Shorty11857
Member
What the hell was that from EE
C9 games are always so fun. How can anybody not like that team?
I am enjoying my free MMR before 6.84. It is a totally different game when you abuse Euls.
That was a thrashing, jesus. Fy may never get to play wisp again.
I am enjoying my free MMR before 6.84. It is a totally different game when you abuse Euls.
I fucking knew they'd pick wisp sven
hey LD can u give me a job
http://fragbite.se/fragtv/video/2296/iceiceice-i-didnt-know-how-bad-the-other-teams-were
So Ice3 thinks the rubberband mechanics is overestimated? He's saying its not even strong enough to build teams around it.
doppelganger really needs a nerf
Why? It's his only escape ability , its cast range is half of other heroes blink and also has twice the cooldown, if they ever nerf it then might as well nerf every other built in blink in the game.
I love this iG draft. Those VG vs iG games are a lot more fun that most of the games involving western teams this tournament. Not enough CIS teams.
This Sven is ridiculous.
I said it then, and I'll say it now, no one gave them enough of a shot before just complaining about it.http://fragbite.se/fragtv/video/2296/iceiceice-i-didnt-know-how-bad-the-other-teams-were
So Ice3 thinks the rubberband mechanics is overestimated? He's saying its not even strong enough to build teams around it.
most blinks don't purge a ridiculous number of abilities
give it more range but you shouldn't be able to get rid of status effects with it
Oh yeah didn't thought about that, but I still think it's balanced enough, jugg for example can remove any debuffs and also become spell immune, I fear that nerfing doppelganger would render his solo pushing capabilities useless.
I feel like im missing something about eul's on support riki. What does it do that getting a diffusal anyway does not? Both can be used lock people down and purge dust of yourself, but diffusal gives a looot of damage and is only 300 gold more expensive. Also, does smoke screen really need eul's for setup? Teach me pls.
I think back when the patch came out they were a bit much, but they are much more within reason now. They still might get a nerf though.
On a related note, DB+ has some nice stuff on this. In the last game I played last night, look at part of the death log.
You can see the huge difference when I killed FV, and that is because he hadn't died one at that point and had 10+ kills. This didn't singlehandedly win us the game, we had to do a lot more to win the game, but it was helpful as it boosted me into my next item and gave money to the assisting teammates.