NoSkillz187
Member
Are people playing this on Steam right now with the VPN trick?
I admit, it is. I just don't want to have to drop the difficulty .
Also, graphics are great. Technically pretty bland. Texture resolution is a very mixed bag (some low res environment textures, some high, great character models, etc), but the art itself is gorgeous. Strong identity and very cohesive.
Corupt game files
People in the Xcom thread are saying it too but someone said if you quit and restart steam it'll fix.
All I can see is that if you're my skill level (probably fair shit at stealth) and plan to do a non-lethal minimal alerts playthrough, get ready to do an absolute ton of save/loading.
Note that save/loading will only go so far. Enemies have pre-determined patrol points, but the pattern they move in is not the same. Meaning when you load, the AI could move in a different order to the last time you watched them. Screwing your planning.
Adapt or perish, I guess. For what it's worth, I'm playing on hard. There's also very hard.
I admit, it is. I just don't want to have to drop the difficulty .
Also, graphics are great. Technically pretty bland. Texture resolution is a very mixed bag (some low res environment textures, some high, great character models, etc), but the art itself is gorgeous. Strong identity and very cohesive.
EDIT: Oh, and you absolutely positively will be using the peaking mechanic if you're playing stealth. It lets you see around corners without triggering the AI. It's not very realistic, but it's a solid mechanic, and I can't see how stealth will be playable without it.
Compared to 360 there is slightly more screen tearing but the 360 version is slightly more blurry. Nothing to write home about between the two as both look great.Any concerns with the PS3 version?
This is accomplishing the same this as SweetFX right? Thanks.
Aw, I thought MLAA would do the trick. SMAA injector it is.
Man, so great to see the overwhelmingly positive reception. Are there any video reviews that are spoiler free?
My video review on Dishonored.
Textures are pretty low res; art style makes it basically not matter at all.
Textures are pretty low res; art style makes it basically not matter at all.
YO EAT CHILDREN. Or anyone else, I guess. In the sewers,
where the whiskey bottle with the code to the safe at. I can't find it anywhere.
Textures are pretty low res; art style makes it basically not matter at all.
I managed to die before talking to the Emperess. How refreshing!
Gotcha, either way, as somebody who hadn't heard anything about it, the game looks awesome. More important than any degree of technical proficiency is that the game looks memorable. You will realize that this game does within two or three minutes.Agreed it's a cool looking game. I was just saying how they promised high res textures would be in the PC version on release and if it is then I fear for how bad they are on consoles.
Agreed it's a cool looking game. I was just saying how they promised high res textures would be in the PC version on release and if it is then I fear for how bad they are on consoles.
Same. Right after the beginning there's a balcony on the immediate right with a guard and for some reason I jumped off. I had an arrested development "I don't know what I was expecting" moment.
gamersgate still hasnt given me my key. I think I might have to wait till European release date
im dying
im dead I swear
There's a connection...?WELCOME TO CITY SEVENTEEN
Viktor Antonov sure has a distinguishable style.
gamersgate still hasnt given me my key. I think I might have to wait till European release date
im dying
im dead I swear
I like the style... reminds me a little of Team Fortress 2? SMAA works great for this game.
There's a connection...?
*Googles*
Oh...
What am I in for here.
I've learned enough not to pre-order on GMG until it's confirmed they have keys for a game.
It's like the exaggeration, characterised proportions of Team Fortress 2 under Half-Life 2's art direction, with a twist of Victorian steampunk.
The PC graphics whore in my has no qualms with the mixed textures and general low tech look of the game. The art is simply gorgeous. So many little details. Just as with Half-Life 2, there's bit and pieces to the environment and rooms that tell their own little stories. Not surprising from Viktor Antonov.
Yup, though I'm getting a lot of Thief here.
The feel of moving Corvo around, and countering attacks when necessary is amazing. Non-lethal is fun, and keeps you on your toes. On Hard especially, if you're not very aware of your surroundings you'll get spotted easily. This game is a true blessing!!