Doom: Dark Ages… oofff 5000 Series

These results are consistent across all PC focused outlets.

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3050 getting 32fps at 1440p ultra nightmare at native with TAA. That means the Switch 2 could run this game at lower settings and resolutions. Actually impressive.
 
That is an impressive surprise. It was kind of obvious that Nvidia-sponsored or games designed around Nvidia hardware don't play well with AMD cards, but the more neutral engines bring rdna4 pretty close to Nvidia's rt standard. Unfortunately, I fear we all know how things will turn out with path tracing enabled, if they actually manage to get path tracing performing competitively on amd hardware, then I'll be truly impressed.
 
3050 getting 32fps at 1440p ultra nightmare at native with TAA. That means the Switch 2 could run this game at lower settings and resolutions. Actually impressive.

a Switch 2 version is probably already in development. porting this to Switch 2 is probably way less work than porting Doom Eternal to Switch 1 was.
 
It was kind of obvious that Nvidia-sponsored or games designed around Nvidia hardware don't play well with AMD cards
Hasn't been the case for years.

but the more neutral engines bring rdna4 pretty close to Nvidia's rt standard
Console level settings which don't hit RT bottleneck does that. Nothing to do with being "neutral".

The non-XT 9070 is such a good value right now, because it's way closer to its MSRP.

Vendors haven't priced gouged it so much like they have the XTs now.

Both are still great values compared to nVidia's pricing.
Too bad it's the exact opposite right now, at least in the USA.
 
I just got my 9070 XT last week. This is my first AMD card since 2000. It's delivering higher frame rates than I expected and zero issues so far. I also like their Adrenaline software.
 
Imagine not knowing that Id Tech engine has always favored AMD, going all the way back to when Call of Duty used Id Tech engines and all CoD games performed better on AMD for years
 
Doom: The Dark Ages is easily the most demanding PT game I have played so far, beating even very demanding Black Myth: Wukong. I would be OK with these requirements, but I don't think they are justified. Doom: The Dark Ages uses RT and even PT, but, to be honest, I didn't notice a big difference compared to Doom Eternal during gameplay. What's worse, Doom: The Dark Ages has muddy blacks and washed-out contrast (both in SDR and HDR), making Doom Eternal much more pleasing to the eye.

4K TAA native

4K-TAA.jpg


More comparison screenshots in the spoiler, including DLSS and Path Tracing results.

4K DLSSQuality


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4K DLSSQ + FGx2

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4K DLSSPerformance + FGx2


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4K DLSSPerformance + FGx2 + Path Tracing


4-K-DLSSP-FGx2-PT.jpg



1800p DLSSQ + FGx2


1800p-DLSSQ-FGx2.jpg



1800p DLSSP + Path Tracing


1800p-DLSSP-PT.jpg


1800p DLSSP + FGx2 + Path Tracing


1800p-DLSSP-FGx2-PT.jpg



1440p DLSSQuality + Path Tracing


1440p-DLSSQ-PT.jpg



1440p DLSSQuality + FGx2 + Path Tracing


1440p-DLSSQ-FGx2-PT.jpg

I was expecting much better asset quality than in Doom Eternal. Although the objects are rounder now, I still can't help thinking that I'm playing a PS4 game, and not even the prettiest one, because God of War (2018) has much better texture work.



DOOMThe-Dark-Ages-2025-08-04-13-17-34-744.jpg



DOOMThe-Dark-Ages-2025-08-04-13-14-11-840.jpg


DOOMThe-Dark-Ages-2025-08-04-13-20-12-395.jpg


DOOMThe-Dark-Ages-2025-08-04-13-20-28-804.jpg



The game is playable on my PC with standard RT, and even with PT, but I was expecting much better graphics fidelity to be honest. I'm surprised that Digital Foundry praised the graphics of this game so highly.
 
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The game is playable on my PC with standard RT, and even with PT, but I was expecting much better graphics fidelity to be honest. I'm surprised that Digital Foundry praised the graphics of this game so highly.
DF seem to praise novel tech, not practical results. They love ray tracing, even though some games can punch well above their tech level with just plain good art and good discipline:

 
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DF seem to praise novel tech, not practical results. They love ray tracing, even though some gamss can punch well above their tech level with just plain good art and good discipline:



Yeah, one house looks like this (or two houses including the one pre time skip). I wonder how many hours and days it took them to bake lighting in it. Meanwhile the "sequel":

Utcgdhe.jpeg
 
Well, yeah. That's bad art and bad tecnique.
What about the art is bad? It's the same grass, rocks and leaves as the rest of the game. Or the technique? It's the same technique as the example you posted. Only difference is it's an open area with a slightly closed off space. The only way to get that right would be to build separate textures and lightmaps for each tiny area that is supposed to be indirectly lit. It's just not feasible with baked lighting. This stuff takes long enough as-is
 
Doom: The Dark Ages is easily the most demanding PT game I have played so far, beating even very demanding Black Myth: Wukong. I would be OK with these requirements, but I don't think they are justified. Doom: The Dark Ages uses RT and even PT, but, to be honest, I didn't notice a big difference compared to Doom Eternal during gameplay. What's worse, Doom: The Dark Ages has muddy blacks and washed-out contrast (both in SDR and HDR), making Doom Eternal much more pleasing to the eye.

4K TAA native

4K-TAA.jpg


More comparison screenshots in the spoiler, including DLSS and Path Tracing results.

4K DLSSQuality


4K-DLSSQ.jpg


4K DLSSQ + FGx2

4-K-DLSSQ-FGx2.jpg


4K DLSSPerformance + FGx2


4-K-DLSSP-FGx2.jpg



4K DLSSPerformance + FGx2 + Path Tracing


4-K-DLSSP-FGx2-PT.jpg



1800p DLSSQ + FGx2


1800p-DLSSQ-FGx2.jpg



1800p DLSSP + Path Tracing


1800p-DLSSP-PT.jpg


1800p DLSSP + FGx2 + Path Tracing


1800p-DLSSP-FGx2-PT.jpg



1440p DLSSQuality + Path Tracing


1440p-DLSSQ-PT.jpg



1440p DLSSQuality + FGx2 + Path Tracing


1440p-DLSSQ-FGx2-PT.jpg

I was expecting much better asset quality than in Doom Eternal. Although the objects are rounder now, I still can't help thinking that I'm playing a PS4 game, and not even the prettiest one, because God of War (2018) has much better texture work.



DOOMThe-Dark-Ages-2025-08-04-13-17-34-744.jpg



DOOMThe-Dark-Ages-2025-08-04-13-14-11-840.jpg


DOOMThe-Dark-Ages-2025-08-04-13-20-12-395.jpg


DOOMThe-Dark-Ages-2025-08-04-13-20-28-804.jpg



The game is playable on my PC with standard RT, and even with PT, but I was expecting much better graphics fidelity to be honest. I'm surprised that Digital Foundry praised the graphics of this game so highly.

Maxed out on PC, it's a generational leap over Eternal by nearly any measure.

A few of my shots:

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The Dark Ages' performance did not start out on a good note.

I'm 8 levels in, and the opening level had the worst framerate. I'm getting ~70fps at 4k with DLSS Performance on Ultra Nightmare settings, but I got <50fps in the opening.

It was so bad coming straight off of Doom Eternal at rock-solid 4k/120fps on highest settings that I put it down for a minute.

Glad I gave it another chance, though, because the game rules.
 
The game is playable on my PC with standard RT, and even with PT, but I was expecting much better graphics fidelity to be honest. I'm surprised that Digital Foundry praised the graphics of this game so highly.
id Tech has been very meh since they've targeted 60 for consoles, this one does the same so there can be no super advanced graphics.
The fact that it has RTGI means nothing for a game with static global lighting and levels where most of stuff can be precomputed. It does help/enable some nice things though like the ability to have huge dynamic actors in the background nicely lit and not being full bright or just having incorrect shading, but that's the extent of RTGI helping here I'd say.
Putting PT on top of that seems like a cheap money grab from Nvidia to me as that doesn't add much on top of the RTGI with the already questionable applicability. It does improve some local shadowing and lighting and helps with some GI calculations but it's a minor step up visually for a high performance cost in this game.
 
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