You're telling me you would rather have teams sit back for 30 mins farming their respective sides with the occasional fight than 45 kills in 25 minutes? Farming games are boring as hell to watch and having every game turn into 60-90 minute high ground defenses gets exhausting. It's already been shown that long games are still possible and when they happen now they are far more interesting than when they happen every game.
every game being constant fighting from minute 0 is kind of exhausting too though....
A lot of the heroes straight up don't do "farm and fight" very well though, AM and Medusa being the biggest examples of this.This. It usually comes down to the 4 being forced into fights when they don't want to be because the other team is taking advantage of the fact that they have an afk farmer. You have one hero (maybe two) taking up the majority of the farm on your side of the map which leaves your other heroes under farmed and being forced to defend their 1 position the entire time.
The meta hasn't removed heroes from the pool, it's added more and made the heroes that you think it's removed have to change from afk farm to farm and fight which is better for everyone overall.
They seem to be a good predictor of popular supports.i dont think neogaf inhouses should be used as a metric for anything
Create a bunch of new late-game items.
Shift the meta towards early push and fighting so that nobody can buy them anyway.
You're telling me you would rather have teams sit back for 30 mins farming their respective sides with the occasional fight than 45 kills in 25 minutes? Farming games are boring as hell to watch and having every game turn into 60-90 minute high ground defenses gets exhausting. It's already been shown that long games are still possible and when they happen now they are far more interesting than when they happen every game.
I saw a team got out drafted and out played. Was kinda glad it was over in 20 mins.and what have we got in this IG vs HR game? one team taking out all the all outer towers pre 20 minutes in and keeping the enemy in their base till their inevitable loss? i
A lot of the heroes straight up don't do "farm and fight" very well though, AM and Medusa being the biggest examples of this.
Dota is left 4 dead 3
Just for fun, I went through and pulled some random AM and Medusa games from Dotabuff since those were the heroes you used in your examples.
Medusa 32 mins
AM#1 33 mins
AM#2 34 mins
These are random pub games that I found by going through DB. I just picked the first few that I saw with the heroes you mentioned. Sure this is just pubs but these games still show that you can play those heroes without needing games to go 45+ mins.
Medusa 32 mins
AM#1 33 mins
AM#2 34 mins
Just had my first game as Spectre, went 8K/8D/33A
Was laning with a WD who kept getting the last hit, and a Zeus mid who kept using ult to take kills I could have gotten without his ult. Seems like Spectre is pretty hard to get kills with, doesn't really have any nuking power
I associate deathball with 15-20 minute games. I don't think I've seen one yet in 6.84 (and Big God won in 14 minutes in 6.83 or whenever they were around so they've always been possible)
Just had my first game as Spectre, went 8K/8D/33A
Was laning with a WD who kept getting the last hit, and a Zeus mid who kept using ult to take kills I could have gotten without his ult. Seems like Spectre is pretty hard to get kills with, doesn't really have any nuking power
15, then. It was a very very short period of time, I've forgotten the exact number.15 min game? At ti4 the record beating shortest game was DK vs C9 in 14 min.
When do the challenges reset
Also...Dire Necro at ancients if left unchecked is legit.
Her attack passive only triggers when the target isn't near any friendly creeps or heroes, and that shit does hurt a ton in the midgame. Dagger isn't anything to write home about damage-wise, it's more the chase potential and mobility.
Before you have your radiance/diffusal + another item, you're just cleanup for teamfights. Farm on the opposite side of the map, see a fight break out, haunt in when injured heroes start trying to run away, and chase them with dagger and kill them with your damage buff once they're isolated.
Probably really dry AC in the buildingMerlini blinks SO MUCH
What items and order is the most standard Spectre "build"? I did phase boots -> drum -> radiance -> diffusal. Somehow doubt that is the right order
What items and order is the most standard Spectre "build"? I did phase boots -> drum -> radiance -> diffusal. Somehow doubt that is the right order
Undying first pick/ban.
http://i.imgur.com/ysjELy6.gif[IMG]
we did it you guys
we did it[/QUOTE]
Fuck that hero.
Undying first pick/ban.
we did it you guys
we did it
Builds vary; that one is fine depending on the game.
Some rush Radiance out of the gate if having a stellar early game (as in boots > relic > radiance), many do yasha or diffusal before Radiance, some get vanguard or blademail or urn or drums... it depends on how the game is shaping up and how you want to play her in the early/mid game.
That's honestly fine, Spectre can go several different directions. You can get treads instead of phase, you can get urn instead of drums, you can go manta before diffusal. Just see how the game flows and get what seems like the best option, sticking to one item/skill build no matter what usually doesn't end well.
Organisers have been pretty desperate to breathe some life into the proceedings for... forever. (well, I know this from SC2, but that goes for esports in general I suppose)Not sure about this lives system Red Bull's using.
What items and order is the most standard Spectre "build"? I did phase boots -> drum -> radiance -> diffusal. Somehow doubt that is the right order
Aha I see. Thanks for the tips
Honestly don't really understand why Radiance is an item you want on the Spectre though. I get that the aura is nice for teamfights and chasing people. But I felt like I died pretty easy during teamfights.
he's been first pick/ban in china since the new patch iirc.