Am I completely wrong here?
I remember Still Wakes the Deep on Gamepass didn't even have DLSS.
Underwhelming doesn't begin to describe it. At least, they did a really good job with the ray tracing.I expected more than what digital foundry are showing on the video I'm currently watching.
I'll still use it on my first play through as I have a 5090 but meh!
Like I said, the difference between RT and PT is not that big in this game
I'm currently playing the free version of Epic store The Outer Worlds because its NEWER than the version on Gamepass.99% of the time your'e wrong yes, but there have been a few rare exceptions.
We're long gone from the GFWL or UWP days; Xbox app/Game Pass games on PC aren't particularly different from their Steam counterparts nowadays.
It's because their standard RT is probe-based and not per-pixel, like other typical RT implementations. So the shots where the differences are large, usually with dynamic objects, lights and details smaller than a few feet, we are actually looking at PT versus non-RT as we aren't seeing traditional per-pixel RT based coverage. On top of that, they use screen-space reflections. Their standard RT is generally better than fully rasterized approaches, but nowhere near what you would get with all the options in Cyberpunk RT (without PT) or even Metro Exodus.I'm surprised at the big difference PT makes, even compared to standard RT.
I really like the reflection of the light on the weapons, though.
Yeah, kind of. Going full speed i doubt i will catch all the differences especially without comparing direct screens. I will nonetheless play it again with path tracing enabled.In some areas it looks better yeah but in this type of game, while blasting demons and going full speed I dont think its worth playing with it because it seems like the performance impact is big. I will test it in my 4090 though but I dont know, I guess I expected a bit more
I thought the PC version used RT reflections?It's because their standard RT is probe-based and not per-pixel, like other typical RT implementations. So the shots where the differences are large, usually with dynamic objects, lights and details smaller than a few feet, we are actually looking at PT versus non-RT as we aren't seeing traditional per-pixel RT based coverage. On top of that, they use screen-space reflections. Their standard RT is generally better than fully rasterized approaches, but nowhere near what you would get with all the options in Cyberpunk RT (without PT) or even Metro Exodus.
it does but it fallbacks to SSR a lotI thought the PC version used RT reflections?
It's a hybrid with very aggressive roughness cut-off (timestamped):I thought the PC version used RT reflections?
Maybe I'm being a mong but how can you have base fps WITH frame gen?It is exactly x2 and x4 but you have to differentiate between the base FPS without FG and with FG (the actual FPS it is interpolating), since it has a cost like i said.
So the base FPS i'm talking about is not the FPS without FG, that one is higher.
why does standard RT looks like no RT now?
can we have a control comparison, RTX off?
I'm currently playing the free version of Epic store The Outer Worlds because its NEWER than the version on Gamepass.
I've got both versions installed on my PC. The Epic Store version is more up to date (spacers choice) with better graphics and features.
Your 1% is now 2%
I did not know that. I thought it was just the complete package with all patches and DLC.Spacer's Choice is an entirely different SKU developed by an entirely different developer (Virtuous Games). It's essentially a half-assed "remaster" of Outer Worlds.
You can get the Spacers Choice version through the Xbox app too, it's just not the "free" one from Game Pass.
Also Spacer's Choice was very poorly received and most prefer the original game, FYI.
Ok lets forget base fpsMaybe I'm being a mong but how can you have base fps WITH frame gen?
The average punter like myself sees frame gen off (70fps for example) and frame gen on x2 (110 fps or so.) There is no base x0 frame gen in the real world.
PC only?
Series S and SW2 too.PC only?
Framegen is most effective when you don't actually need framegen!Ok lets forget base fps
Let's call it the "real" frames.
With MFG you have 3 generated frames for every real frame right?
So 200 fps with MFG is 50 real frames and 150 generated frames.
That means your real latency is 50 fps.
Now how does a shooter like Doom feel with only 50 fps?
Not great for sure, and not even remotely close to real 200 fps.
That's why many people agree on framegen needing a real frames base of something in the region of 70-90 fps.
Fully understand where you are coming from but that's bullshit. If my card is capable of hitting 70 native frames a second and by turning on frame gen it gets me to 200 then in none bullshit speak x4 is closer to x3.Ok lets forget base fps
Let's call it the "real" frames.
With MFG you have 3 generated frames for every real frame right?
So 200 fps with MFG is 50 real frames and 150 generated frames.
That means your real latency is 50 fps.
Now how does a shooter like Doom feel with only 50 fps?
Not great for sure, and not even remotely close to real 200 fps.
That's why many people agree on framegen needing a real frames base of something in the region of 70-90 fps.
No, coming to Series S and Switch 2.PC only?
70-90 fps is nowhere near enough to achieve good motion resolution on an LCD or OLED. If you have a high refresh display, it's a useful technology.Framegen is most effective when you don't actually need framegen!
It's utterly stupid.
basically this, whole thing is definition of oxymoron.Framegen is most effective when you don't actually need framegen!
It's utterly stupid.
I'm giving this mid bitch level a 9.5 but to each their own i guess.Cool i will try it for 15 dollars discounted.
Because the game is mid bitch level
I wouldn't rate it that high but I had a great time with it.I'm giving this mid bitch level a 9.5 but to each their own i guess.
Doom eternal 9.5/10. Doom 2016. 9/10. Doom Dark Ages 8/10.Cool i will try it for 15 dollars discounted.
Because the game is mid bitch level
Ok, maybe the score is too high but i have to admit the game gives me great joy and thats something i don't get so often these day so of course i'm throwing around the 9-9.5 scores.I wouldn't rate it that high but I had a great time with it.
Its a great game with some flaws. 8 or 8.5 from me.
They still need to fix the Berserker trophy for PS5. So many patches and still not fixed.Give me PSSR update on ps5 pro sons of bitches
![]()
Game PassI have a 4080
I like Doom
I do not like the price tag
the blur added to the upscaling kind of ruins it allHonestly looking at the video in differences is so minimal and pointless when you're moving hyper speed in this game, plus the blur/terrible details on enemies will go completely lost when playing.
I would really love to see this in doom eternal where it would be clearly apparent what it's doing, and the use of lighting in that game is much better to take advantage of this.
Also Digital Foundry when it's time to actually play a game… Jesus Christ no wonder there's a "journalist mode" for industry guys. Perma neck beards who can't even play.
Doom TDA runs in that framerate on my system (LG OLED, 4K120 panel) and it looks and feels utterly fantastic.70-90 fps is nowhere near enough to achieve good motion resolution on an LCD or OLED. If you have a high refresh display, it's a useful technology.
I haven't tested MFG, but standard FG x2 definitely doesn't feel like the base framerate; it feels much closer to the generated framerate.Ok lets forget base fps
Let's call it the "real" frames.
With MFG you have 3 generated frames for every real frame right?
So 200 fps with MFG is 50 real frames and 150 generated frames.
That means your real latency is 50 fps.
Now how does a shooter like Doom feel with only 50 fps?
Not great for sure, and not even remotely close to real 200 fps.
That's why many people agree on framegen needing a real frames base of something in the region of 70-90 fps.
How did they do a good job with the ray tracing? It looks mid-af. I understand the implementation for consoles at 60fps, but they should have had far more scalability in the RT mode for PC users, it looks barely as good as software lumen imo and relying on SSR a lot of the time is ass.Underwhelming doesn't begin to describe it. At least, they did a really good job with the ray tracing.