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Divinity: Original Sin |OT| Sandbox RPG. Co-Op friendly. Bread.

I did map 2 with the absolute wrong order,
finding the white witch was left nearly for last because I didn't see the switch to open the secret door
. I encounter higher level mobs all over the place and yet I still beat them with some tactics after some tries. But I am playing on normal so that's easier probably.
 

Zakalwe

Banned
I did map 2 with the absolute wrong order,
finding the white witch was left nearly for last because I didn't see the switch to open the secret door
. I encounter higher level mobs all over the place and yet I still beat them with some tactics after some tries. But I am playing on normal so that's easier probably.

I did this too. I found myself moving along the Infiltrate quest line first, when I got around to the Witch quest I was over levelled from all the level 14 enemies I'd killed starting at level 10-11.

I'm in Hunter's Edge now and it's only just evened out, being too powerful in this game makes it nowhere near as fun.
 

tm24

Member
Umm, is it possible to miss a star stone/bloodstone. I have 4 and just made it to silverglen. I was under the impression i should have 5

EDIT: Nevermind, missed the inert stone in Bacchus' tomb
 
So in the Silverglen area:

Went into the goblin cave. Without really knowing what was happening I killed Drekis and got his head. This gives me a journal update and tells me to speak to my other character, but doing so causes the game to crash. Any solutions?
 

Zakalwe

Banned
Went back and double checked all the locations and somehow i missed the one in bacchus tomb. So should i use them now or wait to have rot?

Do
Brandon's
retirement plan side quest
and you won't need to worry about rot.
 

tm24

Member
Righteous, gonna rush that quest now! God how do i have 57 hours on this game? I man, yeah, 10 or so of them wer eidling while juggling watching LCS, EVO and the WC, but still
 

duckroll

Member
About 30 hours into the game now. Finally beat Braccus Rex. The battle is incredibly hard conventionally, so I tried a little bit of trickery. I split my rogue off, ran in and triggered the conversation, while leaving my party outside the door. After he nailed my rogue with his meteor crap, I immediately teleported her back to safety outside, drawing all of them into the chokepoint at the door. Jahan threw an ice elemental right at the door while I sent my knight joined it to block off the exit.

After the Twins were dispatched, I waited until Braccus got through the door before teleporting the party further back again, giving my ranger and Jahan more time to spam range attacks at him. Then I turned my rogue invisible, and ran all the way back in to the end of the inner chamber. Before Braccus could get to my party I teleported them again, and stored up AP for everyone while waiting for the enemies to make their way within range again.

It wasn't all perfect, and things got sticky a few times because of Fear, Poison, Knockdown, etc, but I really liked how the game allows for tactical creativity to recover from bad situations. The balance feels pretty tight too. Enemies can do tons of damage and lots of evil status stuff to your party, but you can do the same as long as you're prepared and well equipped. There isn't much damage-grinding in battles unless there's a significant level difference.
 

Dizzy-4U

Member
Some strange weapon just dropped on me, Peter Lee's Sword. Should I keep it for something or is it ok to sell it? (I don't use one-handed weapons).
 

Proc

Member
I started new and lost about 4 hours to this game last night. Brilliant game. I'm loving pretty much everything about it. Great starting town, characters, music, combat, and dialogue. If you grew up with PC gaming and have patience, grab a beer, put on the headphones and relax to one of the best gaming experiences of the year.
 
I did this too. I found myself moving along the Infiltrate quest line first, when I got around to the Witch quest I was over levelled from all the level 14 enemies I'd killed starting at level 10-11.

I'm in Hunter's Edge now and it's only just evened out, being too powerful in this game makes it nowhere near as fun.
Only until I accidentally made it to Hunter's Edge and saw enemies with level 16-17 did I realize that I have gone the wrong way. And then until I was stuck as a duck under a truck did I decided to go back to the cave under the witch's lair and found the switch lol.
 

Ivory Samoan

Gold Member
Today I noticed my sound is acting up. Sound effects and sometimes music are missing. Anyone else?

I've had some sound issues, mostly the ambient noise all going on the right headphone, whilst the dialogue is positioned in relation to the camera/PC position (as it should).

Gives me that deaf on one side feel... which I hate.
 
After playing for 30 hs I still don't get what's the point of having high charisma or high reputation. Sure the rps game is easier to win, but it's not worth the points you spend in them.

There have been several moments where I've avoided a fight by talking my way through and winning RPS. I'm wondering if I can make up for the XP lost from not fighting, considering there's no XP reward for winning a conversation.
 

Durante

Member
About 30 hours into the game now. [boss spoilers]
That's conventional ;)

It wasn't all perfect, and things got sticky a few times because of Fear, Poison, Knockdown, etc, but I really liked how the game allows for tactical creativity to recover from bad situations. The balance feels pretty tight too. Enemies can do tons of damage and lots of evil status stuff to your party, but you can do the same as long as you're prepared and well equipped. There isn't much damage-grinding in battles unless there's a significant level difference.
Pretty much. I still like that one instance where I nailed a party of 5 human same-level enemies with 2 AoE spells to start the battle (with casters damage-buffed), and they all simply died on the spot.

Some strange weapon just dropped on me, Peter Lee's Sword. Should I keep it for something or is it ok to sell it? (I don't use one-handed weapons).
It's great to attack doors/chests early because it's indestructible.
 

Sinatar

Official GAF Bottom Feeder
Pretty much. I still like that one instance where I nailed a party of 5 human same-level enemies with 2 AoE spells to start the battle (with casters damage-buffed), and they all simply died on the spot.

For the last chunk of the game we'd open every fight by having my rogue summon a wind up toy, coop partner would cast a meteor storm on them (which triggers the fight) and then first turn teleport the wind up doll onto their faces.

Most fights were over at that point. :p
 

Dipper145

Member
There have been several moments where I've avoided a fight by talking my way through and winning RPS. I'm wondering if I can make up for the XP lost from not fighting, considering there's no XP reward for winning a conversation.

There definitely is an XP reward for winning a conversation. On the other hand, you can also get more XP by doing both options, winning the convo, and then slaughtering them anyway. Sometimes they won't even ever attack you after winning the conversation, so you're just kind of free to throw fireballs at all of them.
 

TheContact

Member
Regarding Tenebrium,
If you sell them to merchants they get Rot? I the art dealer in Cyseal got Rot after I sold some stuff to him including Tenebrium
 

erragal

Member
I still haven't seen the scoundrel fade into shadows skill on any of the vendors, and I've tried savescumming. You know, it's one of the starting rogue skills.

It shows up as a fixed book from a specific vendor.
Choose the air elemental room when you use a blood stone and return to the end of time
 

HoosTrax

Member
Regarding Tenebrium,
If you sell them to merchants they get Rot? I the art dealer in Cyseal got Rot after I sold some stuff to him including Tenebrium
Yes, yes they do, and you should feel bad. This kind of attention to detail reminds me of another game (maybe it was one of the TES games), where if you sold some stuff to a merchant, they'd sometimes decide to wear what you had sold them.
 

duckroll

Member
There's one flaw in the gameplay which I hope they eventually patch or fix. When you do escort quests, it's really annoying how there is basically no logical AI for the people you're escorting. I've done two of them so far - one in Cyseal and one in Silverglen, and I actually like the quest scenario presented. It's just that when it comes to the actual battles during the escort, it feels really stupid. The person(s) I escort don't seem to really care about their own well being or safety, and tend to just run ahead even if I'm not caught up, and when engaged in a fight instead of running to safety they just stay in one place. It's pretty moronic considering how every other aspect of combat in the game is pretty well thought out. There's even proper AI behavior for the guards at the gates of Silverglen, and one of them came to my aid while I was fighting killer plants. So there's really no excuse for the awfully illogical escort AI!
 

mkenyon

Banned
Yeah, that is super annoying.

If you want to rationalize it, at least it changes how you have to deal with the fight significantly to present a new and different challenge than your standard battle plan. Maybe?

Nah, it's annoying.
 

nbthedude

Member
There's one flaw in the gameplay which I hope they eventually patch or fix. When you do escort quests, it's really annoying how there is basically no logical AI for the people you're escorting. I've done two of them so far - one in Cyseal and one in Silverglen, and I actually like the quest scenario presented. It's just that when it comes to the actual battles during the escort, it feels really stupid. The person(s) I escort don't seem to really care about their own well being or safety, and tend to just run ahead even if I'm not caught up, and when engaged in a fight instead of running to safety they just stay in one place. It's pretty moronic considering how every other aspect of combat in the game is pretty well thought out. There's even proper AI behavior for the guards at the gates of Silverglen, and one of them came to my aid while I was fighting killer plants. So there's really no excuse for the awfully illogical escort AI!

I agree it doesn't make dramatic sense, but it does make the combat sequences in those instances more interesting. It forces you to avoid turtling, which is my typical strategy. You have to really throw yourself out there to protect them.
 

mkenyon

Banned
Does anyone have a handy link to a chart or some such thing that lists what types of elements create certain effects?

i.e.

X Element + Y Element + Z Element = Gas Cloud

Gas Cloud + N Element = Q Effect
 
it never occurred to me to pick up the 2nd pyramid
the madman is the best fight in the game
i refuse to smash chest so far


There's one flaw in the gameplay which I hope they eventually patch or fix. When you do escort quests, it's really annoying how there is basically no logical AI for the people you're escorting. I've done two of them so far - one in Cyseal

that escort i didn't realize i was suppose to watch him and went into the basement and came out and he was dead on the ground
 
Alright, regarding the White Witch & Luculla Forest:

I failed my janken against the mushrooms, and I have no idea how to breach the barrier-bubble around the WW's hut. Although the journal mentions talking to Zixzax, he has nothing helpful to say about the matter; this leaves me with no idea how to proceed.

halp meh

Edit: A quick response.

Thanks, Rip!
 

Rip

Member
Alright, regarding the White Witch & Luculla Forest:

I failed my janken against the mushrooms, and I have no idea how to breach the barrier-bubble around the WW's hut. Although the journal mentions talking to Zixzax, he has nothing helpful to say about the matter; this leaves me with no idea how to proceed.

halp meh

Find the remove barrier scroll
in the forest or just kill the shrooms.
 

Maxwood

Oh rock of ages, do not crumble, love is breathing still. Oh lady moon shine down, a little people magic if you will.
There's so much stuff you can make with dough. I just made a fishbread.
Need to make more applepies. There's nothing more intimidating to a skeleton mage then a pie eating source hunter.
 

Instro

Member
There's one flaw in the gameplay which I hope they eventually patch or fix. When you do escort quests, it's really annoying how there is basically no logical AI for the people you're escorting. I've done two of them so far - one in Cyseal and one in Silverglen, and I actually like the quest scenario presented. It's just that when it comes to the actual battles during the escort, it feels really stupid. The person(s) I escort don't seem to really care about their own well being or safety, and tend to just run ahead even if I'm not caught up, and when engaged in a fight instead of running to safety they just stay in one place. It's pretty moronic considering how every other aspect of combat in the game is pretty well thought out. There's even proper AI behavior for the guards at the gates of Silverglen, and one of them came to my aid while I was fighting killer plants. So there's really no excuse for the awfully illogical escort AI!

I couldn't help but laugh when I was doing the Cyseal one, so works for comedic effect at least lol.
 

Dario ff

Banned
Regarding Tenebrium,
If you sell them to merchants they get Rot? I the art dealer in Cyseal got Rot after I sold some stuff to him including Tenebrium

I did this with the
undead dealer in front Hunter's Edge and he got infected as well. This game lied, undead shouldn't get rot! :p
 

Danielsan

Member
Just beat B
raccu
s and his goons. Talk about a fucking hard fight. I hate his "let me rain death upon your entire team" move.
 

Lingitiz

Member
The only real big complaint I have currently is some of the obscure ass puzzles in Lucella Forest. I feel like I wouldn't be able to solve some of these on my own, especially the weight puzzle.
 

Veggy

Member
Sell this game to me GAF, can't seem to find any decent video reviews

If it helps, I liked Diablo and Dragon Age
 

slayn

needs to show more effort.
I found some tenebrium ore for the first time last night. I put it in a furnace and created a tenebrium bar and on a whim I tried combining it with my bow. It added some tenebrium damage to my bow but the actual damage went down because it seems like I'm no longer getting my +50% damage bonus from level 5 bow skill. What gives? Is tenebrium a way to trade skill % damage modifiers for flat tenebrium damage?
 

slayn

needs to show more effort.
Does anyone have a handy link to a chart or some such thing that lists what types of elements create certain effects?

i.e.

X Element + Y Element + Z Element = Gas Cloud

Gas Cloud + N Element = Q Effect
I've not seen any kind of chart but it seems mostly governed by some fairly simple rules.

Ice freezes water. Water puts out fire/Fire evaporates water. Fire explodes Earth (poison/oil)

lightning + "moisture" = stun. Moisture could mean water/blood on the ground which will create electrified puddles or a steam cloud turning into a stunning static cloud. Edit: and I believe fire clears out static clouds.

If poison liquid on the ground explodes sometimes some of the poison evaporates into poison gas. I don't understand why this sometimes happens and sometimes not. If poison gas explodes it leaves behind dark smoke blocking line of sight.

Black smoke is actually one of the most abusable surfaces in the game because the AI doesn't know how to handle it while the player can cheat the mechanics to target things they can't see. If you want to use a ranged attack against an enemy concealed by smoke, target the ground behind them instead of the enemy themselves. As long as the targeting line is hitting them even though your mouse isn't clicking on them you can still hit them.
 

JambiBum

Member
For Braccus I ended up using a fist slam to knock him down before the battle even started, then immediately ran over to where the poison monster is and killed him in 3 hits with Madora. Then I focused Twins while Braccus was still down. Once he got up he did his meteor smash thing and almost killed my entire party. I kncocked him down again with Madora, (haaving two fist smashes is the best) and focused on the skeleton. Once he was dead it didn't take long for me to kill Braccus.
 

mkenyon

Banned
Yep, been abusing black smoke a bit on our playthrough. Midnight oil + fire = bane of everything seemingly.

I get the basics, but there are some things that have happened and I don't understand why. That's why I'm looking for a clear chart.
Sell this game to me GAF, can't seem to find any decent video reviews

If it helps, I liked Diablo and Dragon Age
I'm not typically a huge fan of cRPGs, though I've taken part in and loved many (IRL) DnD 3.5 campaigns.

I'm not a person that ever really cares about story, unless it's one I'm creating myself, like a Europa Universalis playthrough, so I won't comment on that aspect of this. But, the battles are really great. The status effects, elemental effects, and interactive environment makes this enjoyably deep and interesting. Next to real DnD and Mount and Blade, this is by far the most fun I've had with RPG battles.
 

slayn

needs to show more effort.
Yep, been abusing black smoke a bit on our playthrough. Midnight oil + fire = bane of everything seemingly.

I get the basics, but there are some things that have happened and I don't understand why. That's why I'm looking for a clear chart.
I think my summary lists everything I've seen in 50 hours. What other interaction have you seen that didn't make sense? Typically if something confusing happens its because of a chain reaction of like 3 of the above rules all happening at once and not some other more complicated rule.
 

mkenyon

Banned
Thunder/lightning clouds is one I can't quite figure out. Applying air/electricity to black smoke doesn't do it for me. But I've seen it happen a few times, and I'm not sure why.
 

slayn

needs to show more effort.
Thunder/lightning clouds is one I can't quite figure out. Applying air/electricity to black smoke doesn't do it for me. But I've seen it happen a few times, and I'm not sure why.
It has to be steam, not smoke. As from a steam arrow or evaporating water on the ground.
 
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