Second disappointment in how systemic the game is: my plan was to attach a razor trap into a dead guy and throw him from a roof into people, like some kind of human bomb. Unfortunately you remove traps as well as ammo/keys/etc. when you grab a body.
I'm not as crazy about the game as I was in the first mission, it's giving me too many Arkham Asylum vibes, which is not really what I'm looking for, because basically, I just blink in, knock a guy out and take him with me to leave him strandled in a roof or some such and imagine what he'll think when he wakes up. Much more than that I can't create without it turning into a slaughter, and it just feels too easy. I'm not really feeling the story either, like many said, it's too clear, Lord Regent is a bad guy that needs dying and there's a meticulously crafted plan you follow and that's it, and you barely even see the guy. I don't even remember which one of the noble-looking fellows was he, since he was on screen like a whole minute at best. All of the great Immersive Sims (System Shock 2, Deus Ex, Thief, even Bioshock) had very strong narratives and protagonists/antagonists that really pushed the story forward, and I feel Dishonored's so far pretty weak in that respect. I do think Emily's great and it's pretty well done how she gives Corvo a lot of personality just by liking him and talking about him, and usually children are terrible in games, so props for that.
I still like the game a lot, I'm just not sure if it's the uncontested GOTY I hoped it will be.
</endrant>
Edit: the game does look AMAZING