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DOOM Franchise Community Thread: That's one doomed space marine!

Nerdkiller

Membeur
Got around to watching this video, and this bit...

http://youtu.be/y7x2Vn2qhCA?t=2m42s

Reminded me of this.

attachment.php
 

Refyref

Member
What are the best physical ports of the original Doom games? Doom III BFG Edition?

If you're on PC, then any old Doom release is fine, you just download a source port from the internet to run the game with. The Doom 3 BFG edition actually made some edits to the WADs, so they're not 100% compatible with everything the original WADs are, so it might not be the best choice for that. (Although D3BFG has a PC port of No Rest for the Living, so that's something to consider.)
If you're talking consoles, there's not really much of a choice, it depends on the system.
 

G-Fex

Member
YES, Stardate 20x6 finished.

It'll be a while before I do Swim with the Whales.

At the same time, did a play through Perditions Gate, fucking great megawad for 1996.

Levels don't overstay their welcome, they're brief but very fun and actually not convoluted so progression is natural and well done.

My favorite Megawad right now.
 

Raptomex

Member
What are the best physical ports of the original Doom games? Doom III BFG Edition?
All you really need is the wads. But as for physical releases, I'd go with the BFG Edition for the Doom 1 and 2 extra content alone.

Had I known about the collector's edition sooner I would have gotten it:
51AQZPS277L.jpg


Getting it new on Amazon is quite expensive.
 
I just beat Plutonia (although I haven't done the secret levels yet, I'll go back to do this later). Definitely the coolest of the official wads; the only map I didn't like in the whole thing was NME. Other than that, it had pretty consistently great stages; I especially liked Baron's Den, Caughtyard, Speed, and Tombstone.
 

Fugu

Member
Hello DoomGAF! Doom has always been one of my favorite games and I think I play through the original as often as once every couple of months, however I've only recently gotten into non-official WADs. So far I've played Doom the Way ID Did (I prefer the original Doom to Doom 2 so this seemed like a natural choice) and right now I'm playing Scythe and Speed of Doom.

Now, everything is great with Scythe (I'm on Map 26 and I've liked pretty much every map so far) but with Speed of Doom, I'm finding that a lot of the levels rely on traps that are just downright silly ("here's five archvilles in a tiny room with no cover!"). It reminds me a lot of some of the Plutonia maps, where it's essentially just an exercise in killing revenants that may or may not be respawned later.

It really got me wondering how people play through these maps, particularly in how they utilize saves. I've always played on UV (or, in the case of Doom's first three episodes, Nightmare) without mid-level saves and generally, if I die, I'll take the pistol start. Playing SoD has really made me wonder how many people are actually doing this though, especially considering how many levels are just one increasingly unreasonable encounter after another. I remember the first time I tried to do E4M2 without knowing where any of the secrets were and thinking that it might actually be impossible to do this consistently on UV.

So my question to you guys is, assuming you're playing on UV, do you save midlevel, or are you more likely to pack it up and play something else when you find things have gotten unfair?
 
I usually save whenever I reach a "quiet" part and enemies are cleared out of an area and I am in an exploration phase.

I also never purposely load my game just to retry an area to come out with more health/ammo, I always save regardless of how close to death I am.

Harder wads (namely ones that expect you to abuse saving) may make me crack and require me to save more frequently though.
 
I tend to play HMP anyway, but I frequently neglect to save at all early on in a WAD, only for the gloves to come off later on and catch me 20 minutes into a large stage without saving. Frequently after such events, I'll take it as a sign to take a break. If I'm really committed to beating it, though, I'd return at a later time and save scum more liberally.

I believe my Alien Vendetta playthrough is basically two saves - one for the start of a stage (in case I really screwed something up), and one for liberal scumming mid-stage (which, given how rough some of the encounters can get, gets used fairly frequently).
 

Fugu

Member
Hm, thanks guys. I still haven't decided if I'd have more fun playing with midlevel saves or just playing different WADs. Slaughter maps really do nothing for me if I just have to save my way through them.
 

G-Fex

Member
fucking zeromaster, who only started running for a few months.

looks like stx-vile is going to have to take it back or not :p
 

Fugu

Member
I just love watching these dudes do the end of Chasm. You almost forget that they're speedrunning because they just... slow the fuck down.
 

The Real Abed

Perma-Junior
I just love watching these dudes do the end of Chasm. You almost forget that they're speedrunning because they just... slow the fuck down.
Chasm really does break the pacing of the game, doesn't it? A few of those final levels all have thin narrow pathways to make you stop running around and concentrate.
 

G-Fex

Member
Chasm really does break the pacing of the game, doesn't it? A few of those final levels all have thin narrow pathways to make you stop running around and concentrate.

To be fair he was pretty much focusing on not falling off. I've seen quite a few runs where they speed up quite quickly on the thin walls. Even strafing.

So that part can be optimized
 
When he was at Chasm I was just imagining a speed runner spending hours in his day quickloading a save file just to learn to do that part quickly, just to tone the muscle memory to do the quick turns on reaction.
 

G-Fex

Member
nope nope nope.

Fucking hell revealed.

Had to jump off the cliff right at map 13 and keep going down into ridiculousness.

I got beat pretty badly. Gotta admit these maps are..unique.
 

Hypron

Member
Hey guys,

Is there any DOOM expert in this thread?

I'm looking for a source port that creates demos by recording the world state instead of recording the player inputs. Does that exist?

I'd like to have a way to analyse a run by plotting the pose (x, y, z coordinates + orientation) of the player over time and maybe a couple of other information like the player's health. I could extract that stuff fairly easily from a demo file that records the state of the world. On the other hand, modifying a source port source code to provide some logging capabilities sounds like a time consuming endeavour.

Cheers :)
 

This video was... very interesting... until the Unbuntu stages at least.

I couldn't read any of the text on the screen though, except for some of the map names. I bet a lot of the dialogue completely breaks the mood though.

I also felt really bad for you when you had to press the switch with your only form of movement being propelling yourself backward.
 

G-Fex

Member
What's the name of that WAD? Same as the title?

It's just called Archie

This video was... very interesting... until the Unbuntu stages at least.

I couldn't read any of the text on the screen though, except for some of the map names. I bet a lot of the dialogue completely breaks the mood though.

I also felt really bad for you when you had to press the switch with your only form of movement being propelling yourself backward.

The Dialogue is silly and makes no sense. There is seemingly no solid mood to this I find. The unbuntu forum part for example was really stupid.

But here's the link.

http://forum.zdoom.org/viewtopic.php?f=19&t=46481
 
why the fuck didn't ya'll tell me Back to Saturn X Ep.2 came out

gonna polish off these last few tough as balls Going Down maps then boot that up
 
If I want to play the original on PC, which is better The Ultimate Doom or the one in Doom 3 BFG? Are there any port/technical differences?
 
If I want to play the original on PC, which is better The Ultimate Doom or the one in Doom 3 BFG? Are there any port/technical differences?
Get the Doom Classic Pack off of Steam; it's the WADs as they were finalized years ago. BFG messes with them slightly, removing the red crosses from health and Berserk packs, and completely screwing up the secret stages in Doom 2 by removing the unique enemies in that stage and replacing them with groups of pistol zombies (not to mention the removal of certain imagery from the textures - as well as the music, which didn't even have offensive imagery worth censoring). Does get a unique bonus 9-level mapset, at least?
 
Get the Doom Classic Pack off of Steam; it's the WADs as they were finalized years ago. BFG messes with them slightly, removing the red crosses from health and Berserk packs, and completely screwing up the secret stages in Doom 2 by removing the unique enemies in that stage and replacing them with groups of pistol zombies (not to mention the removal of certain imagery from the textures - as well as the music, which didn't even have offensive imagery worth censoring). Does get a unique bonus 9-level mapset, at least?

Thanks for the input!

Although currently buying all the games in the pack individually is cheaper than the bundle, heh. http://store.steampowered.com/sub/18397/
 

Fugu

Member
The last ten levels of Scythe are so good that I've completely forgotten about how good the other 20 levels are.
 
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