Yes, just keep on playin'. Be glad you asked that and not the other way around, though!Just started playing, already loving it. So awesome. Great atmosphere and awesome music.
Is there a way to holster my gun but keep my knife in hand?
Just started playing, already loving it. So awesome. Great atmosphere and awesome music.
Is there a way to holster my gun but keep my knife in hand?
I think I'm on the last mission. I can see where people say the last couple are pretty short and quick but I still thought they were fun in their own ways. Hopefully this one lasts for a little bit but I don't see how it can looking at it from a distance.
The powers in this game are kind of lame. They are one sided towards lethal confrontations and despite some of them being quite limited there are only 8. Do you get more? Giving blink as a default was quite a mistake (not that I don't like the ability). It basically makes traversing over walls the most solid option while more obscure options fall by the wayside (consider the ways you could take out the light doors). Why bother having "Agility" in the game anyway?
Going full stealth and non-lethal is coming off as a bit dull. What I hate with when stealth games don't bother differentiating touching no one and beating up everyone quietly (these gives you two very different experiences with the level design). I will say though blinking behind someone who is front of me while I peak out of cover is fun and clever. The stealth itself isn't particularly amazing. I would have to replay Deus Ex: Human Revolution to be sure, but I think I liked stealth better there if only because it had a better range of powers. Another thing: I did the non-lethal option for my first target and I got no pay off for it (and to make matters worse, I apparently killed 1 dude at some point during by several hour stay lol).
From here on out I am going to be moderately lethal. Taking people out with (cost-less) chokeholds is real lame anyway.
The atmosphere is alright. Something is a bit off in the execution so far given how cool the concept is. I'm hoping I like it more once I get out of the slums.
Just finished and you are correct. Kills: 0I don't think AI vs AI kills count. I have seen guards kill weepers and I still got the no-kill and ghost tick boxes. Check your stats at the end of the mission.
Lame suggestion. I will have to use it because it's faster, easier, there will definitely be places unreachable without it making it a waste of time to try and get there, or as close as possible to there, manually before finally accepting it's impossible, etc. Basically the game is designed for it and makes parts of the game play I hoped it's designed around instead obsolete. Suggesting otherwise is like, if some game didn't have vehicles at all, like Shenmue or something, and it got a successor that's like GTA, all about cars and guns, and you told disappointed fans that they should just not use those. Anyway, as I said before I like games designed how I like them so I don't have to self impose restrictions that are counter to the game's nature. Hopefully this will grow on me on its own merits but these parts just felt cheap too so far. Hopefully it will also get a level editor for fan missions and mods that can make levels without these things, maybe become a new home for the various Thief communities, as the engine and basics are cool.Then don't use it. You can head-on the mainstreets and front doors if you like. Powers aren't mandatory.
Then don't use it. You can head-on the mainstreets and front doors if you like. Powers aren't mandatory.Just got to the part with the magic powers... really don't like these, wish there were cooler tools instead (xcept for that xray vision one, that seems more like magic too)... seems like they will trivialize things that should feel cooler to pull off manually... Blink and stuff especially...
Your already on the last mission? Damn you guys are flying. I only have about 2-3 hours to play it each day.
*shruggle* Every power seems cool to me and agility is CRUCIAL in my opinion. Way more of a boost than I expected.The powers in this game are kind of lame. They are one sided towards lethal confrontations and despite some of them being quite limited there are only 8. Do you get more? Giving blink as a default was quite a mistake (not that I don't like the ability). It basically makes traversing over walls the most solid option while more obscure options fall by the wayside (consider the ways you could take out the light doors). Why bother having "Agility" in the game anyway?
Going full stealth and non-lethal is coming off as a bit dull. What I hate with when stealth games don't bother differentiating touching no one and beating up everyone quietly (these gives you two very different experiences with the level design). I will say though blinking behind someone who is front of me while I peak out of cover is fun and clever. The stealth itself isn't particularly amazing. I would have to replay Deus Ex: Human Revolution to be sure, but I think I liked stealth better there if only because it had a better range of powers. Another thing: I did the non-lethal option for my first target and I got no pay off for it (and to make matters worse, I apparently killed 1 dude at some point during by several hour stay lol).
From here on out I am going to be moderately lethal. Taking people out with (cost-less) chokeholds is real lame anyway.
The atmosphere is alright. Something is a bit off in the execution so far given how cool the concept is. I'm hoping I like it more once I get out of the slums.
For anyone who has bought the PC version boxed copy - is there steam key or anything for activation as well?
The game is Steamworks, so yes, there is a Steam key.
My playthrough will probably take some time. I'm playing on Very Hard which I imagine takes a bit more time just by itself, and I'm also experimenting a lot with seeing what I can do. I'm doing a lethal playthrough and I don't want to get repetitive with how I dispatch enemies, so I try to come up with creative ways to do so, which is a blast.
I also make it a point to talk to everyone, read whatever I find, i.e. the books and the posters on the wall, and generally immerse myself. And I listen to the poor bastards' amusing conversations before I violently send them to their deaths.
It's taken me 8 hours to get to the third mission. You are not alone, friend.
That was me as well. It really speeds along in the last 2-3 missions, not including the very last one since I haven't done it yet so I don't know how long it is.
For anyone who has bought the PC version boxed copy - is there steam key or anything for activation as well?
Has anyone figured out how to get the enemy suicide achievement. I have no idea how one would do that.
Wait, would it have something to do with level 2 possession?
Hmm, that'll work. But I wonder if you can go another route with it. Like walk guys off the side of walls or something.Something like them shooting bullets, bend time, possess and move them in front of it.
Anyway, are most people reading journal and note entries? The world is incredibly detailed if you ask me.
Did my part and bought this off of PSN today
Hopefully it will hold my interest better than RE6
Ok, I'm 11 hours in with my non-lethal (almost) ghost playthrough and I reachedwhich seems to be the last mission. Considering I make sure to explore everything and read all the books and notes I assume this isn't really the last one?Dunwall tower
There are a few more after that and they vary in size.
I have 8 hours played and I'm only on the Golden Cat level. I'm literally going everywhere I can.
I, too, have this problem. No idea how to fix it, I guess I'll have to skip the mission.
Game gets worse. Chapter 7 wow...it's not a mission anymore, it's a simple level like HalfLife 2 or Bioshock 2...very linear..where is the fun?
I'm trying to decide between this an Hitman: Absolution. Both are tempting, but I can really only afford one. Damn.
Found a part in the game where having objective markers off was not a fun idea.
First mission:
Hiding curnow after you put him to sleep. You had to go and put him in a specific dumpster. I was placing his ass all over the place trying to find where was the safe spot. Eventually turned on the markers and saw it was a dumpster (and not another dumpster I had attempted).
Found a part in the game where having objective markers off was not a fun idea.
First mission:
Hiding curnow after you put him to sleep. You had to go and put him in a specific dumpster. I was placing his ass all over the place trying to find where was the safe spot. Eventually turned on the markers and saw it was a dumpster (and not another dumpster I had attempted).
Found a part in the game where having objective markers off was not a fun idea.
First mission:
Hiding curnow after you put him to sleep. You had to go and put him in a specific dumpster. I was placing his ass all over the place trying to find where was the safe spot. Eventually turned on the markers and saw it was a dumpster (and not another dumpster I had attempted).
Found a part in the game where having objective markers off was not a fun idea.
First mission:
Hiding curnow after you put him to sleep. You had to go and put him in a specific dumpster. I was placing his ass all over the place trying to find where was the safe spot. Eventually turned on the markers and saw it was a dumpster (and not another dumpster I had attempted).