Is there any way to play the patch right now?
Okay so I tested out some jungling stuff. Everybody is slowed down of course, but some interesting things to note.
Didn't like Axe so much - you can't clear the medium camp in time to stack the hard camp unless you get lucky with spins, and the inability to be fully pooled a salve (or whatever) unless the support comes to back you up definitely hurts. Probably in a worse place.
Nature's Prophet isn't too bad, but you're definitely slower and can't go for a greedy Midas rush anymore (glove + 2 clarity). You definitely need to go Basilius + 2 clarity first or similar, maybe pooled some of the new tangoes. Still got a Midas by about 7:30 or 8:00 this way - definitely slower than before, but not horrible. Better spawns/micro will get it to you faster, and a strategic suicide might help as well.
Lycan - I think he's actually legit now as a jungler again. Not nearly as good as his TI2 incarnation, but I was leveling faster than Prophet, though that may have been due to spawns. He definitely will want to intentionally suicide at some point, but aside from that it's pretty good.
Not sure how other junglers stack up. Doom would be highly dependent on spawns. Enigma was already fast, but I think he comes out of the change pretty good. Chen and Enchantress probably not affected too much. Everyone else (Dark Seer, Bat, etc.) probably slowed down like Prophet or worse.
The XP change was especially noticeable when trying to glove + 2 clarity Midas rush on Prophet. Without good spawns it's simply won't work out.
The other thing about the jungle is that routes may change. More of an issue for Dire jungle, but I'm not sure if it might be better to just do the medium camps early, rather than alternate medium and hard like you would easy -> hard.
What does this mean exactly?:
Sort of hurts her early level SS spam against melee mid heroes and such but overall not a big change at all.e: How do you guys think QoP will fare with the mana change on dagger and everything else going on with this patch?
Butterfly is viable on PA now. I tested this on my stream earlier. It works like having multiple critsMy guess is bfly stacks? not sure
I had none of these problems. Maybe it's because of where you started.
What does this mean exactly?:
6.79: Pick PAButterfly is viable on PA now. I tested this on my stream earlier. It works like having multiple crits
What does this mean exactly?:
Still hardcountered by MKB X)
I just realized, is it even possible to implement the thing where if someone gets hooked/swapped on the cliff they can just walk down in Dota 1?
Good luck getting blink, bkb, mek plus aghsnerfed pooling. Lol.
Nerfed bottle crowing. Lol.
Enigma Aghs is actually huge if you guys would read it. It basically makes blackhole the best spell in the game if it lands, cuz its gonna be that 4 second stun along with like 20% of their hp gone.
In normal games she will be fine but I don't think she has been doing well competitively so this will hurt her moreMost of the heroes I like got nice buffs or, at least in Naga's case, didn't get nerfed as badly as I thought she would. Night Stalker looks pretty good now, damn. Earlier first night and Darkness diminishing enemy vision makes me very happy. Offlane stuff is great too.
e: How do you guys think QoP will fare with the mana change on dagger and everything else going on with this patch?
Valve casuals influencing icefrog- Base attack time nerfed from 1.7 to 1.9
- Greater Bash no longer works while doomed
- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)
I heard dota 2 balanced around competitive.
Valve casuals influencing icefrog
2 butters now give 35+ 35*0,65=57,5% evasion
Butter on Mortred now give you a fucking absurd 40% + 35*0,6=61% evasion (256% EHP against physical, compared to "just" 167%).
That mean that Butterfly actually give you MORE than the usual 52,5% EHP bonus against physical damage on heroes with evasion (on Mortred it's a 90% EHP bonus, pretty absurd). Unless the formula is different, Stacking butters is pretty much encouraged as:
1 butter = +54% EHP
2 butters = +136% EHP (58% evasion)
3 butters = +254% EHP (72% evasion)
4 butters = +449% EHP (82% evasion)
I just realized, is it even possible to implement the thing where if someone gets hooked/swapped on the cliff they can just walk down in Dota 1?
I have a theory dat icefraud doesn't have the final say now
No because blink/force is still way betterso what you're saying is EGM rubick is now god
My first rampage yay!
I have a theory dat icefraud doesn't have the final say now
Well, just a few days ago I read on GAF that he has to pull mind tricks on his lazy Valve coworkers to get some bugs fixed. This is just the first step. I have no doubt Valve is forcing him to gradually casualize the game in preparation for a Steambox exclusive rerelease of the game tailored to the new Steam Controller.
Butterfly is viable on PA now. I tested this on my stream earlier. It works like having multiple crits
does evasion stack for faceless void?
League style balancing. Pubs are important too =)oh its going to go down this path now huh
League style balancing. Pubs are important too =)
Butterfly is viable on PA now. I tested this on my stream earlier. It works like having multiple crits