DOOM: The Dark Ages Path Tracing Update Coming June 18th

I expected more than what digital foundry are showing on the video I'm currently watching.

I'll still use it on my first play through as I have a 5090 but meh!
 
Am I completely wrong here?
I remember Still Wakes the Deep on Gamepass didn't even have DLSS.

99% of the time your'e wrong yes, but there have been a few rare exceptions.

We're long gone from the GFWL or UWP days; Xbox app/Game Pass games on PC aren't particularly different from their Steam counterparts nowadays.
 
I expected more than what digital foundry are showing on the video I'm currently watching.

I'll still use it on my first play through as I have a 5090 but meh!
Underwhelming doesn't begin to describe it. At least, they did a really good job with the ray tracing.
 
99% of the time your'e wrong yes, but there have been a few rare exceptions.

We're long gone from the GFWL or UWP days; Xbox app/Game Pass games on PC aren't particularly different from their Steam counterparts nowadays.
I'm currently playing the free version of Epic store The Outer Worlds because its NEWER than the version on Gamepass.
I've got both versions installed on my PC. The Epic Store version is more up to date (spacers choice) with better graphics and features.
Your 1% is now 2%
 
I'm super interested to see how fast this runs. These guys should be able to show us a best-case scenario.
 
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Now this is the REAL Doom The Dark Ages. I honestly didn't find the game that much more impressive graphically compared to Doom Eternal especially when you take into account how much fps it tanks compared to Eternal for a visual upgrade that's there but doesn't feel THAT substantial when all is said and done.

But THIS is where the real shit is. It looks like a next gen game now, it's crazy how much great lighting and soft shadows add to a game. I was actually replaying FEAR the other day and the way lights react to the enviroment in that game still looks crazy impressive even 20 years later. It's pretty nuts.
 
I'm surprised at the big difference PT makes, even compared to standard RT.

It's because their standard RT is probe-based and not per-pixel, like other typical RT implementations. So the shots where the differences are large, usually with dynamic objects, lights and details smaller than a few feet, we are actually looking at PT versus non-RT as we aren't seeing traditional per-pixel RT based coverage. On top of that, they use screen-space reflections. Their standard RT is generally better than fully rasterized approaches, but nowhere near what you would get with all the options in Cyberpunk RT (without PT) or even Metro Exodus.
 
I really like the reflection of the light on the weapons, though.

In some areas it looks better yeah but in this type of game, while blasting demons and going full speed I dont think its worth playing with it because it seems like the performance impact is big. I will test it in my 4090 though but I dont know, I guess I expected a bit more
 
i hope they enabled ray reconstruction for normal ray tracing as well. it provided great improvements in outlaws and should do the same here too
it's a nice bonus for people that don't have performance to spare for path tracing but want to improve regular ray tracing
 
In some areas it looks better yeah but in this type of game, while blasting demons and going full speed I dont think its worth playing with it because it seems like the performance impact is big. I will test it in my 4090 though but I dont know, I guess I expected a bit more
Yeah, kind of. Going full speed i doubt i will catch all the differences especially without comparing direct screens. I will nonetheless play it again with path tracing enabled.
 
It's because their standard RT is probe-based and not per-pixel, like other typical RT implementations. So the shots where the differences are large, usually with dynamic objects, lights and details smaller than a few feet, we are actually looking at PT versus non-RT as we aren't seeing traditional per-pixel RT based coverage. On top of that, they use screen-space reflections. Their standard RT is generally better than fully rasterized approaches, but nowhere near what you would get with all the options in Cyberpunk RT (without PT) or even Metro Exodus.
I thought the PC version used RT reflections?
 
It is exactly x2 and x4 but you have to differentiate between the base FPS without FG and with FG (the actual FPS it is interpolating), since it has a cost like i said.
So the base FPS i'm talking about is not the FPS without FG, that one is higher.
Maybe I'm being a mong but how can you have base fps WITH frame gen?

The average punter like myself sees frame gen off (70fps for example) and frame gen on x2 (110 fps or so.) There is no base x0 frame gen in the real world.
 
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I'm currently playing the free version of Epic store The Outer Worlds because its NEWER than the version on Gamepass.
I've got both versions installed on my PC. The Epic Store version is more up to date (spacers choice) with better graphics and features.
Your 1% is now 2%

Spacer's Choice is an entirely different SKU developed by an entirely different developer (Virtuous Games). It's essentially a half-assed "remaster" of Outer Worlds.

You can get the Spacers Choice version through the Xbox app too, it's just not the "free" one from Game Pass.

Also Spacer's Choice was very poorly received and most prefer the original game, FYI.
 
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Spacer's Choice is an entirely different SKU developed by an entirely different developer (Virtuous Games). It's essentially a half-assed "remaster" of Outer Worlds.

You can get the Spacers Choice version through the Xbox app too, it's just not the "free" one from Game Pass.

Also Spacer's Choice was very poorly received and most prefer the original game, FYI.
I did not know that. I thought it was just the complete package with all patches and DLC.
I've been learned.
 
Maybe I'm being a mong but how can you have base fps WITH frame gen?

The average punter like myself sees frame gen off (70fps for example) and frame gen on x2 (110 fps or so.) There is no base x0 frame gen in the real world.
Ok lets forget base fps😅
Let's call it the "real" frames.
With MFG you have 3 generated frames for every real frame right?
So 200 fps with MFG is 50 real frames and 150 generated frames.
That means your real latency is 50 fps.
Now how does a shooter like Doom feel with only 50 fps?
Not great for sure, and not even remotely close to real 200 fps.
That's why many people agree on framegen needing a real frames base of something in the region of 70-90 fps.
 
Oh Yeah Yes GIF by Originals
 
Ok lets forget base fps😅
Let's call it the "real" frames.
With MFG you have 3 generated frames for every real frame right?
So 200 fps with MFG is 50 real frames and 150 generated frames.
That means your real latency is 50 fps.
Now how does a shooter like Doom feel with only 50 fps?
Not great for sure, and not even remotely close to real 200 fps.
That's why many people agree on framegen needing a real frames base of something in the region of 70-90 fps.
Framegen is most effective when you don't actually need framegen!

It's utterly stupid.
 
Ok lets forget base fps😅
Let's call it the "real" frames.
With MFG you have 3 generated frames for every real frame right?
So 200 fps with MFG is 50 real frames and 150 generated frames.
That means your real latency is 50 fps.
Now how does a shooter like Doom feel with only 50 fps?
Not great for sure, and not even remotely close to real 200 fps.
That's why many people agree on framegen needing a real frames base of something in the region of 70-90 fps.
Fully understand where you are coming from but that's bullshit. If my card is capable of hitting 70 native frames a second and by turning on frame gen it gets me to 200 then in none bullshit speak x4 is closer to x3.

Just because turning it on costs some performance doesn't change how many "frames" you gain from native. That's like saying ill make your car go twice as fast as long as you slow down a bit first.
 
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I wouldn't rate it that high but I had a great time with it.

Its a great game with some flaws. 8 or 8.5 from me.
Ok, maybe the score is too high but i have to admit the game gives me great joy and thats something i don't get so often these day so of course i'm throwing around the 9-9.5 scores.
On a different note, do we know when the PTracing update will unlock tommorrow?
 
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Honestly looking at the video in differences is so minimal and pointless when you're moving hyper speed in this game, plus the blur/terrible details on enemies will go completely lost when playing.

I would really love to see this in doom eternal where it would be clearly apparent what it's doing, and the use of lighting in that game is much better to take advantage of this.

Also Digital Foundry when it's time to actually play a game… Jesus Christ no wonder there's a "journalist mode" for industry guys. Perma neck beards who can't even play.
 
The coolest thing here is that devs are starting to get a hand on RT and are developing faster ways to implement it. Its tiny bit exciting because its like " oh wow someone putting actual thought and thinking up clever ways of doing RT faster " and not just leaving it up to the new gpus to brute force everything.
 
Honestly looking at the video in differences is so minimal and pointless when you're moving hyper speed in this game, plus the blur/terrible details on enemies will go completely lost when playing.

I would really love to see this in doom eternal where it would be clearly apparent what it's doing, and the use of lighting in that game is much better to take advantage of this.

Also Digital Foundry when it's time to actually play a game… Jesus Christ no wonder there's a "journalist mode" for industry guys. Perma neck beards who can't even play.
the blur added to the upscaling kind of ruins it all
 
70-90 fps is nowhere near enough to achieve good motion resolution on an LCD or OLED. If you have a high refresh display, it's a useful technology.
Doom TDA runs in that framerate on my system (LG OLED, 4K120 panel) and it looks and feels utterly fantastic.

You would have a point IF you had a 240HZ display and your base framerate is 120FPS for 2X framegen.

4x FG on a 240HZ display = shit.
 
Ok lets forget base fps😅
Let's call it the "real" frames.
With MFG you have 3 generated frames for every real frame right?
So 200 fps with MFG is 50 real frames and 150 generated frames.
That means your real latency is 50 fps.
Now how does a shooter like Doom feel with only 50 fps?
Not great for sure, and not even remotely close to real 200 fps.
That's why many people agree on framegen needing a real frames base of something in the region of 70-90 fps.
I haven't tested MFG, but standard FG x2 definitely doesn't feel like the base framerate; it feels much closer to the generated framerate.

I had like 90-100fps (base framerate) in Robocop Rogue City and by turning on FGx2 I had 160-170fps. With correct settings (RTSS with reflex framerate limiter + Forced Vsync) mouse become even more responsive and smoothess improved a lot as well making it a much better experience (it was easier to aim compared to base 90fps). I also played that game with real 170fps instead of FG and the difference wasnt that big, that's how good DLSS FG was in this game. I even tried locking FG framerate to 60fps (meaning 30fps base + 30fps generated) and the game was definitely way more playable than base 30fps without DLSS FG.

However, there are games where DLSS FG is not implemented well. In Indiana Jones, for example, DLSS FG adds very high input lag (perhaps this is due to the Vulkan renderer?) and I had to disable DLSS FG in this game, becasue generated framerate felt worse than base framerate.
 
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Underwhelming doesn't begin to describe it. At least, they did a really good job with the ray tracing.
How did they do a good job with the ray tracing? It looks mid-af. I understand the implementation for consoles at 60fps, but they should have had far more scalability in the RT mode for PC users, it looks barely as good as software lumen imo and relying on SSR a lot of the time is ass.
 
Doom TDA runs in that framerate on my system (LG OLED, 4K120 panel) and it looks and feels utterly fantastic.

You would have a point IF you had a 240HZ display and your base framerate is 120FPS for 2X framegen.

4x FG on a 240HZ display = shit.
I completely disagree. I have a 240 hz oled display, and the game looks spectacular running with multi frame Gen at 240 fps. Zero visible artifacts and very good latency. If I turn framegen off, I get a frame rate of 90 fps,and it looks significantly worse.
 
I watched the Digital Foundry path-tracing preview and was a bit underwhelmed by the visual upgrade. Yes, there are definite improvements but they are subtle and only really obvious in a side-by-side comparison and when the player is stood still. During actual gameplay these differences would even less noticeable. I doubt I would have been able to see any of the improvements at all if I hadn't watched that video, which gives me a head start on where to look when I play the PC version later.

Nice that the developers have added this for future-proofing - at some point in the future this will be playable with path-tracing on handheld devices, consoles and low-spec PCs - but in the here and now this is little more than a demanding tech demo that I would likely only use for taking in-game screenshots with. It adds very little to the existing game which is already looking good and running even better. Will try but I suspect I will just end up turning it off for the actual game.
 
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