D
Deleted member 47027
Unconfirmed Member
I dunno guys I think a table runner is a valid garment of clothing
Who am I kidding, Gloria is horrible
Who am I kidding, Gloria is horrible
I dunno guys I think a table runner is a valid garment of clothing
Who am I kidding, Gloria is horrible
Gloria is a microcosm of one of the things I liked about the old games.
Dev #1 "Can we make this even sillier and impractical?"
Dev #2 "I dont think so"
Dev #1 "Do it anyway"
*Designs Gloria*
It never fails to surprise me when people pay money for the Gloria outfit in UMVC3. People really love their Lady Gaga.
No that was patched a long time ago. That used to be the case but not anymore. Repeating moves will lower your ranking if you are SS/SSS and you need to keep on the offensive and mixing up moves to maintain SSS.Just watched a video of this on YouTube as I was thinking of picking it up... can you really get SSS on bosses just spamming the same move over and over?
Pretty much, though I think the patch nerfed it slightly. Style points seem(ed) pretty heavily correlated to damage, so Trinity Smash or anything after a demon dodge (especially Trinity Smash) would just rack it up.Just watched a video of this on YouTube as I was thinking of picking it up... can you really get SSS on bosses just spamming the same move over and over?
Oh I do recognize the faults the game has. I just think, for a lot of people, they're deliberately going out of their way to tear down the game to validate their position.With all due respect I think to a certain degree you just don't want to accept that DmC has a good deal of problems. You can say I'm nitpicking all you want and that I never gave the game a chance (despite the fact that I've told people that for 15-20 bucks DmC its a decent buy), but the stuff I'm complaining about in DmC are things that actually exist.
I really hope you understand that comments like these make you look no better than MTMBStudios. I'm not defending or siding with him at all, I'm just saying that all you're doing right now is verifying that there are people on the pro-DmC side of the fence who are just as bad as people who are extremely anti-DmC. I know this is the internet, but just take the high road.
That was exactly the narcissistic and spoiled answer I expected from you. We're done here.
Will you be defending this bad game to your grave?
They rack up style points fast but repeating moves will lower your style points gained per hit and you won't be maintaining SSS for long. I have done many experiments on how the style points are gained in this game (pre-patch and post-patch) and basically if you start even doing minor repetitions in moves your style points rewarded are lowered.Style points seem(ed) pretty heavily correlated to damage, so Trinity Smash or anything after a demon dodge (especially Trinity Smash) would just rack it up.
Girls girls, you're both pretty.
Dahbomb said:That said spamming Trinity Smash on a boss when it's downed is generally the best thing to do, it does a lot of damage.
No what matters is maximizing style points on a boss fight in the least amount of time. Considering that in DmC boss fights are separated into their own missions it's even more important to beat the boss with as much style points as possible.And really, at the end of the day that's all that matters in the series: Doing the most damage over style meter. Combo videos are nice, but impractical if you want to "beat" the game.
It's a shame that MGR came out so close to DmC and the hardcores flocked to it instead of deciding to put more lab time on DmC. I am guilty of this too and only now have I returned to DmC after all this time, mostly in anticipation for the DLC. The game has legitimate depth and does retain that appeal of action games where the more you put into it the more you get out of it.
Speaking as someone who doesn't derive enjoyment soley from performance depending on precision execution, I think I preferred DmC better overall.If you could only choose one of the stylish action games that came out recently to recommend, would it be DmC or MGR?
Aren't these both referring to the same (highly subjective) thing?DmC
+ Better art
+ Visually more interesting
I guess they're highly related, but not necessarily synonymous. Like the end of the battle with the Metal Gear Ray with the ninja running up the missiles and down the collapsing clock tower was visually impressive, independent of art design, you know?Aren't these both referring to the same (highly subjective) thing?
Hmm, scenarios then. Alright.I guess they're highly related, but not necessarily synonymous. Like the end of the battle with the Metal Gear Ray with the ninja running up the missiles and down the collapsing clock tower was visually impressive, independent of art design, you know?
[Going into it]...I didn't want to like it but I didn't want to hate it either.
Oh I do recognize the faults the game has. I just think, for a lot of people, they're deliberately going out of their way to tear down the game to validate their position.
But it doesn't matter. I like it, you don't. Let's just let it go.
Does this comment not strike anyone else has odd? Especially coming in regards to a video game? Why would you deliberately feel any kind of "emotion" or pre-developed notion of liking or hating a game going into it before you play it? Just fucking play it, and whatever qualities the game has will dictate whatever quality you perceive to have after your time with it has ended. In fact, shouldn't you prime yourself to actually be receptive to a game you purchased and will soon be investing hours upon hours of your precious time doing something which, let's face it, is a complete waste of time... I can't, understand this at all.
I've noticed this so much in regards to this game, that some people just hating on everything this game is about from start to finish, from announcement to release - and then they would play it, and there is in no way they would enjoy the game. You've literally conditioned your brain to dislike the game, that there is no actual way you'd come off as enjoying it no matter how good the game actually is.
Anyway, the initial reaction to this game and it's consequent release deserves a dedicated analysis at some point in time in the future. In regards to mental health and state of minds, regarding obsessions, conditioning, compulsive disorders and ultimately a larger behavioral analysis among younger adults in regards to how they react to fictional forms of entertainment both in the form of a group and individual mindset. There is clearly a massive disconnection between those who play DmC without any pre-conceived opinions, and to those who had them. Especially, when - you consider that DmC, despite all of it's differences, is by and large a DMC game. Much more than the new Tomb Raider is to the old ones for example. Hell, DmC is more like the previous DMC games are then RE5/6 is to the previous RE games, and those games were never billed as a 'reboot' to begin with, and aside from the occasional "I miss static camera angle" complaints from RE fans, opinions of it's gameplay departure was never as poignant as it was for this DmC game. It's like people latched on to key negative concepts regarding the game, i.e, - Dante's appearance, 30 fps, lock-on, Tameem being an asshole, and these concepts have completely over-ridden their ability to play a game as it is as a form of entertainment. Sometimes I think people are exaggerating by saying DmC is worse than DMC2 or Operation Raccoon City, using off-base exaggerations for the sake of trying to convince others not to purchase it in the hopes of getting a phantom DMC5 or some silly nonsense, not so much that they actually "believe" what they are saying. But sometimes, I fear - I can't tell the difference anymore.
The whole scale belief there is something wrong with anyone who doesn't like this game is just as as bad as the disbelief anyone could.
You could create an equally interesting study of the people who see fit to compulsively defend the game at every juncture, not only disregarding others concerns with the game but their own personal views and insights. Im not talking about simply changing your mind but literally performing mental gymnastics to justify their views.
This is a case study for ALL OF US how the need to be right makes you invent arguments, disregard the truth and edit our world maps just to fit our points. Almost everyone who has posted in these threads over the past 3 years does not come off unscathed.
Check out this combo video. Some pretty interesting stuff.
https://www.youtube.com/watch?v=HiUiazwVG2E
Maybe. But there are numerous people that both dislike this game and enjoy the game that wouldn't fit into the classification of "obsessive and compulsive" in regards to hating or defending the game. Granted, it's human behavior for everyone to slightly contort viewpoints and "facts" to fit their own perceptions and arguments, but we're talking about scale here. There are those who have - and this is the simplest way I can put it, have completely fucking LOST IT when it comes to their impressions of this game. Is it agenda based, have they convinced themselves completely that this is the worst game ever? Or vice versa. Who knows anymore? And that's ultimately the biggest problem.
TOO difficult to call. In reality you should play them both, there aren't many games in the genre to begin with. To me they have different strength and weaknesses.. preference comes down to a case by case basis.If you could only choose one of the stylish action games that came out recently to recommend, would it be DmC or MGR?
If you could only choose one of the stylish action games that came out recently to recommend, would it be DmC or MGR?
MGR is pretty garbage if you have any ambitions of playing it on the highest difficulties where every part of the combat system falls apart and the camera will make you actually vomit blood
MGR is pretty garbage if you have any ambitions of playing it on the highest difficulties where every part of the combat system falls apart and the camera will make you actually vomit blood
I'd take DmC's camera + no lock on over MGR's camera + lock on EVERY TIME.
Every single time. Easily.
There's obviously a middle ground but in your dichotomy, yes. God yes.I'd take DmC's camera + no lock on over MGR's camera + lock on EVERY TIME.
where did you get stuck?
Salt is always the sign of a good action game.
You are supposed to use every weapon in combat.What Angel/Demon weapon do most people here use?
You are supposed to use every weapon in combat.
I'm not stuck, I just no longer enjoy progressing through revengeance difficulty (which isn't really harder than VH, which I've done) because deaths almost never feel like my fault. In fact, they are almost always the result of offscreen attacks with no audio or visual signposting and no way to control the camera (the camera will unceasingly arrest control from you and enemies jump around so much lock-on can fuck you). I love the game and want to love it on every difficulty and S rank everything, but I just can't.
It's a HUGE bummer because the game is SO GRATIFYING on Hard.
While DmC's DMD is too easy and the enemies aren't nearly aggressive enough, it deserves a little credit for not ratcheting the difficulty to levels that aren't really supported by the systems.
There's obviously a middle ground but in your dichotomy, yes. God yes.
Haha, check in when you've actually breached the hard difficulties.
I'm not stuck, I just no longer enjoy progressing through revengeance difficulty (which isn't really harder than VH, which I've done) because deaths almost never feel like my fault. In fact, they are almost always the result of offscreen attacks with no audio or visual signposting and no way to control the camera (the camera will unceasingly arrest control from you and enemies jump around so much lock-on can fuck you). I love the game and want to love it on every difficulty and S rank everything, but I just can't.
It's a HUGE bummer because the game is SO GRATIFYING on Hard.
While DmC's DMD is too easy and the enemies aren't nearly aggressive enough, it deserves a little credit for not ratcheting the difficulty to levels that aren't really supported by the systems.
There's obviously a middle ground but in your dichotomy, yes. God yes.
Haha, check in when you've actually breached the hard difficulties.
There was one phase that's especially bad, but fortunately you can kill him before that point.I hate the lighting when fighting that disco boss, can't see shit.
There was one phase that's especially bad, but fortunately you can kill him before that point.
Ya don't say.... niccage.gifI have been thinking about it and I think that I may be too hard on Ninja Theory.
It's hard to say which design choicees were NT's and which were Capcom's. We know that the game was brought to life because of Capcom's own hard on for Western games and money. If this was a different scenario and Capcom was just interested in outsourcing a DMC game for a spin off but not going heavy on the Westernizing/casualizing this would've been a completely different product as deliveres by NT.