At E3 2004, Nintendo made a huge splash with gamers and the media that would resonate for the next decade. E3 2004 marked the introduction of “Ass-Kicking and Name-Taking” Reggie Fils-Aime, the unveil of the original DS, the unforgettable crowd reaction to the Twilight Princess trailer, and the first trailers to several major GameCube titles (Star Fox Assault, Metroid Prime 2: Echoes, Pikmin 2, Four Swords Adventures, and MANY others). In retrospective, it really is amazing how much quality software and hardware Nintendo brought to the table that year. But one title that was unveiled that day went surprising low under the radar: Donkey Kong Jungle Beat. It was the second title to make use of the bongo controller (one of the eventual four total games), and people really didn’t know what to make of it at first. Surprisingly, the game only showed up for a brief 8 seconds in a video montage between Four Swords Adventures and Advance Wars: Under Fire (later known as Battalion Wars) in the middle of Nintendo’s press conference.
IGN E3 2004 Coverage said:We weren't prepared for this, we really weren't. When Nintendo on Tuesday unveiled Donkey Kong Jungle Beat, the second GameCube title to make use of the company's DK Bongo controller set, we figured it for a gimmick. After all, we've been playing the Japanese import of Donkey Konga for months and it's just a simple rhythm game, drums or no drums. But we couldn't be happier to report that not only is the DKJB not gimmicky -- it's downright amazing. Which is why it's already topping our list for one of Nintendo's best GameCube titles of the Electronics Entertainment Expo 2004.
On paper DK Jungle Beat reads like a bad idea gone haywire. The premise is all too simple. You control Donkey Kong through a series of tropical and prehistoric themed environments. You must make the big ape run left and right, jump over barrels and up walls, swing on trees, collect bananas, square off in ferocious up-close boxing matches with other beasts, and even ride atop animals and vehicles. The catch, of course, is that you don't use a GameCube controller to do all of this. You bang on some Bongos. We know -- it can never work. There are too many control mechanics to consider. And yet, it does work; in fact, the end play experience is nothing short of outstanding…
…The one predictable outcome that surrounded everybody who played DKJB is that they didn't want to stop playing it. Indeed, we have already gone back to the game numerous times to sample it again. And every so often an editor walks into our E3 writing room and says, "Hey, did anybody check out Donkey Kong Jungle Beat? I just played it and it's awesome!"
All of a sudden we cannot wait for the DK Bongos to arrive in the US. The wait for Jungle Beat, though, is going to seem like an eternity. According to Nintendo, the two-player-ready Bongo game is not set for release in the US until early 2005.
Source: http://www.ign.com/articles/2004/05/12/e3-2004-dk-jungle-beat
That pretty much sums up DKJB. Such a simple idea, but fleshed out into a groundbreaking game. The game was created by Yoshiaki Koizumi and Takao Shimizu at EAD Tokyo- the studio’s first title. Koizumi would go on to direct Super Mario Galaxy for the Wii. Much of DKJB’s DNA is clearly visible in Galaxy.
IGN 06/14/04 said:In the interview, the two creators reveal a bit of the history behind Jungle Beat. Shimizu comments, "While we were still at the Kyoto home office, Shigeru Miyamoto suggested that we make a game based off of Donkey Kong. Full development on the game began after we moved from Kyoto to Tokyo last July."
The actual idea of using the conga controllers for an action game came after the two, at Miyamoto's request, attended a meeting involving the controller. At the meeting, Nintendo shared with its developers the control system for Donkey Konga and allowed all to get their hands on the conga peripheral. Says Shimizu, "We took delivery of a sample version of the conga controller and after seeing that, Mr. Koizumi offered the idea [for the game]."
Koizumi, after revealing that he'd previously worked on character control and camera systems in previous titles, states "I'd been hearing from many people that recently control [in games] is difficult, and that's when I first had the desire to make a game that was simple and easy to understand. Until now, I've only made games that make use of a standard controller, so I wanted to at last make something that had a different form of input. It was then that I was introduced to the Donkey Konga conga controller."
Koizumi reveals that his team had some difficulties in making an action game using the conga controller. "You can't perform the same kind of moves with a conga controller that you can with a regular controller, so we had to think up some new mechanics."
Source: http://www.ign.com/articles/2004/06/14/donkey-kong-jungle-beat-info
So, I guess this brings me to the point of this topic. Jungle Beat has got to be one of my favorite games released on the GCN and perhaps the last decade on any platform. The GameCube release failed to find a large audience, so Nintendo decided to give the game a second chance at life on the Wii as part of their “New Play Control!” line. The game featured several change from its original GCN counterpart, but the most significant has to be the exclusion of bongo support in favor of Wii Remote & Nunchuk controls only. Which version of the game do you prefer? In my eyes, the only true way to play Jungle Beat is with the bongos. Period. Any other way just seems… “wrong.” Part of the whole appeal of DKJB is the bongo controls. It just makes the game all the more fun and entertaining! The Wii version just can’t replicate the bright red sore hands that the GCN version inflicts on all its players. Man, can those bongos jack your hands up if you play it for more than 30 minutes at a time. My god, its worth it though!
For those of you that missed out on this hidden gem, do yourself a favor and pick up a copy—preferably the GameCube version, IMO. Its funny, you can grab the GCN version off Amazon for as low as $10 without the bongos and $30 with the bongos. GameStop has it listed on their website for $4.99 and the bongos for $1.99 (if you can find it)!
A few years ago, I picked up a used copy of the game and a set of brand new bongos for my buddy and his stepson for Christmas to play on their Wii ($10 total). I had checked GameStop’s website first to see if they had any available, and I was really surprised that they still has a new set of bongos in stock at my local store (keep in mind, that this is in December 2010—4 years after the Wii was released and 6 years after Donkey Konga was released on Cube). When I went into the store and asked if they still had the new bongos in stock, they guy behind the counter turned to his co-worker and said, “It finally happened! This guy is buying the bongos! I never thought I would see the day!” Next thing I know, he is coming out of the stockroom with a boxed bongo controller covered in dust. LOL!
Similarly, I remember a time before Circuit City went bankrupt and seeing an entire end cap of DKJB w/ Bongos boxes waiting to be purchased for only $17.99!!! I remember just being so amazed that people would just past by the display without at least stopping to look and consider purchasing such an amazing game/ bongo set at a criminally low price! This had to have been sometime around 2006 or 2007… I bought the game for the full $59.99 (w/ Bongos Set) on release day. To this day, I still feel that was more than a fair price for such an awesome and fun game.
When Nintendo announce Donkey Kong Country Returns, it was a mixed blessing for me. While I enjoyed the SNES games, I knew that I would never see a sequel to DKJB. I guess I kind of already knew it wasn’t going to happen after they released the New Play Control version in 2008 without bongo support, but this kind of confirmed it. I seems odd that they wouldn’t have allowed for bongo support on the Wii version as an option given that we know Wii games are capable of using GCN controllers (Brawl, Goldeneye 007) as a control option.
Anyone else got some great stories to share? Do you think the game had a big impact on Nintendo’s way of thinking moving forward with the Wii and Wii U by being more adventurous and exploring more unique and unconventional control systems?