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DmC |OT| No, F*ck You!

jett

D-Member
Vergil looks pretty cool in that video. Truly the Vergil we deserved. This fucking DLC should've been free on the PC like it was free for people that preordered the console games.

Well, to claim that, you'd have to explain what makes mgr's a failure.

What makes dmc's a failure is an utter lack of character development, unclear motivations for characters, a lack of worldbuilding that makes all the plot events come off as arbitrary and really boring delivery.

Mgr provides all those things. Almost everything that happens is explained in a way that (as far as I know) works in the mg universes context. What it potentially messes up on is the tone, and I say maybe because the silliness was intentional and doesn't really contradict anything in the series. It just seems to distract the layman from what is actually happening within the story.

So if you see something mgr truly messes up on narratively, I'm all ears. For a story everyone seems to agree is so bad, few seem to be able to explain why.

Man you're bringing this crap here? You like shitty stories, that's the end of it. I cannot believe someone can take MGR's dump seriously.

edit: maybe I'm being harsh, but the plot in MGR is just flat out RETARDED.
 

Veelk

Banned
If you want to argue that the broadstroke, big picture view of MGR's story is better, you have a case. But the manner in which it's conveyed absolutely matters, and dialog is a big part of that, and MGR falls on it's face.

I won't say that it doesn't matter, but I don't think it's significantly worse than most other games either. It just doesn't seem to me like it's a crippling factor either way.

Yes, it's awkwardly placed and delivered, hence it is not good. Relevant? Sure. Probably would have worked better as a written work though so we didn't have the whole cast of characters voicing every random thought in their head. Show, don't tell, all that.

Difference is that they mostly did it through dialogue with other characters in the codec, with characters arguing 2 different points of view, which is better. I only played Lords of Shadow, but a lot of it's philosophizing honestly was just naval contemplation that didn't lead anywhere while the one in Raiden actually was relevant for the most part.

Again, I assert that delivery (though it obviously does matter) is second to content. Take the Dark Knight Saga for example. How terrible is Batman's voice in that, how bad is some of the dialogue? But people can stomach it because the actual content (character development, etc) is actually good.

I certainly don't think so. Having character development, motivations, and world building aren't my sole criteria. Bridget Jones' Diary has all these things, I don't find it particularly compelling.

I never even heard of that, but one thing to realize is that what is personally compelling for them =/= strong narrative. There are plenty of things that I like that I can't necessarily argue have a strong narrative and plenty of things that I don't like that you could easily argue that do. One Piece, for example, is something I can't get into (though I read it every week to discuss with friends), yet it's difficult to argue that it's narrative isn't strong.

But from what I understand of what your telling me, a story could be full of bad characters, with no clear motivations, in a world with no rules, saying and doing nothing meaningful, but so long as the delivery of their inane actions is pithy and has a serious demeanor, it's good.

Of course it does. It's not good at it, but it exists. Dante absolutely develops over the course of the game (though only Dante), everyone's motivations are clear, and if anything they dwell too much on the nature of the world.

Again, I refer you to the post I just linked. Dante doesn't really go through a character change, they just talk about how he changed when he really didn't (that is an actual example of telling, not showing, where as you were just describing is just raiden being verbose). Besides Dante's and Kat's, no one's motivations are clear either. Why does Vergil want to save the world or rule it or think humans are inferior? Cuz. Why does Mundus take over the human world or want an heir when he's immortal or why he can't just make another kid? Cuz. Why don't the demons drop the pretense and just take over? Cuz. And the world building is the worst part of DmC. The machinations of limbo are never explained, why they don't just trap dante without letting him leave, why nephilim are so powerful, why Bob Barbas is digitial, etc.

No, I am not convinced that anything is explained here. You cannot say that about Rising, everything is explained, almost over explained, from character motivations and development (from both raiden to minor characters like the Doktor) to everything that is happening in the plot. Everything is given a reason for being there and without really contradicting what happens in the plot. Could it have been said pithier and more convincingly? I suppose, but it was understandable and the content that it conveyed was very useful. I can't see how that isn't a million times more important.

Well this is the DmC thread and not the MGR thread, so I was trying to avoid derailing.

Eh. I guess. Vergil's downfall won't be out for a few weeks, so I don't think it's that bad that I'm filling the empty air with Rising talk (especially since it's partially on topic by comparing it to DmC and how the debate got started in the first place), but I can see your point. Perhaps we should move this discussion to the Rising spoiler thread?

Man you're bringing this crap here? You like shitty stories, that's the end of it. I cannot believe someone can take MGR's dump seriously.

edit: maybe I'm being harsh, but the plot in MGR is just flat out RETARDED.

Look, I don't mind the idea that I can be wrong, but my problem is that no one seems to be able to provide an actual reason for why the content is bad. If it's as bad as you say, then the OT and spoiler thread should be filled with someone who pointed out all the holes in the plot or the lack of characterization, and none of that is happening from what I've seen. The closest I've seen is Shouta in the spoiler thread, and even he admitted that the content of the game is valid. Everyone else is just loling at the funny lines or (in some cases) groaning at the silliness without actually looking at the content. This is a terrible story that no one seems to find anything wrong with, outside of silly presentation, yet are convinced it's bad nonetheless. This is a discussion board. Why shouldn't it be discussed?

Mike is right that this is off topic, but yeah, it's kind of annoying me that people are shitting on the story without (in my eyes) actually paying attention to what it does. I don't care if they actually look at the content and find it lacking, but I don't see that happening.
 

Sephzilla

Member
Beyond the major bulletpoints of why DmC's story was fairly hack written in my opinion, there were a lot of little things that annoyed me on top of it.

-Why do the rules of Limbo constantly change when it's convenient to the plot? The Hunter scene suggests that what happens in Limbo happens in the real world as well, like when the Hunter knocks over the Ferris Wheel. So why does Dante later in the game need goofy red circles to tip over shelves onto cops, yet shortly after that Dante can interact with things in both worlds at will after the hostage exchange goes bad?

-How does Mundus conveniently forget about Dante's existence leading up to the start of the game when Dante is a frequent patron to Lillith's club, does absolutely nothing to hide himself, and the dancers there, some of which are demons, all know him by name? You'd think killing the one being who can potentially destroy you would be a little higher up on the "crap to get done" list.

-Why go through all of the complicated crap of going up through Mundus's tower when there's a window directly to Mundus's room and Vergil can apparently Nightcrawler teleport?

-How does the bouncer of the club not seem to recognize Dante what so ever when he was just at the club a couple of days ago?

-When Dante goes back to the club to capture Lillith, how does that not alert Mundus? The death of the Succubus seemed to indicate that Mundus has some sort of direct link to his demons, so shouldn't he have been able to tell when his own child is getting the crap beat out of him by Dante? Also, wouldn't the club also be loaded with those demon security cameras?

-How does Mundus not know of Vergil's existence as the other son of Sparda when Sparda & Eva's home has pictures of all four family members together, is to this day still packed with demons, and Vergil himself has revisited the place?

-Can humans be pulled into Limbo? The game is never clear, but the fact that Kat somehow never gets yanked in seems to indicate humans normally cant. In that case, how did Mundus also not become aware of Vergil? As already stated, Vergil has apparently visited his old home via Limbo and when Mundus's forces attack The Order's HQ Vergil is pulled into Limbo there as well. The fact that he can even enter Limbo should be a huge red flag regarding Vergil.

-When Vergil takes Dante to their home to reveal his true past, one of the very last things said is Dante saying "You're my brother" and Vergil responding with "Your twin brother". Shouldn't this have been something Dante should have picked up on almost instantly? I generally don't have much of an issue with the sequence, but the way it's structured makes Dante look like a moron. Vergil should have opened everything by telling Dante that they were (twin) brothers, and from that point on it should have been Vergil trying to prove to Dante what he said is true. Not the other way around, like how the game does it.

-How in the world does Kat's Molotov cocktail from the real world hurt the Hunter from within Limbo?

-Speaking of The Hunter. You're telling me that the one time Mundus sends a demon that Dante can't defeat himself is the one time someone else comes along who can help Dante out in this very specific scenario? That's awfully convenient (aka really lazy writing). Ultra convenient plot contrivances happen one or two more times during the story too.

I'm just going to cut myself off because I could really keep going. DmC's story is a complete mess and is on the George Lucas Star Wars prequel tier of really poorly thought out writing. The whole story feels like a bad first draft that nobody double-checked or questioned. If anything, DmC's story made me realize that the people who wrote Heavenly Sword and Enslaved deserve a lot more credit than they originally got. Because once Ninja Theory got the ability to write for themselves we got this garbage. I'm not joking when I say DmC is one of the worst written things I've come across in a long time. And I haven't even touched on this story having absolutely zero originality to it.
 

danmaku

Member
Yeah, the story is garbage. I can't believe that some review even praised it. At least, the "plot twist" I was talking about some pages ago isn't as stupid as I expected (I feared the terrible "I was working for Mundus since the beginning ahahaha"), but that doesn't change the fact that it makes no sense and the dialogues are awful.
 

Endo Punk

Member
...an opportunity to elevate the games experience into one that can rival film and literature....


MGR story is dumb and exciting. Expected from Platinum. DmC story is dumb, inconsistent and boring. They constantly brought up Casino Royale and Batman Begins. Im laughing at how clueless they are but I guess it's good to dream big.
 

Sephzilla

Member
In hindsight I actually wish the dinosaur Vergil / demon tears time machine ending was true.

Only because then DmC would have at least done something original.
 

Apeopleman

Member
Vergils Downfall looks amazing. Vergil goes insane and loses his pendant.

Anyone know when the PS store updates? Is it 6 PM Eastern?
 

Mike M

Nick N
Beyond the major bulletpoints of why DmC's story was fairly hack written in my opinion, there were a lot of little things that annoyed me on top of it.

-Why do the rules of Limbo constantly change when it's convenient to the plot? The Hunter scene suggests that what happens in Limbo happens in the real world as well, like when the Hunter knocks over the Ferris Wheel. So why does Dante later in the game need goofy red circles to tip over shelves onto cops, yet shortly after that Dante can interact with things in both worlds at will after the hostage exchange goes bad?

-How does Mundus conveniently forget about Dante's existence leading up to the start of the game when Dante is a frequent patron to Lillith's club, does absolutely nothing to hide himself, and the dancers there, some of which are demons, all know him by name? You'd think killing the one being who can potentially destroy you would be a little higher up on the "crap to get done" list.

-Why go through all of the complicated crap of going up through Mundus's tower when there's a window directly to Mundus's room and Vergil can apparently Nightcrawler teleport?

-How does the bouncer of the club not seem to recognize Dante what so ever when he was just at the club a couple of days ago?

-When Dante goes back to the club to capture Lillith, how does that not alert Mundus? The death of the Succubus seemed to indicate that Mundus has some sort of direct link to his demons, so shouldn't he have been able to tell when his own child is getting the crap beat out of him by Dante? Also, wouldn't the club also be loaded with those demon security cameras?

-How does Mundus not know of Vergil's existence as the other son of Sparda when Sparda & Eva's home has pictures of all four family members together, is to this day still packed with demons, and Vergil himself has revisited the place?

-Can humans be pulled into Limbo? The game is never clear, but the fact that Kat somehow never gets yanked in seems to indicate humans normally cant. In that case, how did Mundus also not become aware of Vergil? As already stated, Vergil has apparently visited his old home via Limbo and when Mundus's forces attack The Order's HQ Vergil is pulled into Limbo there as well. The fact that he can even enter Limbo should be a huge red flag regarding Vergil.

-When Vergil takes Dante to their home to reveal his true past, one of the very last things said is Dante saying "You're my brother" and Vergil responding with "Your twin brother". Shouldn't this have been something Dante should have picked up on almost instantly? I generally don't have much of an issue with the sequence, but the way it's structured makes Dante look like a moron. Vergil should have opened everything by telling Dante that they were (twin) brothers, and from that point on it should have been Vergil trying to prove to Dante what he said is true. Not the other way around, like how the game does it.

-How in the world does Kat's Molotov cocktail from the real world hurt the Hunter from within Limbo?

-Speaking of The Hunter. You're telling me that the one time Mundus sends a demon that Dante can't defeat himself is the one time someone else comes along who can help Dante out in this very specific scenario? That's awfully convenient (aka really lazy writing). Ultra convenient plot contrivances happen one or two more times during the story too.

I'm just going to cut myself off because I could really keep going. DmC's story is a complete mess and is on the George Lucas Star Wars prequel tier of really poorly thought out writing. The whole story feels like a bad first draft that nobody double-checked or questioned. If anything, DmC's story made me realize that the people who wrote Heavenly Sword and Enslaved deserve a lot more credit than they originally got. Because once Ninja Theory got the ability to write for themselves we got this garbage. I'm not joking when I say DmC is one of the worst written things I've come across in a long time. And I haven't even touched on this story having absolutely zero originality to it.

This is all mostly on the nose, I would only half-heartedly argue a couple points;

- I found the rules governing Limbo to be more or less consistent, Dante could only interact with the real world at points that had affinity for demonic or angelic power (grab points, crystals, axe doors), Kat's spray paint just "painted" that on. The Hunter Demon may have been more powerful in his ability to interact, who knows (Dante can't enter or leave Limbo freely, while the Hunter can drag him in, after all). The time slows down/time speeds up was wholly inconsistent though, I'll grant you that.

- Was it ever stated that Dante went to the club that much? I figure it just as he went there the night of the opening credit sequence, the demons picked up his scent, followed him home. Prior to that, I don't think they knew what he currently looked like. On his return, we only saw one dancer who knew him --probably one of the ones he took home, they probably employ more than one bouncer, they had spotters instead of cameras, and Mundus only picked up that the succubus had died, not that Dante had raided the factory and fucked some shit up. Since Lilith remained alive, there wasn't really an equivalent cue to pick up on.

In hindsight I actually wish the dinosaur Vergil / demon tears time machine ending was true.

Only because then DmC would have at least done something original.
I keep seeing references to this Vergilsaurus thing but have no idea what it is. What were these fake spoilers about?
 

Chamber

love on your sleeve
I keep seeing references to this Vergilsaurus thing but have no idea what it is. What were these fake spoilers about?

There were a bunch of fake spoilers before the game came out. I'm not sure if the Vergilsaurus Rex was part of the story about OG Mundus running a virtual simulation or the one with DmC Dante and Uncle Dante meeting each other at the end to fight together. Shit, that might all be from the same set of spoilers actually.
 

Sephzilla

Member
@ Mike M
Dante being a frequenter of the club is a bit of an assumption on my part, but the game seems to give that hint anyway. At least one person there at least knows him by name, and if there's a bouncer with a list that includes exclusive names and such you have to assume Dante was on said list at some point in order to get in. Although given your input on it, I'll concede that he could have in fact only been there once.

Granted, that spawned another thought of mine. Since Dante didn't know about the evil demon soda until Vergil pointed it out, its probable he probably had been drinking the stuff a lot in the past. Which could have/should have been another way for the demons to pick up his scent or something.

There were a bunch of fake spoilers before the game came out. I'm not sure if the Vergilsaurus Rex was part of the story about OG Mundus running a virtual simulation or the one with DmC Dante and Uncle Dante meeting each other at the end to fight together. Shit, that might all be from the same set of spoilers actually.

Yeah, it's all from the same set of fake spoilers. Something along the lines of Vergil was actually working for Mundus, Sparda shows up to help Dante, Vergil turns into a demon T-Rex, and then at the end some crazy time travelers show up saying that some big cataclysm is going to happen. And then Dante-proper shows up.
 

DihcarEM

Member
Got my Vergil code today, played it, finished it.
I plan on selling my copy of DmC tomorrow. Already gave my Vergil code to my brother, he also only finished it once, got bored and is back on MGR.

As for Downfall, it doesn't redeem any of the terrible aspects of DmC.
Ofcourse those that to love or like the main game will no doubt enjoy this.
Coming off MGR the controls immediately feel slow and slugish.
30fps simply is not acceptable for a dmc game(don't care about PC, the DMC series is a console franchise).
Still with the stupid and tedious platforming.
As for the story, again utter crap and boredom. Nothing NT writes can make this Vergil seem like a badass, nor his look. He looks so idiotic with that stupid super saiyan haircut. I don't think there is a single design of NT i would consider "cool".
And no, DmC is in no way link able to the main DMC series, the lore is simply too different.
But whatever, i ain't even mad anymore. It is now only hilarious to me how badly Capcom mismanaged this franchise since the beginning when it was announced NT was going to make it.
If they are going with a DmC2 then i'm done with this series, don't need it nor do i want it.
I just got my japanese action game(MGR) fix and will now await the best quality western action game(GOW:A) in march.

MGR story is dumb and exciting. Expected from Platinum. DmC story is dumb, inconsistent and boring. They constantly brought up Casino Royale and Batman Begins. Im laughing at how clueless they are but I guess it's good to dream big.
Exactly, it's mostly the reason why DmC story rubs me the wrong way. MGR has some cool action mixed with some hilarious comedy but most importantly PG doesn't take itself too seriously. NT does, they consider this piece of crap art.
 

Veelk

Banned
- I found the rules governing Limbo to be more or less consistent, Dante could only interact with the real world at points that had affinity for demonic or angelic power (grab points, crystals, axe doors), Kat's spray paint just "painted" that on. The Hunter Demon may have been more powerful in his ability to interact, who knows (Dante can't enter or leave Limbo freely, while the Hunter can drag him in, after all). The time slows down/time speeds up was wholly inconsistent though, I'll grant you that.

Well, technically no contradictions are possible because no real rules are set. The problem is that it is a gap of information. Why can't limbo simply crush dante instantly, prevent him from leaving a certain area, etc. It's possible for us to make up explanations, but nothing is given to us in the actual game. Limbo acts arbitrarily.

I keep seeing references to this Vergilsaurus thing but have no idea what it is. What were these fake spoilers about?

Someone made the false rumor that Vergil transforms into a dinosaur for the final battle.

But given their track record for bosses, it's probably a good thing he doesn't because NT would probably recreate NG3's T-rex boss.
 

Dahbomb

Member
I am going to make a DmC Vergil Downfall hype thread on the main gaming thread. One last hurrah for DmC. Probably will post it sometime tomorrow.
 

Sephzilla

Member
I imagine that DmC's sales will briefly spike either when the game gets an official price drop (which will be a while given that it's Capcom) or when it gets put on a Steam sale.
 

Chamber

love on your sleeve
Hopefully business picks back up once the pc version of Vergil's Downfall comes out. Some gifs to be made as well I thought.

Maybe a little bit. Bloody Palace came and went without much attention. Rising pretty much put an end to DmC discussion. All the PS4/next gen hype didn't help either.

Even aside from those factors, this game's combat doesn't have the longevity of previous games.
 

Sephzilla

Member
Maybe a little bit. Bloody Palace came and went without much attention. Rising pretty much put an end to DmC discussion. All the PS4/next gen hype didn't help either.

Even aside from those factors, this game's combat doesn't have the longevity of previous games.

Vergil's Downfall leaking a little early isn't doing the game any favors either. That was going to be the main thing that would keep DmC faintly relevant when God of War came out. But yeah, Rising kind of cut down DmC discussion (pun intended).

I guess the next question is, what happens if DmC2 somehow gets announced? If that would happen I'd predict there would be the same initial uproar, but I think it would die down fairly quickly perhaps simply because a lot of people would just give up and move on.
 

jett

D-Member
Is Bloody Palace not on PC yet? Steam downloaded some huge ass 1.3GB patch but there's no Bloody Palace option.

Played a mission, just for kicks. Goddamn this game is really slow compared to MGR.
 

Chamber

love on your sleeve
Vergil's Downfall leaking a little early isn't doing the game any favors either. That was going to be the main thing that would keep DmC faintly relevant when God of War came out. But yeah, Rising kind of cut down DmC discussion (pun intended).

I guess the next question is, what happens if DmC2 somehow gets announced? If that would happen I'd predict there would be the same initial uproar, but I think it would die down fairly quickly perhaps simply because a lot of people would just give up and move on.

I would be fine with DmC2. I just want ONE next gen Devil May Cry game. Capcom can do what they want with the franchise after that.
 

Inskipp

Member
Just played the first level in Heaven and Hell- difficulty. It was a very odd feeling when Ebony/Ivory mopped entire waves in 2 seconds. Even the bosses die in 1 hit.
 

Mike M

Nick N
Yeah, I cruised through that in a few hours. There might be a whiff of challenge to it if you didn't have three gold orbs that replenish between levels, that is a biiiiiiig margin of error. Witches were the only remotely non-trivial enemy on account you had to break their shield, even Drek/Dreamrunners went down with Ebony & Ivory, despite their bullet deflection thing.
 

Andrew.

Banned
just finished this

game is fucking fantastic. Last boss was a bit easy but post- last boss stuff was great. Loved every second of it. Will do another playthrough on son of sparda.

he has fucking returned indeed

Really glad you enjoyed it Sals.

The game fucking rocks.
 

Apeopleman

Member
I dont't know why or where, but I could have sworn Vergil's downfall was supposed to come out Feb 26th. Apparently, it's now March 5th.
 
-Why do the rules of Limbo constantly change when it's convenient to the plot? The Hunter scene suggests that what happens in Limbo happens in the real world as well, like when the Hunter knocks over the Ferris Wheel. So why does Dante later in the game need goofy red circles to tip over shelves onto cops, yet shortly after that Dante can interact with things in both worlds at will after the hostage exchange goes bad?

Yeah, this really annoyed me. It wasn't more than ten minutes into the gameplay when Kat projected herself into Limbo, was held at gunpoint by Dante and said "If you shoot, I'll die". But...you're not in Limbo, not physically, so how does that work? Does this mean that Dante's stray bullets kill a lot of human citizens in the real world? And how come the ferris wheel comes loose in the real world but all of the contorting buildings don't?

That and the "don't stop on this floor, whatever you do" line really dragged the story down for me. It's a shame, because the game managed to do the impossible task of making the most tense mission of the game the one with the least combat, which was damn impressive.

These yoyos in the writing quality seem to really suggest that the game's development cycle was turbulent. The script probably went through as many revisions as Dante himself.
 

danmaku

Member
Well, technically no contradictions are possible because no real rules are set. The problem is that it is a gap of information. Why can't limbo simply crush dante instantly, prevent him from leaving a certain area, etc. It's possible for us to make up explanations, but nothing is given to us in the actual game. Limbo acts arbitrarily.

I'm fine with Limbo not having any rule. It's just an excuse for level designers to go crazy, and I like what they did. Granted it's almost always background, with no effect on the actual game, but it looks cool and gives the game a distinct look.
 

V_Arnold

Member
edit: maybe I'm being harsh, but the plot in MGR is just flat out RETARDED.

Well, to be honest, you kinda were eager to pick on at least SOMETHING in MGR, and it obviously could not be the gameplay :) I think that MGR's story eats every other hack'n'slash alive. Easily. Even with the last chapter of madness. Especially with that :D
 
D

Deleted member 47027

Unconfirmed Member
Son of Sparda was the perfect difficulty for me, felt real good. Churning through Heaven and Hell, might not go all the way. This game... It's really so great from a gameplay perspective. I had no issues with the story.
 
Vergil looks pretty cool in that video. Truly the Vergil we deserved. This fucking DLC should've been free on the PC like it was free for people that preordered the console games.

Man you're bringing this crap here? You like shitty stories, that's the end of it. I cannot believe someone can take MGR's dump seriously.

edit: maybe I'm being harsh, but the plot in MGR is just flat out RETARDED.

Gonna agree with this. Game looks awesome, the story is a joke.

Look, I don't mind the idea that I can be wrong, but my problem is that no one seems to be able to provide an actual reason for why the content is bad. If it's as bad as you say, then the OT and spoiler thread should be filled with someone who pointed out all the holes in the plot or the lack of characterization, and none of that is happening from what I've seen. The closest I've seen is Shouta in the spoiler thread, and even he admitted that the content of the game is valid. Everyone else is just loling at the funny lines or (in some cases) groaning at the silliness without actually looking at the content. This is a terrible story that no one seems to find anything wrong with, outside of silly presentation, yet are convinced it's bad nonetheless. This is a discussion board. Why shouldn't it be discussed?

Mike is right that this is off topic, but yeah, it's kind of annoying me that people are shitting on the story without (in my eyes) actually paying attention to what it does. I don't care if they actually look at the content and find it lacking, but I don't see that happening.

The fact that you wandered into an unrelated thread to 'discuss' the merits and demerits of either story makes your motives here suspect. That rambling wall of text you keep referring to doesn't even really make a good case for why DmC's story is just as silly, it just makes you look like you have a chip on your shoulder either regarding this game specifically or Ninja Theory.

Also, if you want a valid criticism you don't go to a NeoGAF thread that is essentially serving as an echo chamber for fans of the series, so don't pretend that just because you can't find the criticism in a fan thread, it doesn't exist and therefore Rising is not silly. There are plenty of places you can find that if you're willing to actually look. It's nobody's job here to do that for you. It's the Internet, it's not that hard.

You speak of the content in Rising and 'what it does' but how nobody seems to understand it (but you apparently), but you offer no explanation of what it does particularly well either, just "here's why DmC sux guys". Come on man...
 

Sephzilla

Member
Yeah, this really annoyed me. It wasn't more than ten minutes into the gameplay when Kat projected herself into Limbo, was held at gunpoint by Dante and said "If you shoot, I'll die". But...you're not in Limbo, not physically, so how does that work? Does this mean that Dante's stray bullets kill a lot of human citizens in the real world? And how come the ferris wheel comes loose in the real world but all of the contorting buildings don't?

That and the "don't stop on this floor, whatever you do" line really dragged the story down for me. It's a shame, because the game managed to do the impossible task of making the most tense mission of the game the one with the least combat, which was damn impressive.

These yoyos in the writing quality seem to really suggest that the game's development cycle was turbulent. The script probably went through as many revisions as Dante himself.

Yeah, can Dante's limbo bullets still hurt people in the real world? Kat could die if Dante shoots her, so does that rule apply to other humans as well? Signs would point to yes, considering the "Soda" created by the Succubus is all done in Limbo yet still affects humans in the normal world as well. So, why can't Dante just shoot all the cops who are attacking The Order?

Honestly a lot of issues with DmC's story could have been fixed with quick throwaway lines to explain things (think in the way James Cameron makes a lot of his movies work). But there's a baffling lack of polish to DmC's script. I'd forgive the game's super one-dimensional characters if the lesser supporting parts of the story were solid and well thought out, but the whole story has massive cracks on every level.

Heck, The Matrix can dedicate 15 minutes of its sub-two hour runtime to explaining how The Matrix works, why cant the 8-hour DmC spend 15 minutes explaining Limbo and/or the main parts of its universe.

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Regarding MGR's story versus DmC's story. I like MGR's more. Yes, it's hokey and stupid in spots but the whole script is a lot more solid than DmCs in my opinion (and MGR's story doesn't blatantly steal most of its content from other sources). On top of that, MGR's story doesn't try to act like it's something far grander than what it is. MGR's story is in a similar vein to the classic DMC stories, they're decently self-aware that they're silly Saturday morning cartoons. DmC is a story that thinks it's a lot bigger and better than it actually is.
 
Always thought the Vergil Dinosaur thing was less of a real rumor and more of a general joke combining the metal T-Rex in NG3 and the T-Rex battle in the (obviously) Capcom developed Resident Evil 6.
 
D

Deleted member 47027

Unconfirmed Member
I liked Vergil 100% through the entire story. Honestly don't get the hate, except that he wore a goddamn fedora.
 

Veelk

Banned
The fact that you wandered into an unrelated thread to 'discuss' the merits and demerits of either story makes your motives here suspect. That rambling wall of text you keep referring to doesn't even really make a good case for why DmC's story is just as silly, it just makes you look like you have a chip on your shoulder either regarding this game specifically or Ninja Theory.

Keep in mind that the MGR vs DmC talk was already going on before I got on the scene, I just wanted to take it to the next level by actually going in depth in the comparisons. I have to disagree about that post I made discussing DmC's story, I thought I analyzed the heart of the material pretty well, and that's why I keep coming back to it. Unless you meant that it does not say why DmC is as silly in tone as MGR, which I agree with, but my point is that MGR is sillier while still being of superior quality. And, believe me, I don't have any kind of agenda about this game or NT, though I do think they're not very good good.

Also, if you want a valid criticism you don't go to a NeoGAF thread that is essentially serving as an echo chamber for fans of the series, so don't pretend that just because you can't find the criticism in a fan thread, it doesn't exist and therefore Rising is not silly. There are plenty of places you can find that if you're willing to actually look. It's nobody's job here to do that for you. It's the Internet, it's not that hard.

Again, I am not the one that brought up the comparison and if someone was going to make that statement, I challenged them to elaborate. And I shouldn't have to scour the entire internet to find criticism, a person who makes a statement should be able to defend it themselves. Dahbomb did not want to get into this debate, which is fine, but I have every right to ask him to defend his statement regardless.

You speak of the content in Rising and 'what it does' but how nobody seems to understand it (but you apparently), but you offer no explanation of what it does particularly well either, just "here's why DmC sux guys". Come on man...

Yes, because I came here to defend MGR from the idea that it's as bad as/worse than DmC, not promote MGR on it's own. But since no one wants to mount a more elaborate criticism than "It sucks", there is nothing for me to counter, so instead I just point out how DmC lacks the narrative structure that MGR actually has. If you want to see me actually promoting what the story does right, I do so in the MGR spoiler thread.
 
D

Deleted member 47027

Unconfirmed Member
Yes, because I came here to defend MGR from the idea that it's as bad as/worse than DmC, not promote MGR on it's own. But since no one wants to mount a more elaborate criticism than "It sucks", there is nothing for me to counter, so instead I just point out how DmC lacks the narrative structure that MGR actually has. If you want to see me actually promoting what the story does right, I do so in the MGR spoiler thread.

Kind of a weird question, but is your avatar supposed to be an old-ass tree, or a really cracked butthole?
 

Veelk

Banned
Old tree, but I doubt it will be seen that way now
KuGsj.gif
 

Chamber

love on your sleeve
You can obviously see during gameplay that Dante's bullets and sword swipes don't hit stray humans. The first thing you learn about Kat is she's a spirit medium who can see and interact with Limbo. The way Kat, Dante and Vergil appear in Limbo is also visually distinct from other humans who just seem to be a glint of light or a reflection of sorts.
 

Mike M

Nick N
Kat was clearly more "in tune" with Limbo than any other people you see there. Which would explain her vulnerability, but there's precious little to explain why it's the case in the first place.

That's the maddening thing about all these oversights, it would only take a few throw away lines to explain much of it...
 
Yes, because I came here to defend MGR from the idea that it's as bad as/worse than DmC, not promote MGR on it's own. But since no one wants to mount a more elaborate criticism than "It sucks", there is nothing for me to counter, so instead I just point out how DmC lacks the narrative structure that MGR actually has. If you want to see me actually promoting what the story does right, I do so in the MGR spoiler thread.

I don't think Rising really needs you to defend it. From what I saw earlier, it's doing pretty well on its own. However, were that bolded text simply just the premise you were stating, I'd agree, but the elaboration that it somehow implies a certain abundance of quality/coherence I do not agree with. It seems you have a selective standard with applying context here. The arbitrary nature of Limbo for example doesn't demand an explanation in the DmC's story. It might not be something you like, but its also not particularly relevant to the audience as long as the characters acknowledge it in at least some fashion (which they do). Were this the third DmC game in the series and we still had no idea of its relevance, I might be more inclined to agree.

Meanwhile you completely ignore the similarly erratic way technology comes across in Rising. Some are simply liberties Platinum took to make the game their own, but that doesn't necessarily bode well for consistency within the Metal Gear lore at large. Rising takes MGS4 (an already problematic entry in the franchise) to the absolute absurd and a lot of it isn't even intentional on Platinum's part. DmC is more exempt from this than Rising due to the fact that it's meant to be taken as an re-imagining of old elements that don't necessarily need to prioritize prior canon.
 
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