Jawmuncher
Member
Copy already shipped from Best Buy.
Wonder if i'll maybe get it early (Doubt It)
Wonder if i'll maybe get it early (Doubt It)
I just found out this is from the makers of Dark Messiah of Might and Magic.
I'm thinking about cancelling my preorder.
Copy already shipped from Best Buy.
Wonder if i'll maybe get it early (Doubt It)
Eh, still handy to at least get it the Monday before, it unlocks at 9 PM PST and it'd give time for preloading if installing from disc won't work.even if you did you wouldn't be able to play it due to Steamworks
edit: assuming you got the PC version that is
even if you did you wouldn't be able to play it due to Steamworks
edit: assuming you got the PC version that is
Hurray GMG finally decided to take my money after I got my friend to set up a proxy server for me. God I hate region restrictions. Pre-order complete.
I just found out this is from the makers of Dark Messiah of Might and Magic.
I'm thinking about cancelling my preorder.
Hurray GMG finally decided to take my money after I got my friend to set up a proxy server for me. God I hate region restrictions. Pre-order complete.
Is the preload live?
Is the preload live?
For those wondering, the pre-load is 5.3GB.
I just found out this is from the makers of Dark Messiah of Might and Magic.
I'm thinking about cancelling my preorder.
Seriously however my past experiences with GmG tell me not to hold my breath. The prices are great, but the last two releases had key issues where those who pre-ordered had to wait a handful of hours whilst new orders on release day got keys instantly. I really hope that doesn't happen again.
So should the VPN trick work for unlocking for non-US PC users?
So should the VPN trick work for unlocking for non-US PC users?
Of course, my horse.
Don't see why not. You'll probably either have to stay connected to the VPN or switch to Offline mode after unlocking, and starting the game for the first time.
Don't see why not. You'll probably either have to stay connected to the VPN or switch to Offline mode after unlocking, and starting the game for the first time.
Seriously however my past experiences with GmG tell me not to hold my breath. The prices are great, but the last two releases had key issues where those who pre-ordered had to wait a handful of hours whilst new orders on release day got keys instantly. I really hope that doesn't happen again.
Hmmm, me no likey the whole staying connected to the VPN thing.
Steamworks games seem to require you leave the VPN on until the game starts. After that you can do whatever, but you'll need the VPN every time you start the game up.
Doesn't really bother me - so long as I get to play that day, I'm cool. It actually comes out at 4pm my time since I'm in Japan, and I don't get home from work until 9:30-10pm (13 hour days ftw), so it's not going to leave me sitting there tapping my foot while I wait for it to come out.
If it's like Borderlands 2 (most recent Steamworks release I'm aware of), you don't gotta stay connected but you do need the VPN to start it up every time you play. Only 3 days difference between US and Euro releases anyway, so really not a big deal.
$45 still the best deal... the site doesn't like my card either but paypal worked for Borderlands 2 last time.. also will we get the key before the release date... I got my key for bl2 on pre-load day...Hurray GMG finally decided to take my money after I got my friend to set up a proxy server for me. God I hate region restrictions. Pre-order complete.
GMG supposedly posted a few days ago that they won't have the keys until release day. So no preload or even midnight launch for us.
Seriously however my past experiences with GmG tell me not to hold my breath. The prices are great, but the last two releases had key issues where those who pre-ordered had to wait a handful of hours whilst new orders on release day got keys instantly. I really hope that doesn't happen again.
It's why I've been waiting too. Code's good until, what, the day AFTER the game comes out? At worst I can just buy just as the game's put up.That seems to be the way they do things. That happened even last year when I was ordering from them. I impulse bought Dead Island 2 days from release and I got a key right away while others were waiting.
OMG! A handful of hours? Yeah it's worth 15$.
$45 still the best deal... the site doesn't like my card either but paypal worked for Borderlands 2 last time.. also will we get the key before the release date... I got my key for bl2 on pre-load day...
Harvey Smith
We also, we faced some of that on Deus Ex I think. The thing is, we're very conscious of tropes in video games that are kind of lazy, frankly. Or dogmatic is the better word perhaps. You know: here's a boss, he reveals his weak spot, you gotta hit it three times and then three times again, whatever.
In the same way that we did not call the game steampunk initially, we called it sort of retro future. We're working with this world class industrial designer Viktor Antonov (Half-Life 2). Our art director [Sebastien Mitton (BioShock 2)], we call him a world class video game art director. Those guys are not just regurgitating steampunk elements seen elsewhere, they are designing things, right? And so Viktor did his thing and Sebastien did his thing, and only then people online started using the term steampunk.
And internally one of our tenets was no cliche steampunk elements. So no brass and rivets and guys in tin helmets or whatever the fuck. And it's fine if people see it as a very innovative take on steampunk, that's great, we don't mind that, it's just that one of our tenets was avoid this overly familiarbecause god, if you're gonna spend X dollars on something and X years of your life, you don't have to do exactly what everybody else has done or what you've seen. You don't have to draw your inspirations from what else is on the shelf.
So roundabout way of answering, I guess, is that we never really felt the need for boss monsters. And it seems like a dogmatic feature. And sometimes it's brilliant, right? One of my favorite games of all time was Shadow of the Colossus. If you count those as boss monsters, then wowway to take that whole feature and make it your whole game and do something utterly brilliant. And it's one of the best 100 games of all time in my opinion.
But in our case it wasn't the focus, and we are kind of careful about avoiding those kind of dogmatic tropes that video games are built on.
Interview with Harvey Smith via Kotaku about Dishonored and it's reason for no boss fights:
Interview with Harvey Smith via Kotaku about Dishonored and it's reason for no boss fights:
I'm in love. Oh please if this is even moderately good I'm there day oneAnd internally one of our tenets was no cliche steampunk elements. So no brass and rivets and guys in tin helmets or whatever the fuck. And it's fine if people see it as a very innovative take on steampunk, that's great, we don't mind that, it's just that one of our tenets was avoid this overly familiar—because god, if you're gonna spend X dollars on something and X years of your life, you don't have to do exactly what everybody else has done or what you've seen. You don't have to draw your inspirations from what else is on the shelf.
Over a 30 minute interview with Harvey Smith.
Smith describes ghosting the game as a "sublime" experience
Interview with Harvey Smith via Kotaku about Dishonored and it's reason for no boss fights:
Fantastic interview. Man if this game is great I'm a disciple of Harvey.
Ghosting means touching no one? (Not even for putting guards to sleep)
Traditionally, yeah. No-kill is one thing; ghosting is taking that to the next level. Think of it as nobody ever knowing you were there.
I love boss battles, but it really depends on the game. This game seems to lend itself rather well to not having the need for them. I am more than fine with that and will appreciate the game for what it is trying to be on it's own merits.
Well if I stun someone he doesn't know that I was there