You activate it right before he chronospheres.How does GS do anything? Can't activate it in Chrono. Eth Blade is different until Void gets BKB.
Maybe BeastMaster Roar is the answer.
You can ethblade his target even if he goes BKB, too.
You activate it right before he chronospheres.How does GS do anything? Can't activate it in Chrono. Eth Blade is different until Void gets BKB.
Maybe BeastMaster Roar is the answer.
You activate it right before he chronospheres.
You can ethblade his target even if he goes BKB, too.
The point is to (probably) save your own life inside the chrono, or that of an ally. Unless the ghost form is purged off of the hero in question, Void's not killing that hero no matter how fast he can walk.which makes him waste like one autoattack as he moves with 1500 ms in his chrono (not that I think void needs a nerf)
Isn't 1.09 a gaffer?
Against Aui right now.
It's like 79 with a PMS in lane, fucking stupidVoid does have good starting stats. 61 dmg with some branches I think.
Isn't 1.09 a gaffer?
Against Aui right now.
Level dix void has terrible damage though, needs another hero or two to make kills happen in that scenario.The only problem with void I find is that once he hits six, you can't even stay in lane anymore because one miss-step will lead to purply death. I dunno, maybe nerf level 1 chrono duration so that it's survivable?
6.81
Base agility increased from 21 to 23.
Turn rate improved from 0.5 to 1.
6.80
Chronosphere icon.png Chronosphere cooldown reduced from 120/110/100 to 120/100/80.
Faceless Void now has 1000 movement speed and phase while in Chronosphere icon.png Chronosphere.
Time Walk icon.png Time Walk manacost reduced from 120 to 90.
6.79
Time Walk icon.png Time Walk slow rescaled from 25/30/35/40% to 20/30/40/50%.
Chronosphere icon.png Chronosphere AoE increased from 400 to 450.
6.75
Time Lock icon.png Time Lock deals twice as much damage when it procs on a target in Chronosphere icon.png Chronosphere.
Faceless Void can no longer be frozen by any Chronosphere.
6.72
Base HP regeneration increased from 0.25 to 0.75.
Aghanim's upgraded Chronosphere icon.png Chronosphere cooldown decreased from 75 to 60.
Chronosphere icon.png Chronosphere now reveals Invisible units.
Chronosphere icon.png Chronosphere cast range improved from 500/550/600 to 600.
Time Walk icon.png Time Walk slow affects all units along his path, instead of just at the destination.
Isn't 1.09 a gaffer?
Against Aui right now.
procarbine is as well.
edit: swift is too
Level dix void has terrible damage though, needs another hero or two to make kills happen in that scenario.
Team picked no carries when we picked supports, we fucking lost
Because these were finally enough to make him a top-tier pick and what's popular will always get hate. People used to laugh at the occasional Void appearing in pro games, and for good reason.Void changes since I started playing. Honestly, I dunno why Void calls for nerf became so vocal lately.
Also this backtrack in Aui's stream lmao.
What makes void viable pick is he can now solo off lane in addition of being put mid or the traditional safe lane carry. Lower his early game defense, and he won't be able to off lane, and then won't be picked as often.
Also give blood seeker more armor and base move speed.
Was playing a 4v4 inhouse with skill levels all over the place the other day expecting fun and games until someone counter-picked our Weaver and my Storm with Bloodcyka
Void changes since I started playing. Honestly, I dunno why Void calls for nerf became so vocal lately.
Also this backtrack in Aui's stream lmao.
How come you guys always want to talk about nerfs and not buffs? Don't nerf void, just make everything stronger but him.
How come you guys always want to talk about nerfs and not buffs? Don't nerf void, just make everything stronger but him.
How come you guys always want to talk about nerfs and not buffs? Don't nerf void, just make everything stronger but him.
How come you guys always want to talk about nerfs and not buffs? Don't nerf void, just make everything stronger but him.
Void changes since I started playing. Honestly, I dunno why Void calls for nerf became so vocal lately.
Also this backtrack in Aui's stream lmao.
6.81b
Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60.
6.80
Nature's Guise cast range increased from 300 to 600.
Overgrowth AoE increased from 625 to 675.
6.79
Leech Seed:
Damage per pulse reduced from 30/45/60/75 to 24/36/48/60.
Number of pulses increased from 4 to 6 (duration from 3 to 4.5).
Living Armor:
Cooldown rebalanced from 15 to 32/26/20/14.
Manacost increased from 25 to 50.
Nature's Guise icon.png Nature's Guise cast point improved from 0.5 to 0.3.
Night vision reduced from 1200 to 800.
6.78c
Living Armor damage instances reduced from 7 to 4/5/6/7.
6.78
Leech Seed
Slow increased from 24% to 28%.
Healing effect no longer ends when the target dies.
6.77c
Living Armor damage reduction is now done for all instances of damage that reduce its charges.
6.77
Damage increased by 10.
Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10.
Overgrowth cooldown decreased from 80 to 70.
Living Armor
damage instances increased from 6 to 7.
can be cast through the minimap (only considers heroes and towers/rax in this mode).
6.76c
Living Armor
Cooldown and duration decreased from 20 to 15.
Manacost decreased from 30/35/40/45 to 25.
6.76
Strength growth increased from 2.8 to 3.3.
Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13.
6.75
Damage increased by 14.
Base attack time increased from 1.7 to 1.9.
Living Armor aura replaced with a new active ability:
Target an allied unit or structure. Grants bonus regeneration and physical damage block. Dispels when more than 6 damage instances are taken.
HP Regeneration: 4/6/8/10
Physical Damage Block: 20/40/60/80 (hero only)
Threshold: 6 damage instances
Duration: 20
Cooldown: 20
Manacost: 30/35/40/45
Cast Range: Global
Overgrowth
No longer does damage.
Duration increased from 3 to 3/3.75/4.5.
Cooldown decreased from 115/105/95 to 80.
So what you are telling me is that we should buff Meepo to a godly status?
the hardest carry (or one of) shouldn't be able to kill people with only boots + mask of madness early on. it'd be like naga being able to solo heroes with treads + drums. it's just stupid.
Void cannot 100%-0% most heroes with just boots+MoM early. The problem with comparing him to naga is that naga is great at farming quickly whereas void has no fast farming abilities. He almost needs kills in order to be a threat as the game goes on because he loses in flat-out farming races to a lot of other carries.
Void cannot 100%-0% most heroes with just boots+MoM early. The problem with comparing him to naga is that naga is great at farming quickly whereas void has no fast farming abilities. He almost needs kills in order to be a threat as the game goes on because he loses in flat-out farming races to a lot of other carries.
I think battle hunger is super useful in lane but it does fall off super hard. If I had to pick a bottom five:
1. Caustic Finale
2. Empowering Haste
3. Maledict
4. Concussive Shot
5. Inner Vitality
what a weird day, two of my last 3 games resulted in us winning because someone either abandoned or called gg after 10 minutes how am I supposed to practice prophet...
Talking about np I've been going phase/treads > maelstrom > blink.
Is it better to go straight for mjolnir or instead start getting a sheepstick. Also, how do I decide what to buy after these items?
Sorry, treads and MoM KappaVoid cannot 100%-0% most heroes with just boots+MoM early. The problem with comparing him to naga is that naga is great at farming quickly whereas void has no fast farming abilities. He almost needs kills in order to be a threat as the game goes on because he loses in flat-out farming races to a lot of other carries.
So what you are telling me is that we should buff Meepo to a godly status?
It's funny listening to GAF try to balance.
Makes me glad we aren't in charge.
Walrus Punch now works on buildings.It's funny listening to GAF try to balance.