So I'm wondering a few things.
First of all, this came out: The Dota Difference Juggernaut Episode
One of the differences is that the Healing Ward has a collision size in Dota 1. Now that it's movement speed is up in Dota 2, I wonder if people will use it to bodyblock in Dota 1, and could this get corrected in Dota 2?
Also, I don't know much about the technical side of the WC3 engine. Is it possible to make new targeting systems sort of like LoL and HoN have done with various heroes? I know LoL has one where you click one spot and click another to make a wall or something. In HoN there's one where you stand still shooting missiles and move the mouse to aim them.
First of all, this came out: The Dota Difference Juggernaut Episode
One of the differences is that the Healing Ward has a collision size in Dota 1. Now that it's movement speed is up in Dota 2, I wonder if people will use it to bodyblock in Dota 1, and could this get corrected in Dota 2?
Also, I don't know much about the technical side of the WC3 engine. Is it possible to make new targeting systems sort of like LoL and HoN have done with various heroes? I know LoL has one where you click one spot and click another to make a wall or something. In HoN there's one where you stand still shooting missiles and move the mouse to aim them.