Everyone ready for some more Meracle dota tonight!?
That poster is interesting but I think Alliance would stick to a full sweed roster. Misery is danish and I dunno what chessie is :<
Everyone ready for some more Meracle dota tonight!?
That poster is interesting but I think Alliance would stick to a full sweed roster. Misery is danish and I dunno what chessie is :<
lol, did anyone see that ravage and chrono?
Well Played!So I just did that survey thing where you have to play 4 games with limited communication. Wow, is it infuriating to not be able to freely communicate with your team. The chat wheel is worthless.
Nice! I'll watch the replay tonight..
yeah the servers have been pretty bad the last few daysThis game is buggy as shit right now. Nonstop lag on USE, tons of sounds missing, animations missing etc. All that might be from lag.
Well Played!
Well Played!
Push Now!
We need Wards!
Get Back!
Game is Hard
oh sureHey man Well Played! is one of the best things Valve ever added. I use it like every other minute in matches.
As others have said, faceless is a hard carry with an ult you usually only see on a support (i.e. huge, teamfight-deciding aoe).
It's fun to speculate how they'll nerf it, I hope they change something mechanically instead of tweaking numbers. I like that Dota is so flexible as to support and absorb big changes to a hero.
just revert the stupid ms buff in chrono and nerf his bash bonus damage. maybe nerf cd on ulti. should be fine then.
See that's just tweaking numbers, I like the ideas of a contracting sphere or one that always starts with faceless at the centre more. (Though the latter still might be too strong with his free blink initiation)just revert the stupid ms buff in chrono and nerf his bash bonus damage. maybe nerf cd on ulti. should be fine then.
I would like to see Void's chrono getting a bigger delay before activating. Give people potentially getting chrono'd on a chance to escape/counter initiate void. That would turn Void's chrono from being an initiation spell to more of a follow up spell, which keeps more in line with the role of a carry in general.
Servers defo need to be top priority for Valve. No point adding new content if it's unplayable. The amount of PJSalt from Dendi right now is amazing.
It would be nice if it had a 2 second build up
Like you can see it start to form and it gives you time to force/blink/run out of it
Also its cast range should be reduced to the range of black hole. so Void has to be next to you to cast it instead of 50000 units away
Its weird that you guys are all having server problems. Ive experienced nothing in the past weak to indicate anything is wrong
so back to the state where he wasn't played in pro games because he was seen as unviable?
See that's just tweaking numbers, I like the ideas of a contracting sphere or one that always starts with faceless at the centre more. (Though the latter still might be too strong with his free blink initiation)
so back to the state where he wasn't played in pro games because he was seen as unviable?
- Splitpushing isn't viable in pub games. With weaker towers and stronger/richer support heroes, attempting to splitpush as a carry outside of the deep lategame seems to just end up with the enemy team 5man zerging down another lane and wiping out your team and two towers.
I disagree about splitpush being unviable. You just need the appropriate hero. The point of splitpushing is also to reduce the pressure the enemy team is exercising on the map. They either back off or lose 1+ towers. Most of the time your team getting teamwiped is mostly them not understanding that you dont need to fight to stall a tower going down. The tower WILL go down, but dont let the enemy team get kills along with it. You're investing a tower in the hopes that your player splitpushing will get more out of it. So unless you're splitpushing two lanes at the same times, you need heroes good at splitpushing. A treant splitpushing will hardly get a tower at the same pace as the enemy team 5-manning, Compare that to a lycan or an np.
Tbh I enjoyed the previous version a lot more so than this one, so I wouldn't mind seeing this at all. Might as well share my thoughts here:
The current version feels too fast paced, messy and getting involved in a crazy brawl seems like the most viable way to play since there's so much assist gold floating around that you can get rich just by surviving a fight.
- There is very little incentive to do anything but roam as a support. Given that tri-core lineups are pretty much the only thing that works (with offlaners having such an easy time of it these days and creep pulls copping heavy nerfs) it makes more sense to give all 3 cores solo xp while the supports pressure the lanes. I don't dislike roaming as a strategy, but I'd prefer there to be some disincentive for doing it badly. As it stands now if you give your 3 cores solo XP by the time the action breaks out around the 8-12 minute mark you can easily catch up as a support by simply staying on the edges of the crazy brawls that happen at the start of the mid game. Meanwhile the guys that ran duo lanes or a trilane are stuck at a 2-3 level disadvantage and get rolled.
- Splitpushing isn't viable in pub games. With weaker towers and stronger/richer support heroes, attempting to splitpush as a carry outside of the deep lategame seems to just end up with the enemy team 5man zerging down another lane and wiping out your team and two towers.
- Defending towers seems much harder. This ties in to the previous point on splitpushing. People are way more willing to 5 man up one lane and dive towers now. Gone are the days when windrunner or KotL could hold off a push by themselves. If the enemy team wants that tower, chances are they're gonna get that tower unless you tp in 5 heroes and brawl them for it. Downside is if you lose that fight you've lost the tower and possibly the one behind it as well. This means that aggression and staying on the front foot is pretty much always the best way to play.
- Blink dagger is too strong right now. It suits as a first or second item pickup on what feels like 90% of the heroes in the game right now. Combine the lack of mana cost with the need for better positioning in the messy flashpoints that kick off at random between 10-20 minutes and you have situations like blink dagger Weaver being viable (I have tried this a few times and had great success and fun with it). The larger problem here is that it's turned previously benign heroes like Doom and Wraith King into incredibly strong picks in pretty much any role or lane, and don't even get me started on Tinker.
- Faceless Void.
I'm not saying that aggression and supports getting items is always a bad thing. I just preferred it when there was options aside from relentless aggro and I considered it a badge of honor to win a game as a support player with nothing but boots and a wand. Being able to choose between and offensive or defensive strategy (or a mix of both) and more discrete definition of hero roles added flavour to the game that I feel has been lost in this version.
I disagree about splitpush being unviable. You just need the appropriate hero. The point of splitpushing is also to reduce the pressure the enemy team is exercising on the map. They either back off or lose 1+ towers. Most of the time your team getting teamwiped is mostly them not understanding that you dont need to fight to stall a tower going down. The tower WILL go down, but dont let the enemy team get kills along with it. You're investing a tower in the hopes that your player splitpushing will get more out of it. So unless you're splitpushing two lanes at the same times, you need heroes good at splitpushing. A treant splitpushing will hardly get a tower at the same pace as the enemy team 5-manning, Compare that to a lycan or an np.
My views on splitpushing are probably colored by the fact that I pretty much only play support heroes so I never get to do it effectively. I'm basing my views on the fact that there seem to be far fewer instances where you can sit under your grinning and defending it while your Furion goes off and destroys a building on the other side of the map. The 5man will push faster than your ally, and at the very best you'll get an even trade but my concern with that is if the enemy team 5manned your tower then that was a trade they wanted to make, and letting the enemy team do what they want doesn't feel like winning.
Also, it's next to impossible to convince a pub team to let a tower go down without a fight or just to fight a delaying action without getting drawn into an actual battle. This just means that the team deathballing is likely to get kills they shouldn't, which in turn encourages more people to deathball in subsequent games.
Nice! I'll watch the replay tonight..
My views on splitpushing are probably colored by the fact that I pretty much only play support heroes so I never get to do it effectively. I'm basing my views on the fact that there seem to be far fewer instances where you can sit under your grinning and defending it while your Furion goes off and destroys a building on the other side of the map. The 5man will push faster than your ally, and at the very best you'll get an even trade but my concern with that is if the enemy team 5manned your tower then that was a trade they wanted to make, and letting the enemy team do what they want doesn't feel like winning.
Also, it's next to impossible to convince a pub team to let a tower go down without a fight or just to fight a delaying action without getting drawn into an actual battle. This just means that the team deathballing is likely to get kills they shouldn't, which in turn encourages more people to deathball in subsequent games.
How is split push not viable?
yeah well, gl split pushing when tinker is in every other game.
psst. I tell this all the time to the players i play with. But if theres a hero you hate or find really annoying theres one very therapeutic thing you can do.
Pick.
Doom.
This reminds me that I have to learn how to play doom. How do you itemize him? Seems like he's pretty flexible on that front.
I've seen midas/phase/blink or SB/shiva's/aghs...Or is there a more efficient build?
This reminds me that I have to learn how to play doom. How do you itemize him? Seems like he's pretty flexible on that front.
I've seen midas/phase/blink or SB/shiva's/aghs...Or is there a more efficient build?