Oh by the way, the leaderboards are nice. I am sure the demon dodge folks will get to first place in all levels, all difficulties soon enough, but until then, it not only checks rank, but point as well. (Obviously).
If anyone does not know, or if it was different in the demo, here is the ranking system:
First, you get the combat scores (that is the base), then you get it multiplied by the time spent (by ranking - S is 6*, SS is 7*, A is 5*, etc), and then you get it multiplied by the exploration as well. So someone who "glitched" the combat but did not explore everything will end up being way lower compared to someone who has a great exploration and an overall good combat score.
Every death gives a penalty to it, 10% per death, but that is capped on 30%. Even if you die more, the final score will be a*b*c*(death penalty). So it DOES matter if you die or not.