Twilight Princess never held my interest as it was too easy and it didn't exactly have the most riveting story. I played that game for 15 hours or so and had had enough.
I can appreciate a long game. I have over 300 hours in Skyrim and hell after my 3rd play through of Borderlands 2 I have close to 100 hours played. But I am definitely in the camp of give me a good quality game that can be replayed multiple times rather than a mediocre title with length that I play once.
Well, I was responding to the easy games that last long deal you mentioned. I said it had padding but it still offered a ton of varied content overall, if you liked it or not doesn't mean much to the point made. There are other long, varied games, or other games that do have things you could consider padding but would still be much longer without. Once again pose silly dilemmas like either short and fun or long and boring. People never said they want long and boring, just longer than it may be and still just as fun.
Multiple plays or not I want the first one in which I only do one path or whatever to be pretty damn satisfying too, if I'm to care to replay it. Being too short could in fact deter me from doing that as the second time through I also won't be as amazed by what I see and do, or care to explore every corner all over again, even if I see what things I could have done differently and their potential effects. Plus, I may not like every possible play style since they can be radically different. Maybe combat is blah.
On a gameplay level the possibilities available could harm one or the other style too as said before. If I can overcome a challenge without being sneaky it could affect the enjoyment of a stealth run since even knowing I can always save myself by going Riddick if I make a mistake, it obviously reduces the tension of stealth (this works both ways, if I can bypass or stealth kill an enemy that could kill me in a duel during an aggressive combat run it would reduce tension for that aspect as well). It's why I didn't enjoy Peace Walker and Splinter Cell: Conviction as much as I could have. Personal goals don't trump death.
Plus, this allows you to see all the game has to offer on a game play level in one play since you can mix and match your approach, making future runs even more redundant. Especially when in the first run you're more likely to experiment in or fuck up and be forced to use your other options. I'd actually want to be locked in one or the other approach by game play mechanics that force me to choose. Not being able to have a jack of all trades character, similar to how some RPGs force specialization which makes subsequent plays with differently built characters very, well, different. I think many so called open ended games (which I still don't think this will qualify as) would benefit from posing player decided restrictions like that, but I guess it could just be me.
I've already preloaded the game but I think it's premature to tell people to calm down like it's certain the hype is real. If they are legitimate issues I want them exposed and emphasized so that a sequel doesn't have them if this does good. If there aren't, I'm sure that will become known within a couple days and it won't affect sales beyond a GAFer saying he'll buy it on a sale instead of new or whatever. Of course it's just as irrational to already condemn the game. I don't think being wary and worried is irrational.