey look you did so these people aren't zombies now.
If we ever get another Dishonored they need to remove the time stop ability as fun as it is to use it kind of breaks the whole game.
It's only worthy of one if you're the kind of person who doesn't mind taking their time with a rental. It's no 8-bit/16-bit action game where playing several levels in is enough, or a CoD-type campaign you can just barrel through, if you really get into it it'll take you something like 20 hours, and if you don't care to really get into it it may not be your game period.
I took my time with the first few missions but they got shorter and shorter.
It was a brilliant experience. Definitely contender for GOTY. For me I would say it is. Is it better than Deus Ex? I don't think so. It's a more consistent experience with no low points but the high of Deus Ex were better than those of Dishonored. Both games are stunning and must be played.
I liked the good ending I got. It was well worth the journey.
Wish there was a proper mission replay with your unlocked powers though. Maybe a trainer will come out. Gotta wreck havock.
He definitely didn't kill them over guilt over Corvo, as if you try to take the key while Havelock is watching, he will suddenly lash out and try to kill you (low chaos). Havelock had this tendency to kill everyone who might have posed even the slightest risk to him, both in the long run and short, even his former allies.
I've really enjoyed this so far, it's a breath of fresh air in another stagnating market. the level of freedom in approaching missions in unparallelled, I've completed nearly all the missions without actually killing the target, it's incredible that the game allows you do this.
I've got 19 hours on the clock so far, I've spent so much time sneaking around the world, looking for charms and runes as well as reading all the books, listening into conversations, it's incredibly immersive, much more than the elder scroll and fallout games.
a true accomplishment for arkane and I hope they are rewarded with good sales and a promise of a sequel on next gen consoles.