This is huge!!
The rubick Aghs 5sec cool down sounds awesome
This + the Rubick's telekinesis + Bottle Crow nerf
We could see a return of Rubick mid ....
This is huge!!
The rubick Aghs 5sec cool down sounds awesome
Axe, Disruptor, Broodmother and a few others made off like bandits this patch.Disruptor buffs did I hear?
eclipse scepter upgrade got buffed but probably not enough to make it worthwhile
glaive bounce damage nerfed but it can bounce back to units it's already hit
looks like a wash for her
eclipse scepter upgrade got buffed but probably not enough to make it worthwhile
glaive bounce damage nerfed but it can bounce back to units it's already hit
looks like a wash for her
Which is exactly why I said that you use eth on the carry, and orb walk the supports.No because it doesn't work in dota 2, you can't manual cast orbs on ethereal targets.
ARE YOU PANICKING? YOU SHOULD BE.
I'm doing an analysis of the patch on stream. I will be showing the new stuff added. Come on in!
http://www.twitch.tv/hylian7
Speed Gaming.int vs eG: http://www.twitch.tv/beyondthesummit
I wonder if there is an effect the enemy team can see if linkens has been cast on a hero. Or what it looks like for your own team. Some blue glow or something.
I wonder if there is an effect the enemy team can see if linkens has been cast on a hero. Or what it looks like for your own team. Some blue glow or something.Nice effect on Pugna when he steals mana instead of HP
I wonder if there is an effect the enemy team can see if linkens has been cast on a hero. Or what it looks like for your own team. Some blue glow or something.
Apparently only viewable on allies
Yep, it basically makes a giant semi-transparent linkens over the hero's body
Apparently only viewable on allies
I can't figure out if Nightstalker got buffed or nerfed.
Edit: Fucking autocorrect.
A stupid change. Really punishes heroes with long cooldown single target abilities. They are forced to fish on any target just in case.
Hmm so I have been thinking, since Darkseer Surge gives allies "Max Movement Speed" will it give BloodSeeker infinite movespeed or will it just not do anything after 550 (I think that's the max move speed value)
Level 1 ancients seem done. You can't risk stacking them because you might get the dragons, which can't be kited through the trees.
He's buffed because your first night comes faster but not only that your ultimate limits their vision which is really nice... it actually gives your ultimate a benefit over regular night.I can't figure out if Nightstalker got buffed or nerfed.
Edit: Fucking autocorrect.
Keep in mind the stacking part.
Watching a blood seeker (+ meepo shenaningans) with +1600ms on twitch.
Well it discourages defensive trilanes so its a buff to both solo offlaners and offensive trilanes. The spot where the creeps meet in the offlane is also very good for offlaners/offensive trilanes.Um doesn't the jungle changes actually encourage offensive trilanes? Since you now have less ways to deal with it.
First time a patch hasn't hit Dota 1 before Dota 2, so yes, it might be done.also apparently the bloodseeker thing only works in dota 2 because of the wc3 engine so uhh dota 1 is dead?
Whoa. This seriously fucks with the way my friends and I play. We tend to run defensive tri's with one guy pulling consistently all the time.Swapped the medium pullable Neutral Camp with the small camp
If you have Linkens, chances are you'll need it. If you dump it on someone else, welp, you just lost your main defense.
It's just to make Linkens a more valuable and proactive item.
This fucks over a way majority people play the game.Whoa. This seriously fucks with the way my friends and I play. We tend to run defensive tri's with one guy pulling consistently all the time.
Um doesn't the jungle changes actually encourage offensive trilanes? Since you now have less ways to deal with it.
Surely that's classified as being broken.
Hmm so I have been thinking, since Darkseer Surge gives allies "Max Movement Speed" will it give BloodSeeker infinite movespeed or will it just not do anything after 550 (I think that's the max move speed value)
He's buffed because your first night comes faster but not only that your ultimate limits their vision which is really nice... it actually gives your ultimate a benefit over regular night.
I guess the shorter night cycles mean you won't have perma night at LVL3 ulti but day cycles are shorter too so that balances it out. Because day cycle is shorter you can actually cast your ultimate at day more often because day isn't as long.
You just have to play him a bit differently than before.
Frankly I am more concerned about Linken Sphere. I mean if there are 2-3 of them on a team that could really fuck over the other team if they try to initiate on one guy and he gets triple stacked by Linkens.
Whoa. This seriously fucks with the way my friends and I play. We tend to run defensive tri's with one guy pulling consistently all the time.
Clinkz as well. These two offlaners got buffed a lot from just general changes and Clinkz got direct buffs.Bounty Hunter is gonna be a complete nightmare for junglers/pullers.
I can't tell if Meepo got buffed or destroyed. His 1800 night vision is gone, which completely sucks. Being able to avoid ganks or gank people with blink at night was awesome. Getting a clone at level 4 sounds good, but with the small camp swapped to the pull camp, and the clones not even getting 30% stat sharing it makes me wonder if it's even worth sending the second clone to the jungle anymore. The early second clone and the net cast time buff should make him a bit better at getting a 1v1 kill in lane, but getting the 5th Meepo at 18 instead of 16 sucks and the random rosh timer really sucks.
It just makes it even more of a requirement to rush Scepter on him. I guess it will be standard to keep the second Meepo in lane now, right? Other than sending it to go stack the hard camp, it seems more useful to keep it in lane and help with last hits.
Nope, level 1 ancients is still fine on heroes who would normally do it.
Beastmaster
Tinker
I just got my 7-minute Soul and Travels with Tinker no problem in the Test Client ancient stacking. 3 or 4 dragon camps along the way.
Heroes that were not common ancient stackers but who could do it (and now can't):
Windrunner
Medusa
Invoker
Not a real issue for them because either it had become uncommon or was just a niche approach for a lane that couldn't be farmed.
Also, regular jungling (Enig, Lycan, NP, etc.) is easier than ever before. The armor and HP nerfs to neutrals are noticeable. Whereas in the past you might have to do the small camps a couple of times because the neutrals would be hitting a bit too hard and take a little too long to kill, the armor and HP nerfs mean that after you hit level 2, you really never need to revisit the small camp again.
I did 2 runs. One with NP and one with Lycan. With NP, I had boots and midas up about 30seconds - 1 minute faster than in the past. With Lycan, I had the Vlads, Treads, and Medallion up in 12 minutes and it was the easiest 12 minutes of my life. In the past with Lycan in particular it's been a game of managing very low HP and hoping nobody notices. Now...never a problem.
You got the stat part wrong, you will have clones at a 100% stat share without Aghs.