BennyBlanco
aka IMurRIVAL69
9070XT is sick. I hope AMD is encouraged enough by sales to make a big boy 24gig+ card next.
9070XT is sick. I hope AMD is encouraged enough by sales to make a big boy 24gig+ card next.
3050 getting 32fps at 1440p ultra nightmare at native with TAA. That means the Switch 2 could run this game at lower settings and resolutions. Actually impressive.These results are consistent across all PC focused outlets.
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3050 getting 32fps at 1440p ultra nightmare at native with TAA. That means the Switch 2 could run this game at lower settings and resolutions. Actually impressive.
Hasn't been the case for years.It was kind of obvious that Nvidia-sponsored or games designed around Nvidia hardware don't play well with AMD cards
Console level settings which don't hit RT bottleneck does that. Nothing to do with being "neutral".but the more neutral engines bring rdna4 pretty close to Nvidia's rt standard
Too bad it's the exact opposite right now, at least in the USA.The non-XT 9070 is such a good value right now, because it's way closer to its MSRP.
Vendors haven't priced gouged it so much like they have the XTs now.
Both are still great values compared to nVidia's pricing.
4090 chuds rise up
DF seem to praise novel tech, not practical results. They love ray tracing, even though some games can punch well above their tech level with just plain good art and good discipline:The game is playable on my PC with standard RT, and even with PT, but I was expecting much better graphics fidelity to be honest. I'm surprised that Digital Foundry praised the graphics of this game so highly.
DF seem to praise novel tech, not practical results. They love ray tracing, even though some gamss can punch well above their tech level with just plain good art and good discipline:
Well, yeah. That's bad art and bad tecnique.Yeah, one house looks like this (or two houses including the one pre time skip). I wonder how many hours and days it took them to bake lighting in it. Meanwhile the "sequel":
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What about the art is bad? It's the same grass, rocks and leaves as the rest of the game. Or the technique? It's the same technique as the example you posted. Only difference is it's an open area with a slightly closed off space. The only way to get that right would be to build separate textures and lightmaps for each tiny area that is supposed to be indirectly lit. It's just not feasible with baked lighting. This stuff takes long enough as-isWell, yeah. That's bad art and bad tecnique.
Doom: The Dark Ages is easily the most demanding PT game I have played so far, beating even very demanding Black Myth: Wukong. I would be OK with these requirements, but I don't think they are justified. Doom: The Dark Ages uses RT and even PT, but, to be honest, I didn't notice a big difference compared to Doom Eternal during gameplay. What's worse, Doom: The Dark Ages has muddy blacks and washed-out contrast (both in SDR and HDR), making Doom Eternal much more pleasing to the eye.
4K TAA native
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More comparison screenshots in the spoiler, including DLSS and Path Tracing results.
4K DLSSQuality
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4K DLSSQ + FGx2
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4K DLSSPerformance + FGx2
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4K DLSSPerformance + FGx2 + Path Tracing
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1800p DLSSQ + FGx2
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1800p DLSSP + Path Tracing
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1800p DLSSP + FGx2 + Path Tracing
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1440p DLSSQuality + Path Tracing
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1440p DLSSQuality + FGx2 + Path Tracing
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I was expecting much better asset quality than in Doom Eternal. Although the objects are rounder now, I still can't help thinking that I'm playing a PS4 game, and not even the prettiest one, because God of War (2018) has much better texture work.
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The game is playable on my PC with standard RT, and even with PT, but I was expecting much better graphics fidelity to be honest. I'm surprised that Digital Foundry praised the graphics of this game so highly.
Most likely because development went deep for consoles which are all AMD based.Imagine not knowing that Id Tech engine has always favored AMD, going all the way back to when Call of Duty used Id Tech engines and all CoD games performed better on AMD for years
id Tech has been very meh since they've targeted 60 for consoles, this one does the same so there can be no super advanced graphics.The game is playable on my PC with standard RT, and even with PT, but I was expecting much better graphics fidelity to be honest. I'm surprised that Digital Foundry praised the graphics of this game so highly.