KevinCow said:
Anyway, I'm not saying it's not an issue in DmC, I just think it's hypocritical that the people who complain that it ruins replay value in DmC tend to be the same people who have replayed Bayonetta a million times, and I've never seen anyone but myself take issue with it in Bayonetta.
Then you need to look harder. I’ve seen plenty of people go off about the QTEs, enemy attacks at the end of scenes, and having to press multiple buttons to skip. Just about everyone complains about the vehicle sections.
Here’s the issue with you being insulting and saying hypocrisy is afoot; you’re assuming Bayonetta’s replay problems are as severe as DmC’s or even all the same(actually, people doing this in general is a pretty annoying problem on gaf as of late):
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Loading Screens: Not only are they more frequent in DMC, they feel a lot longer. Hell, they are a lot longer. They try to mask it with cutscenes, but all this means is that you have to wait during a cutscene before skipping it(unless it’s an unskippable one, in which case, lol). Even on the occasion where this does occur in Bayonetta, the player is allowed to fool around with practice mode while the game is doing its thing(there are specific moments where you get a loading screen without the ability to practice, but they are mercifully short). I thought the loading screens in DmC would be the same, but it turns out the game just shows you footage of someone else playing the game.
You seem to concentrate your issues with Bayonetta’s cutscene skip on having to press more buttons, when the issues everyone else is complaining about with DmC is having to wait, like, forevers. One can easily hit 5 things on a controller in a few seconds. One cannot speed up a half-a-minute loading screen/unskippable cutscene/series of loading screens.
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Traversal: Platforming is about the same in both games the first time through. Extremely easy, but good for pacing out the other parts of the game. Main difference is that by the time you’re replaying Bayonetta you’ve already got Beast Within and can access Crow Within, which makes these sections(and moving through levels in general) much quicker and less of a drag. In DmC, you can only do something similar-ish in the parts before mission 3. Everything afterwards is the same stuff you did the first time through at the same pace, only now with the added plus of being boringly familiar.
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Game Itself: As Papercuts pointed out earlier, Bayonetta has much greater payoff for having to endure its annoyances. I mean, who the hell wants to wait for Poison or Mundus.
And that’s not to say Bayonetta doesn’t have issues on this front, but it ain’t all that hard to argue DmC’s got it worse.
KevinCow said:
The easy to navigate mission select screen. Maybe you unlock something like this after you beat Bayonetta, but so far it seems like you can only load your last save.
Chapter select is available immediately:
Hit the Submenu button.It’s actually more convenient than DmC’s, since you don’t have to exit out of the Chapter Menu just to get to chapter select, which is a pretty derpy UI choice on its own, but then there’s the that loading screen when exiting out of the Mission Menu.
KevinCow said:
Secret missions that restart immediately, no load time, no cut to a failure screen. You fail, you press select, and it starts over. Plus, they're accessible from the main menu.
True.
KevinCow said:
Falling in pits doesn't count as a death, send you to a Game Over screen, and make you wait for it to reload. It just takes off a bit of health and instantly respawns you.
Bayonetta does this exact thing.
KevinCow said:
The shop lets you return abilities with no penalty, encouraging the player to experiment. I'm frequently annoyed by the abilities shops in these kinds of games, because I have no idea which ones are gonna be useful. It sucks to buy something, only to later realize that you've basically wasted your upgrade points. It's nice to be able to trade something in if you realize it hasn't been very useful and try something else out instead.
I can agree with this, though Bayonetta does at least allow you to try before you but.
That said, DMC4 has both games beat; allowing refunds on Abilities and actually giving them different costs to incentivize getting the weaker, though less costly abilities. Why would I ever buy Death Coil 2/Leap/ Streak when I can go straight for Demon Dodge 2/Overdrive 2 and start wrecking everything ever immediately?