The thing about VR Dota I don't understand is you gain nothing from the shift in perspective. You're already in a 3rd person overhead viewing position with increased awareness of your surroundings and all the info easilly accessible. If you do something like what's on that .gif and create a stadium inside your monitor (VR set) you gain blank space with some gimmicky models that shift your attention away from what's important.
When I go to a stadium to watch any sport or go to a music concert, the physical space itself is a way of living that experience. This won't be able to replace the experience of physically being there, only the experience of seeing it in a monitor, and by doing it like this it is taking away from the baseline it is trying to improve instead of adding something new.
I can understand VR as a substitute of 1st person experiences, like driving a car, where you wear the skin of that character, even though I don't really think it will survive in the long term. In Dota and other similar games? Sorry but there's nothing to gain with VR, at least with these kind of implementations.