Wizpig said:In the main game, where you don't need to "abuse" the roll, it's perfect imo. but not in the speed-runs.
That's more because in SMB you don't have to press "start -> restart level -> loading -> 3 2 1" every time, I'd say.thesurfshop19 said:Comparing Super Meat Boy to DKCR, it was just night and day between the two. While SMB's level design is of course deliberately frustrating and murderous, I felt more compelled to keep trying in SMB vs. DKCR, and the controls are a large reason why.
SMB has perfect controls, so perfect that they may or may not let you enjoy less other platforms.legend166 said:After having beaten both Super Meat Boy and DKCR (well, I got A+ on all light worlds and half the dark worlds in SMB), I don't understand why people compare them. They are 100%, completely different games with completely different objectives. They both feature jumping, and that's about where the similarity ends. It's like comparing Metroid Prime to Unreal Tournament or something. Sure, they both have shooting, but that's about it.
Wizpig said:SMB has perfect controls, so perfect that they may or may not let you enjoy less other platforms.
ie. "Hey, these controls are not as good as SMB!".
But DKCR controls are very good; it's just that the roll is not always very fun to do.
Anth0ny said:By far my most hated thingin DKCR is the lag DK gets when you jump/run into a wall. I've died so many times from that bullshit. Also, I feel like I can't go back to Wii chuk after playing this with the classic controller.(well maybe not)
I'm at the volcano world, and I've been enjoying the game on the whole so far. I just feel like they have some really well designed stages, and some really crappy stages with bad pacing. The entire factory world was fantastic. Now, the volcano stages are just meh. It's hard to explain.
So far, I'd probably give it a 7/10. It's very good, but it's no DKC/DKC2.
Ranger X said:LAST BOSS DIFFICULTY SPIKE!
wtf man.
WHYYYYYYYY? I just lost like 35 lives and now I need to take a break (or killing someone).
LevityNYC said:Go back to another stage, get DIDDY. Use the item that give you 10 hits and you can't lose.
embrace the painRanger X said:LAST BOSS DIFFICULTY SPIKE!
wtf man.
WHYYYYYYYY? I just lost like 35 lives and now I need to take a break (or killing someone).
This is exactly how I felt about this game. It was probably my least favorite game of the year now that I think about it. Rocket barrel and mine cart levels can go to hell.MidnightScott said:I finally beat this bitch. God that game pissed me off so much. So glad to be done with it. I'm not even gonna bother unlocking the extra shit.
You don't have to, you keep that awful trial and error one hit death gameplay. I'm way too old for that stuff. I just don't have the patience anymore.legend166 said:I pity those that hate mine cart levels.
I love them so much.
Shalashaska161 said:Will I miss out on anything important if I skip them?
nincompoop said:There's an item that gives you 10 extra hearts?! That's so weaksauce
The first bonus level got me back down to under 20 lives or so after being on 50ish, along with getting and losing a lot of lives while dying. However, I'd picked up so many banana coins from the repeated deaths that I was more or less set for the rest of the game.nincompoop said:Didn't take me that long to finish. The final boss only killed me around 10 times. Some of the bonus levels probably took me around 40-50 tries though.
Pathetic! you are no manRanger X said:I got him with a banana juice.
Ok now I have 3 temples to complete! *cries*
EDIT: Yay! got all the orbs. Was easier than expected, the banana juice actually gave me confidence somehow.
flintstryker said:Pathetic! you are no man
Cyan said:Finally beat Jagged Jewels on. My God, that nearly destroyed me. Burned through so many fucking lives on that thing.mirror mode
SabinFigaro said:It is done.
200%
Oh man, that was a marathon gaming session. All of mirror mode in the span of two days, within three separate 3-5 hour blocks. I want to say that I hated the controls, how finicky it was to pull off a roll-jump. I want to say how bullshit the jumping mechanics were for Donkey versus Diddy Kong. But, that's all swept aside.
What a game. Polished to perfection. Retro am gods confirmed.
gamingeek said:So I completed all the levels. All the circles on the world map(s) are blue.
But on the factory world there is nowhere to go now, no boss and no next level? Am I missing something?
Metal B said:There hidden button in the last three levels of the factory. You have to find them all to open the path to the boss.
gamingeek said:How many hidden buttons are in each level and what do they look like? Are we talking the things you have to ground pound with the DK logo?
Nabs said:the levels start out by telling you to hit the big red buttons
The Judge said:It's one button in each of the 3 levels. If I remember correctly it isn't the ones with DK logo, these buttons are pretty unique.
Anth0ny said:Finally beatMan he was a bastard. Used Diddy, but no extra hearts/Banana juice.fucking bongo bongo from Ocarina of Time.
Final Thoughts:
-Minecart stages suck balls. I hope for DKCR2 they are removed, or they leave 1 or 2 tops.
-Jetpack stages are shitty too. Not as bad as minecart stages, but still bad
-Some of the bosses were mediocre.
-I have no comment on Wiichuk/sideways wiimote because I played this game with the Classic Controller. From what I played with Wiichuk (world 1), it was bad. Classic Controller feels so right, and better be standard for DKCR2.
-These new enemies suck. Bring back the Kremlings!
-Besides those small gripes, the game was fantastic. Definitely one of the best platformers of all time (although I still prefer DKC and DKC2 by just a little bit). The above points are easily fixed, and I expect an awesome sequel.
-I played 1K, and holy shit that was an awesome stage. However, I'm not about the get every K-O-N-G in the game... just don't feel like it, the game has kinda drained me. Someday I'll 100% it.
Now, onto Super Meat Boy I go!
Anth0ny said:Finally beatMan he was a bastard. Used Diddy, but no extra hearts/Banana juice.fucking bongo bongo from Ocarina of Time.
Final Thoughts:
-Minecart stages suck balls. I hope for DKCR2 they are removed, or they leave 1 or 2 tops.
-Jetpack stages are shitty too. Not as bad as minecart stages, but still bad
-Some of the bosses were mediocre.
-I have no comment on Wiichuk/sideways wiimote because I played this game with the Classic Controller. From what I played with Wiichuk (world 1), it was bad. Classic Controller feels so right, and better be standard for DKCR2.
-These new enemies suck. Bring back the Kremlings!
-Besides those small gripes, the game was fantastic. Definitely one of the best platformers of all time (although I still prefer DKC and DKC2 by just a little bit). The above points are easily fixed, and I expect an awesome sequel.
-I played 1K, and holy shit that was an awesome stage. However, I'm not about the get every K-O-N-G in the game... just don't feel like it, the game has kinda drained me. Someday I'll 100% it.
Now, onto Super Meat Boy I go!
Anth0ny said:-I have no comment on Wiichuk/sideways wiimote because I played this game with the Classic Controller. From what I played with Wiichuk (world 1), it was bad. Classic Controller feels so right, and better be standard for DKCR2.
PataHikari said:No. No. No. No. No.
The Classic Controller is quite possibly the biggest mistake that Nintendo did with the Wii. It provided an easy out for jibbiering babies who can't stand to learn any sort of thing new to demand nothing change.
Quit cheating and play the game the superior way it's meant to be played.
PataHikari said:No. No. No. No. No.
The Classic Controller is quite possibly the biggest mistake that Nintendo did with the Wii. It provided an easy out for jibbiering babies who can't stand to learn any sort of thing new to demand nothing change.
Quit cheating and play the game the superior way it's meant to be played.
Ranger X said:How about having the option chap?
You know, this way I can press a button for rolling and you can shake your things for more delay and harder adaptation. Win-win situation.