Men_in_Boxes
Snake Oil Salesman
We've had to endure the following narrative for the last 2 years...
1. Destruction All Stars, Knockout City and Rumbleverse failed because the Live Service segment of the market is saturated.
2. Jim Ryan is retiring. He's retiring because PlayStations Live Service initiative has failed.
3. Gamers didn't like PlayStations May 2023 Showcase which means their Live Service initiative has failed.
4. Bungie laid off 8% of their employees. They did this because PlayStations Live Service initiative has failed.
5. PlayStation has delayed 6 of their Live Service games outside of FY 2025. They did this because their Live Service initiative has failed and delayed means cancelled.
6. Naughty Dog cancelled their pre production Live Service game because the Live Service initiative has failed.
If the grass blows in any direction, games media, game message boards, and Twitter loudly interpreted it as PlayStations Live Service initiative failing.
Fast forward to today. Helldivers 2, the first of PlayStations "12 Live Service games" releases to a resounding success...
How has games media, game message boards, and Twitter reacted?
Not only is Helldivers 2 a smash hit, but the buzz around it is unusually positive for a GAAS game. A buggy, incomplete multiplayer game with MTX is receiving near universal praise. It really makes you wonder doesn't it?
Has anyone else noticed this? What does this say about games media and human nature in general? At what point do we come to a reckoning and admit PlayStation may have read the market better than us?
(And by "us" I mean "you"- wink)
1. Destruction All Stars, Knockout City and Rumbleverse failed because the Live Service segment of the market is saturated.
2. Jim Ryan is retiring. He's retiring because PlayStations Live Service initiative has failed.
3. Gamers didn't like PlayStations May 2023 Showcase which means their Live Service initiative has failed.
4. Bungie laid off 8% of their employees. They did this because PlayStations Live Service initiative has failed.
5. PlayStation has delayed 6 of their Live Service games outside of FY 2025. They did this because their Live Service initiative has failed and delayed means cancelled.
6. Naughty Dog cancelled their pre production Live Service game because the Live Service initiative has failed.
If the grass blows in any direction, games media, game message boards, and Twitter loudly interpreted it as PlayStations Live Service initiative failing.
Fast forward to today. Helldivers 2, the first of PlayStations "12 Live Service games" releases to a resounding success...
How has games media, game message boards, and Twitter reacted?
Not only is Helldivers 2 a smash hit, but the buzz around it is unusually positive for a GAAS game. A buggy, incomplete multiplayer game with MTX is receiving near universal praise. It really makes you wonder doesn't it?
Has anyone else noticed this? What does this say about games media and human nature in general? At what point do we come to a reckoning and admit PlayStation may have read the market better than us?
(And by "us" I mean "you"- wink)
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