Meatvillain
Banned
I think the music in the game is pretty damn excellent, I thought it really fit. I wouldn't listen to it outside of the game, but then the same goes for previous entries into the series anyway, basically.
My brain has this musical blind spot when it comes to Devil May Cry games. Like, I hate music like that in every other situation, but it's weirdly appropriate in this. It's like how all my senses tell me that Taste the Blood is fucking awful, but it works so well in DMC3.
My brain has this musical blind spot when it comes to Devil May Cry games. Like, I hate music like that in every other situation, but it's weirdly appropriate in this. It's like how all my senses tell me that Taste the Blood is fucking awful, but it works so well in DMC3.
My brain has this musical blind spot when it comes to Devil May Cry games. Like, I hate music like that in every other situation, but it's weirdly appropriate in this. It's like how all my senses tell me that Taste the Blood is fucking awful, but it works so well in DMC3.
The final boss is almost Metroid Other M levels of obscurity. But one thing gives it awayHis doppelganger gives loads of purple orbs
So the soundtrack for DmC I'm not a big fan of.
Personally 3 and 4 I thought had much better songs, however DmC does have this
http://youtu.be/KE1GoVlBUqg
Best song in the game personally and it play during the credits of all places.
( still missing the love for the mundus battle music, didnt really feel it)
I know, right? The soundtrack seemed like it wouldn't work all that well based on the trailers but it actually fits the game brilliantly. First game in the "series" in which I'd say the music actually contributed to the experience. Also, fuck, even if the story ultimately let me down, the presentation of it is just damn good. I love the way NT handles cutscenes. The entire intro was just fantastic (just restarted the game last night).Some music in the game definitely pumps you up, so it does what it set out to do.
Yeah that's how I knew what I had to do.
Seriously? The music in both of those games (especially 4) is repetitive to the point of frustration and never good. I hated most of the tunes in those games. :\Personally 3 and 4 I thought had much better songs
Never Surrender is also in the cinematic with the trailer in the first mission and the BGM to the first fight of the game.
I also liked it the most of the songs in the game, it's pretty infectious.
Yup. It's fucking awful. Every other song in the soundtrack is overshadowed by this huge oversight.DMC4 repeats the exact same shitty song in every single combat encounter for the entire game.
FUCK DMC4's soundtrack.
DMC4 repeats the exact same shitty song in every single combat encounter for the entire game.
FUCK DMC4's soundtrack.
I don't play with the mouse at all though, all the inputs are on the keyboard and I use the mouse only for occasional camera control. I think the game plays great on KB, much better than previous DMC games where you constantly had to hold down a lock on button and do directional inputs. Doing back, forward inputs on KB was pretty awful. You don't do double tap motions that much in the game anyway.I can't imagine playing with M+KB with how accurate you can be with directional inputs for the soft lock. The previous DMCs would probably be slightly better.
That DMD difficulty Foyer with theis driving me crazy. I'm determined to out style it for my SSS run.witch and two dreamwalkers
My brain has this musical blind spot when it comes to Devil May Cry games. Like, I hate music like that in every other situation, but it's weirdly appropriate in this. It's like how all my senses tell me that Taste the Blood is fucking awful, but it works so well in DMC3.
The fleas in your eye, how should we love them?
Feel free to drown if I'm in your side.
Useless cars, strike in your back.
You left a leash, when you've returned.
I actually popped in DMC3 HD just after finishing this one and, yeah, the gameplay is still hot but the intro to the game feels weak in comparison. Still an awesome game but, man, the anime doll characters, ugly intro, and segmented beginning definitely doesn't do much for me.
I honestly didn't notice that. Had I not asked what to do I'd probably still be sitting in front of my monitor now wondering what to do. The game should have at leastThe final boss is almost Metroid Other M levels of obscurity. But one thing gives it awayHis doppelganger gives loads of purple orbs
Have people always described DMC as "anime"? How the chatacter design or looks are anime? Swear I have never seen this before until now
Or are you guys just pointing out that the characters have Japanese feel to them...?
If they did it was meant as a positive or just an interesting design choice, as opposed to being a negative.
II actually popped in DMC3 HD just after finishing this one and, yeah, the gameplay is still hot but the intro to the game feels weak in comparison. Still an awesome game but, man, the anime doll characters, ugly intro, and segmented beginning definitely doesn't do much for me.
DMC3's intro is godlike. Lady narrating the story of DMC and Sparda's legacy with Dante/Vergil fighting on top of Temen-Ni-Gru in the moonlight while it's raining. It's an iconic DMC scene.
And then it follows up with one of the most over the top action cutscenes in gaming.
That is just because it took people a while to realized that Japanese pop-culture really wasn't any more original than American pop culture; it just had a different cliches to become accustomed to. Original Dante is definitely as much of cliche as the dude bro Gears of War guys are.
It's obviously still personal preference. Some people love that stuff. I definitely prefer the new Dante.
Also there is nothing that Ninja Theory could ever do that is nearly as goddamn awful as the use of the phrase "jelly" to mean jealous.
Game Balance
-Demon evade provides less of a damage and style boost.
-Evades have a shorter invulnerability window.
-Green orbs no longer spawn procedurally when Dante's health is already high. He must now have less than 1/2 his HP for them to spawn.
-SSS and SS ranks will now decay back down to S rank with inactivity.
-Weakest enemies now do more damage.
-You can no longer climb infinitely using Fireworks.
Gameplay
-Mission 20: Vergil health reset bug fixed.
-Secret Missions: Quitting Secret Missions in the middle of a falling attack no longer impairs camera movement.
Controls
-Entering Angel or Demon mode in the same frame as pressing an attack button will now apply that mode to the attack.
UI
-Refresh rate now correctly displays current value.
Sound
-Sound bug during Kicker move when game is running at 75+ FPS has been addressed.
All great changes. But someone forgot to tell them that you can do the same trick as Firework but with Kablooey shots.Game Balance
-Demon evade provides less of a damage and style boost.
-Evades have a shorter invulnerability window.
-Green orbs no longer spawn procedurally when Dante's health is already high. He must now have less than 1/2 his HP for them to spawn.
-SSS and SS ranks will now decay back down to S rank with inactivity.
-Weakest enemies now do more damage.
-You can no longer climb infinitely using Fireworks.
Because it looks more like a Trish concept.
This is the 1.6GB patch notes right? Still no fix for no controller vibration post patch?
That's because it's the best boss fight in the entire game.
Nazi chic is boring.Oh and this will cause a bunch of hate my way, probably, but looking at both of them next to each other I think I like Vorgol better. Too bad he sucked in DmC.
aight
That's part of the appeal.Finished it.is probably the grossest thing I've ever fought in a game.Lillith