Dreams-Visions
Member
you wanna get punched in the mouth, Kirbs?
Missed them too, only saw them 2 days ago while checking the wiki.wow, I totally missed the new portraits of Earth and Ember Spirit in the game files (I know they were already discussed in here). No one tells me anything.![]()
Pretty good fake.
no kirby im pretty sure thats fake come on now
I'm reading up on their abilities as we speak to redeem myself later today, in-game.
edit: Ember Spirit seems fucking awesome.
Chronosphere allows him to get away with making glass cannon type items and if he gets two heroes in his Chronosphere they are usually dead. Killing 2 heroes without them even having a chance to play is big especially if one of them is the main carry. If you kill the carry first then you just pop your BKB and clean up the supports with your team.Anybody else really unhappy with Faceless Void? I feel he needs a crapton of farm and even then he relies on his ultimate which requres the opponents to have poor positioning. Mask of Madness is terrible and will get you killed everytime you jump in, BKB is absolutely mandatory against a team with mass disables and yet it offers too little damage.
He's really one of the worst carries in the game despite being the best 1on1 hero in the game lategame.
Missed them too, only saw them 2 days ago while checking the wiki.
Again another reason for me to fear Techies now being buried as a 'in a year or two' new hero now that the compendium objective didn't get met.
F**k them if i'm right.
True true.. but valve already proved with LC/abadon, that getting into the files first doesn't mean much when it comes to what to expect to be released first.Bro just think how terrorblade feels. One of the earliest most iconic dota heroes up there with pudge/sf/am has 0 concept art--no trace that he's ever been worked on. At least techies has something.
same one.also a question, if i get 2 sheep sticks, will they have independent cool downs, or the same one?
legit u guys think techies will be fun? Guess what its awful its awful for everyone that isn't playing techies and you bet your sweet ass you won't be able to pick techies fast enough. You'll regret ever wishing for techies so dont even think about it.
I'm reading up on their abilities as we speak to redeem myself later today, in-game.
edit: Ember Spirit seems fucking awesome.
I think that way about every single invi hero currently in game, and pudge.Guess what its awful its awful for everyone that isn't playing techies [...].
Let's leave our most popular game unfinished. Sound business decisionsOr they consider dota pretty much done, moved the majority of the team to other projects, and left 4 interns to squash a few bugs a month.
Bro just think how terrorblade feels. One of the earliest most iconic dota heroes up there with pudge/sf/am has 0 concept art--no trace that he's ever been worked on. At least techies has something.
only 13 year old goth kids care about terrorblade
Those textures are clearly shit. Not happening
Waifu commanda!
Pretty sure there was some Terrorblade concept art...Bro just think how terrorblade feels. One of the earliest most iconic dota heroes up there with pudge/sf/am has 0 concept art--no trace that he's ever been worked on. At least techies has something.
That's no jugg ult that's just his dual flaming swords.Those textures are clearly shit. Not happening
Can't really tell if Xin looks finished because of the Jug ult
That Legion Commander texture work does look pretty unfinished. Missing shade[r]s. Or it's just an unfortunate screenshot...
/denial
Techies sound like they'd be real fucking bitches to lane against. I assume their mines are revealed by truesight and can be destroyed with right-clicks before detonating, at least?
I think you should get silence much earlier than that, at level 2 or 4. If you weren't using it before you really ought to be, it gives dp some utility that the hero really, really needs if you intend on doing things other than pushing empty lanes
you're kraken my heart in two here.
Maybe valve feels pity for us and is just going to release the heroes before finishing the textures.
I crack my self up.
Remember when Treant Protector looked even more unfinished than ET ever did, then suddenly released? Good times, back when they actually released heroes.shit they did that with tons of heroes already
thats why they had to go back and fix riki and earthshaker
My actual prediction is that's just an old picture and they're coming out with their nice textures tonight with THE DIRETIDE.
Remember when ET looked like John McCain? Or Treant came out of nowhere? It's not that crazy.
Pretty sure there was some Terrorblade concept art...
They added a hero today.wish i could get my dawngate invite so i could play superior moba.
i'm sure they have a halloween mode and parity.
wish i could get my dawngate invite so i could play superior moba.
i'm sure they have a halloween mode and parity.
A member of a holy order of eastern assassin-monks, Salous had grown haunted and nauseated by his many murders. He confessed his sins to the Spirit of Control, which offered him the strength to redeem himself through deeds.
Salous is a melee, physical damage bruiser that excels in mobility, engages and counter-engages. Salous performs best in the jungle, boasting both good clear speeds and devastating ganks. Focusing on building damage can hone Salous into a powerful but fragile carry-killer, while focusing on defenses can make Salous a formidable frontline wall and engager. Salous synergizes particularly well with other melee Shapers, granting them a powerful Haste bonus immediately after engaging while simultaneously locking up squishy carries for easy kills. Salous ability to penetrate an enemy team frontline is remarkable, exceeding almost any other Shaper knowing when to engage with your team is key to success.
Passive
Salous can use his abilities freely.
Judgement
First Cast: Salous throws a resonating wave of force that reveals and marks the first enemy it strikes and 2 enemies behind them for 4 seconds, dealing 35/50/65/80/95 (+30% Power) physical damage to each.
Multi-Cast: Salous lunges at target marked enemy, dealing 75/90/105/120/135 (+50% Power) physical damage. Salous may recast Judgment once for each marked enemy.
Spirit Seals
Salous gains 20/30/40/50/60 Haste for 4 seconds and summons 3 Spirit Seals that orbit him and detonate when they touch an enemy, dealing 40/55/70/85/100 physical damage to enemies in the area.
If all orbs detonate, Salous's Haste bonus is refreshed and Salous increases nearby (550 range) ally Shaper Haste by 10/15/20/25/30 for 4 seconds.
Penance
Salous performs a binding spell on target enemy, dealing 70/110/150/190/230 (+50% Power) physical damage and rooting them for 1.35 seconds.
Absolution
Salous releases a great wave of energy in an arc, dealing 150/250/350 (+75% Power) physical damage to adjacent enemies and stunning them for 1.5 seconds. Other enemies struck by the wave take 150/250/350 physical damage and their Movement Speeds are reduced by 40% to 80%, depending on how close they are to Salous.
only 13 year old goth kids care about terrorblade