Uh? No, I'm not.
I'm not talking down anyone, if anything they are talking down themselves, pretending they are too stupid to grasp things that quite frankly anyone can understand with very little effort.
It may not be the most smooth mechanic in the world, but that's very different from claiming it's "arcane". It's just a value that gets better as it gets lower, period. Once you realize that, there shouldn't be anything in your way.
Ok since I'm apparently one that started this whole thing, I'm going to better explain what I meant when I said I tried Baldur's Gate 2 yesterday and concluded it wasn't for me even though I love Divinity. First off, I never implied I was too stupid to figure it out. I'm not the brightest guy in the world but was able to successfully navigate and complete a PhD program, so I'm pretty sure it wasn't the fear that the game and everyone who loved it was smarter than me that scared me away.
As far as I can parse it, there are two primary things after playing this game for a bit over an hour that made me conclude that realistically I am very unlikely to ever boot it up again:
1) Aesthetics.
This game is ugly as sin. Or at least the opening area of it is. I'm sorry Baldur's Gate fans, but the screen is a pixelated mess, so much so that many of the smaller details make it even hard to decipher what the hell I'm supposed to be looking at. Similarly the sound is all muffled and garbled. Everything just feels, looks and sounds muddy. Like someone took a cool game and dumped a pile of mud on top of it and said "here you go, have fun."
This is a pretty weird phenomenon because I have no problem going back and playing NES or Genesis and SNES games. I can't really figure out why a game like this ages so much worse but my best guess is that they were trying to be too ambitious and that a combination of that and 3/4 perspective just don't lend themselves well to sprite based games.
But even the menus are displeasing to use. There is no satifsfying "chunk" to the when you move stuff around and their are no nice transparent window overlays. Instead, the menus are all full screen ugly brown things that completely remove you from the experience. Since you spend a lot of your time in menus in games like this, having menus that don't look and feel good is a pretty big negative.
2) Pseudo Realtime Combat
I've come to the conclusion that I hate this shit. I like Divinity because it feels clean. I'm watching the moves happening in order and can plan accordingly. I also like action RPGs whether the Mass Effect or Zelda type because I can also parse what is happening in real time. But what makes this game different from something like Mass Effect is that Mass Effect is actual real time that I can pause and re-plan. This instead steams like a turn based system that is running really fast and I have to keep pausing if I want to keep up with what is going on. It's like watching someone play D&D at super human speeds and then having to constantly yell "Hold on. What just happened?"
What's weird is that I have played one game in this genre of psudeo real time games that I actually liked: Final Fantasy 10. But there I was able to micromanage BEFORE the fights and set up paradigms of "if this then do this." And that was satisfying to watch your well oiled machine go to work. But here since character's actions are automated in the sense that they will auto attack a target you select, it's more like watching someone else who plays badly and then yelling over their shoulder every 10-20 seconds to tell them to stop and do something different. So you dont' get the reward of carefully planning everything in advance, or watching clean turns happen, or the excitement of playing straight up action game and adjusting strategies on the fly.
I don't know who invented this idea of "Hey let's play D&D at 10x's speed and let the player just pause to issue new commands" but I think it's a stupid idea. Obviously tons of people liked these older games that played in this fashion but I have to wonder if it wasn't because there was nothing better because the limitations of this system seem pretty obvious to me. At any rate, there are two things I can objective: 1) Those game aren't for me. 2) Just because people like Divinity, this does not mean they will like those older CRPGs. Far from it.