Pureauthor
Member
Slark is a toss up. Its basically a 4 second semi invulnerability but after that you are vulnerable as hell. People won't bother trying to get detection against him but instead save up for that Ghost Scepter. The CD is really long on it which is what makes him really vulnerable.
This new change makes Slark worse in pubs (where people don't get gems/sentries) but better in high level games where they have detection and then immediately disable you. At least now for 4 seconds you are god.
The thing is that Ghost Scepter in this scenario is reactive based to when Slark ults, whereas Slark has a lot more leeway ti be selective about when he decides to pop it, so he still has a measure of control in that situation.