Make it proc for all heroes in the game. Your own team is dying, you are now super buff.What if his speed passive proc'd on his own HP? then maybe he could play the hard lane.
Make it proc for all heroes in the game. Your own team is dying, you are now super buff.What if his speed passive proc'd on his own HP? then maybe he could play the hard lane.
Maybe if TB gets added to CM we'll see a TB carry with an offlane/jungle bloodseeker that maxes bloodrage but otherwise I don't see bloodseeker offering the utility of a nyx, clock or batrider.
RE: Bloodseeker
Mid: Doesn't have enough impact for either a ganker (NS, TA, Storm), or hard enough scaling for a carry (OD, Naga)
Safe: Just not a very hard carry at all. If you're going to give one of your heroes as much farm as possible, it sure wouldn't be Bloodseeker
Suicide: He doesn't have the sturdiness and mobility (DS, Timber) to survive a suicide without a partner
Jungle: Slowish, and again, not enough impact. Can't pressure/push lanes like the creep dominators, can't explode like Lycan, doesn't have a magic bullet like Doom.
He's an okay hero in a vacuum but at the moment he does no one single thing well enough to warrant picking him over anyone else that can play the same role. I think his main problem, design wise, is that he has a ganker's toolkit but a farmer's laning, which just dilutes what he's supposed to be good at, rendering him less effective overall than all of his competition.
So what is the counter? Just not get hit until you are sure you can burst him down and then run at him instead of running away? Because you are right, it seems to proc WAY too much, and then when you think you are away and safe -> Assassinate. Laning against him sucks some times when I'm on a squishy hero.
Radiance Naga really needs a nerf. Are there any other heroes where a single item will win you game no matter how deep in the hole your entire team is?
Make it proc for all heroes in the game. Your own team is dying, you are now super buff.
Fuck it, Thirst and Bloodbath are now one ability, give Blood Seeker anther god damn ability. I don't know, he can lunge at you, knocking you back and ministunning, like a single target Skewer.
Doubt he'd be picked for just his silence vs a tb, way better stuns silence from other heroes.
Here's some replays:Secondly, I will go back to Sandking but him being tied to my worst loss streak thus far is not encouraging. I'm not in the mood to mess with him right now but I will look up how to jungle properly with him though for the future.
Also I really need to stop having tunnel vision in regards to items I'm buying.
I still love this game, even though every time I feel like I'm making progress I realize a whole new set of mistakes I am making.
Radiance Naga really needs a nerf. Are there any other heroes where a single item will win you game no matter how deep in the hole your entire team is?
Fuck it, Thirst and Bloodbath are now one ability, give Blood Seeker anther god damn ability. I don't know, he can lunge at you, knocking you back and ministunning, like a single target Skewer.
Radiance Naga really needs a nerf. Are there any other heroes where a single item will win you game no matter how deep in the hole your entire team is?
skadi is viable on everyoneIs Skadi a viable option for Naga? And why or why not?
I dont think so. Naga needs 15 mins of 100% uninterrupted farm to get a radiance online in the earlt game. If you roam and gank her she becomes way less useful lategame
skadi is viable on everyone
Is Skadi a viable option for Naga? And why or why not?
It doesn't.The stats are good but does the orb work for illusions? I think it does.
It could probably be good, but you wouldn't be able to mana drain with diffusal blade, which is probably a better orb to have when you ready have a disable.
It doesn't.
It gives you some armor and hp for the illusions and that's it. The slow only works on you.
There are better, cheaper items for illusion carries.
It's still the best item in the game.
The animation is still there so you can't tell which is real as easily.I thought I've seen skadi work for TB illusions. I was probably just hallucinating from fear.
GIve all of his passive active components.Fuck it, Thirst and Bloodbath are now one ability, give Blood Seeker anther god damn ability. I don't know, he can lunge at you, knocking you back and ministunning, like a single target Skewer.
Radiance Terrorblade.Radiance Naga really needs a nerf. Are there any other heroes where a single item will win you game no matter how deep in the hole your entire team is?
What if his speed passive proc'd on his own HP? then maybe he could play the hard lane.
Yeah, more or less. In competitive, you want every hero to have a clear identity that figures into the overall team gameplan. Bloodseeker doesn't have that identity. In pubs he just punishes poor play and what hero can't do that to some extent?I'd say its an accurate assessment. Would you consider him somewhat like a jack of all trades, master of none? He's alright at many things, which can be good in pubs where teams vary widly, but in a competitive environment, where things are organized, he's outclassed? So niche at best/until someone comes out with something.
Depends on what you mean by "viable". If by "viable" you mean "should I rush Skadi on Naga?" then the answer is no. If by viable you mean "can Naga benefit from Skadi", then the answer is yes, because Skadi is a very strong item. However, if you can actually build Skadi, it means the game is going very well for you so it's more accurate to say "Skadi is an indicator of a stomp" than "Skadi is a impactful game item that should be core on Naga".Is Skadi a viable option for Naga? And why or why not?
6.81:
Rupture:
Range changed to Global
Target changed to All Enemy Heroes
Boom, viable hero.
No man, you have bloodseeker maxing bloodrage and TB on the same team! When they both hit level 7 TB gets +176 damage (it's actually more than this with his base damage + damage from items) from meta+bloodrage!
Yeah, more or less. In competitive, you want every hero to have a clear identity that figures into the overall team gameplan. Bloodseeker doesn't have that identity. In pubs he just punishes poor play and what hero can't do that to some extent?
I think Bloodseeker is much weaker since the stacking thirst change. Making him slower than he was before against a single target, removing the stickiness to Thirst rendering him helpless after getting an aggressive kill, and trading durability for damage changed him from strong utility to a spread-to-thin gimmick. He was probably my favorite hero, but I won't even play him anymore.
Still, I'd argue the global vision would work well with global abilities or if you just want a "no juking allowed" game.
Beserkers Fury
Bloodseeker rushes to a target point at 1000 units a sec. The first hero he hits is stunned for 0.1/0.5/1/2 secs
I dont think so. Naga needs 15 mins of 100% uninterrupted farm to get a radiance online in the earlt game. If you roam and gank her she becomes way less useful lategame
Tooltip in game says hero deaths only on the radius regen.6.71
-Blood Bath now gives 50% of its normal regeneration if he doesn't kill the target but is near it.
It seems to include creeps, but I don't think I've observed this in my brief experience with him.
Right now the change is -10% and -10 damage compared to its previous incarnation. I'd argue that since its global it procs way more often. Did it stack before? On paper, at least, it seems a bit stronger to me.
I like how you ignore the fact that there are three people with similar MMR to him on the other team.
Yes, that is true. Presumably the other teams mmr needs to be higher to balance out the really high mmr player on the other team though.
What I am trying to say is:
Playing with a friend who's mmr is 1K higher than yours results in you having a shit time. This also sometimes happens by random chance, as seen here.
I don't think there is a really good way to avoid this, it's just an observation.
But since he's an illusion hero, his illusion wouldn't benefit from it and the only way to make some appear under its effect is through manta which would remove the effect, it also means he'd be silenced and unable to cast slow or sunder.
Clearly this analysis is missing Bloodseeker's most popular lane:RE: Bloodseeker
Mid: Doesn't have enough impact for either a ganker (NS, TA, Storm), or hard enough scaling for a carry (OD, Naga)
Safe: Just not a very hard carry at all. If you're going to give one of your heroes as much farm as possible, it sure wouldn't be Bloodseeker
Suicide: He doesn't have the sturdiness and mobility (DS, Timber) to survive a suicide without a partner
Jungle: Slowish, and again, not enough impact. Can't pressure/push lanes like the creep dominators, can't explode like Lycan, doesn't have a magic bullet like Doom.
What do yoy guys think about treads on TA?
when was the last time you won any game lololThey're amazing
I never won a single game with TA
What do yoy guys think about treads on TA?
What do yoy guys think about treads on TA?
Radiance Naga really needs a nerf. Are there any other heroes where a single item will win you game no matter how deep in the hole your entire team is?
radiance isn't an auto-win on naga?
PL/TB can do similar tricks to Naga. Look to competitive, many pro's have tried to replicate the arteezy mid naga and they just get shit on in lane and fail to farm as efficiently. It's not an "auto-win" strat by any means. A naga with just a radiance is still paper, and if the enemy team has established some map control by the 20 minute mark, where the hell will your illusions farm?
dude it's the meracle naga, wtf is wrong with rtz fanboys
radiance isn't an auto-win on naga?
PL/TB can do similar tricks to Naga. Look to competitive, many pro's have tried to replicate the arteezy mid naga and they just get shit on in lane and fail to farm as efficiently. It's not an "auto-win" strat by any means. A naga with just a radiance is still paper, and if the enemy team has established some map control by the 20 minute mark, where the hell will your illusions farm?
It'll go up and down but overall only down. You can try and keep track when it's up in a 24 hour period to maximize your profit though, probably night in America.wow the vestments of the fallen princess is falling fast, is now 15 on the market yesterday it was 16. I wanted to try selling for 15 into my pocket but thats too much i reckon.
It'll go up and down but overall only down. You can try and keep track when it's up in a 24 hour period to maximize your profit though, probably night in America.
Pros don't need vision to aim global skills, that's what makes them pro!
Tooltip in game says hero deaths only on the radius regen.
45% to 28% for one stack, which is 17% slower, and you lose the armor that allowed you to dive towers and tank creeps much easier. With regard to the range, old Thirst had a massive range anyway (6000), the global change really only changes things for combination with other global skills and not so much with how you play the hero. The stacking of Thirst sounds good but often doesn't work nearly as well as you would think.
It was really meant to be a clowny strat to make a bloodseeker work but I don't see your points as a problem. Playing as the BS you let your TB cast meta, illusion then wade in and reflection if he can get it off then you silence him with bloodrage for +120%. All his illusions are on CD so he doesn't need to cast anything except sunder but everyone's too busy having their faces melted by 200+ damage right-clicks for him to be taking any damage anyways.
actually it's probably "some random pub naga" who purchased radiance on naga 10 years ago.
i just call it rtz naga cause he's the most visible and relevant in competitive right now (I don't watch SEA). Pro's specifically first ban it against rtz or try to first pick it against EG and usually fail miserably. Plus it's simply easier to say than typing out radiance naga everytime.
aui chen.