SteveWinwood
Member
Godamnit it did every Source game just update at once?
Source engine update.
Godamnit it did every Source game just update at once?
This would be nice.
You realize I just lost -35 ELO from one game...right?pillowknight biggest swindler??? +6 wins but only +15 elo, LOL
I really hate it when people condense games down to simply players. Yes, player skill definitely has an impact. But this is dota. There are one sided competitive games, tmm games, newb games, whatever games. There are hundreds of factors that go into every game: item choice, hero draft, lanes, matchups, misplays, wards, hell even LUCK.
A lot of games are purely about the players involved, those teams could play each other 10 times and Radiant would win every single game.
Pretty much, the teams in that game could've played 100 times and radiant would in 99 of them. That's why it's a swindle. Out of all the games i've played only about five of them have not been one sided.A lot of games are purely about the players involved, those teams could play each other 10 times and Radiant would win every single game.
Pretty much, the teams in that game could've played 100 times and radiant would in 99 of them. That's why it's a swindle. Out of all the games i've played only about five of them have not been one sided.
Pretty much, the teams in that game could've played 100 times and radiant would in 99 of them. That's why it's a swindle. Out of all the games i've played only about five of them have not been one sided.
When there is enough of a skill gap, the only variable that really matters is player skill. I'm willing to bet that 5 high skill level players could beat 5 mid skill level players even if the 5 mid skill players get to pick the enemy heroes.Eh we have strikingly different opinions then. Duh nearly every Dota tmm, practice lobby, midwars, whatever have you will end up being one sided as one team pulls ahead in early, mid, or even late game and starts to win team fights. What I take issue with is boiling every game down to player X skill level. It's my opinion, but I think that thinking is dead wrong. Over half of gaf players are WILDLY inconsistent, hell I'm probably one of the most inconsistent players and like I outlined earlier--there are many many factors that go into every game, it's kinda absurd to point it down to one variable.
I look at it as a football or basketball game, sure maybe one team has better players (one team will always have better players unless we make clones of each other), but the other team just has the better game from simply playing better or strategically having a better game.
Are you sure that you have an accurate understanding of everyone's skill level? I've played in a shitton of IHL games and I doubt that I have a reliable measurement of even half of the IHL players.Hell, the games that I THOUGHT were super even player skill wise; my side often ended up losing something like 30-1. That one game I captained against pro, the skill levels were pretty balanced but he completely outdrafted me. Big swindles procarbine.
So you're saying that you are getting out-drafted/out-captained/out-played more than 50% of the time? Even though few people on gaf have ever done anything like that? I don't buy it.I feel that the majority of my games have been close to even player-skill-wise. And I agree with Anbokr, I think player draft is only half the battle and a lot of people underestimate the importance of outdrafting and outlaning your opponent. Or hell, even having better leadership and direction in a game.
I feel that the majority of my games have been close to even player-skill-wise. And I agree with Anbokr, I think player draft is only half the battle and a lot of people underestimate the importance of outdrafting and outlaning your opponent. Or hell, even having better leadership and direction in a game.
So you're saying that you are getting out-drafted/out-captained/out-played more than 50% of the time? Even though few people on gaf have ever done anything like that? I don't buy it.
So you're saying that you are getting out-drafted/out-captained/out-played more than 50% of the time? Even though few people on gaf have ever done anything like that? I don't buy it.
So you're saying that you are getting out-drafted/out-captained/out-played more than 50% of the time? Even though few people on gaf have ever done anything like that? I don't buy it.
I don't think there is a single person in here that has an accurate understanding. Maybe one or two people that have a better idea than most at best.Are you sure that you have an accurate understanding of everyone's skill level? I've played in a shitton of IHL games and I doubt that I have a reliable measurement of even half of the IHL players.
The main problem is the ELO numbers of players aren't actually being used to match them up, it's mostly player judgement and guesswork.Well isn't that the point of the ELO system.
I don't think there is a single person in here that has an accurate understanding. Maybe one or two people that have a better idea than most at best.
Admittedly I haven't watch many games lately, but of the ones I have seen, I'd say at least half of them seem like they're over after the drafts.
Na, after 20+ games of ihl, I pretty much have an idea of where people are. Like 109 said, you can kinda split people into tiers at this point, as long as they have played more than 3 games.
Elo and drafting obviously aren't working guys. I suggest we clone each other then play our clones for fair games and use the perfect true skill system for perfect balance and a perfect ihl ladder that everyone is perfectly happy with. Also I propose we introduce a simulator that saves us 30 minutes of already decided games so we can maximize our play time. Delirium can you program this system? I'll provide you with a tier list and you can just program it so if 3 high tier play against 2 high tier the former will auto win. There may be some complications when the bot encounters a team consisting of multiple tiers, but that rarely happens since every game will be one sided anyway; BUT JUST IN CASE, I'd like you to program a conscious AI to decide these situations plz.
Na, after 20+ games of ihl, I pretty much have an idea of where people are.
Doesn't look like you do with some of your predictions on how certain games should go.
Na, after 20+ games of ihl, I pretty much have an idea of where people are. Like 109 said, you can kinda split people into tiers at this point, as long as they have played more than 3 games.
Elo and drafting obviously aren't working guys. I suggest we clone each other then play our clones for fair games and use the perfect true skill system for perfect balance and a perfect ihl ladder that everyone is perfectly happy with. Also I propose we introduce a simulator that saves us 30 minutes of already decided games so we can maximize our play time. Delirium can you program this system? I'll provide you with a tier list and you can just program it so if 3 high tier play against 2 high tier the former will auto win. There may be some complications when the bot encounters a team consisting of multiple tiers, but that rarely happens since every game will be one sided anyway; BUT JUST IN CASE, I'd like you to program a conscious AI to decide these situations plz.
Smells like troll in here.
The hon IHL2 system was way better than the current system. Because it meant that you had teams balanced on general skill level(As well as available participants allowed). 3 High vs 2 high 1 mid is an acceptable skill difference, I don't think those sorts of games are decided before they begin.Na, after 20+ games of ihl, I pretty much have an idea of where people are. Like 109 said, you can kinda split people into tiers at this point, as long as they have played more than 3 games.
Elo and drafting obviously aren't working guys. I suggest we clone each other then play our clones for fair games and use the perfect true skill system for perfect balance and a perfect ihl ladder that everyone is perfectly happy with. Also I propose we introduce a simulator that saves us 30 minutes of already decided games so we can maximize our play time. Delirium can you program this system? I'll provide you with a tier list and you can just program it so if 3 high tier play against 2 high tier the former will auto win. There may be some complications when the bot encounters a team consisting of multiple tiers, but that rarely happens since every game will be one sided anyway; BUT JUST IN CASE, I'd like you to program a conscious AI to decide these situations plz.
You joke, but with the current teams that are being picked I can pick the team who's going to win just by looking at the players much more often than I should be able to.Sorry I'm not nostradomus. Hate to break it to you, but neither are you. Although when you sit in the jungle and moan about "coordination", it certainly makes it easier to predict said game's direction . I unfortunately do not possess this magical crystal ball that decides games before they are even played; I'll ask to borrow it from pillowknight though.
It might be time to move away from drafting, since as a captain you are compelled to draft to have the best chances of winning, and go back to manually balancing games based on league rating with a consensus vote needed to start the game. Captains and drafting promotes hardcore behavior, which newer players might not necessarily have fun with.
People complained and rightfully so, HONIHL2 had a lot of things wrong with it. DOTA2 IHL has the same problems HONIHL2 had but with added shit on top of it. The best system is just ranking people based on ELO but until someone can get that up and running a better tuned tier system works best.You know, I honestly liked the tier system in HoN IHL 2 (we couldn't implement this right away anyway as we didn't know half of the non-mumble gaf peeps' skill levels), but you're also forgetting we had a shit ton of complainers and pages of discussion on balance using that as well. In fact, kag even said (this was with tiers):
I remember pages and pages of guesong + tomat complaints (and I'm sure others), tier swindling complaints, "why do we HAVE to draft ____" complaints . It seems like everytime we move on to a new system, someone always brings up that our past one was better (even though when the past one was current, that got complaints). From manual balancing ----> captains + tier restrictions ---> simply captains. You just can't eliminate the balance whining, in a highly competitive game like DOTA/HoN or any league with a ladder, there will ALWAYS be balance cries.
Anywho, I'm all for tiers in season 2 (or this one if the idea is popular) as long as most of us agree on a few people (I guess pro, haly, milk would be best as they are running the IHL and are generally respected) to tierify everyone with at least a few games played and then letting new people self place themselves unless it becomes obvious to most people that they need to be moved.
But don't worry, tiers will still result in tears .
I remember pages and pages of guesong + tomat complaints.
Radiant: Lycan DS Furion KoTL WR
Ditto.Was fun fellas, I'll join more often if timezones align.