Completed my first playthrough, on nightmare, and I thought I'd share my non-spoiler thoughts on the game. Bland and mediocre would be the words I would use to reflect on the game.
Combat & Encounters: An exercise in frustration and an exercise in patience. Frustration, since the mid-battle spawns can frequently seem unfair on nightmare. More often than not, all carefully laid tactical plans go awry due to spawns of rogues and mages, which can cause wipes because of the longish cooldowns on crowd-control spells. It's also an exercise in patience, since wiping constantly is the only way to know the number and composition of the waves. After this, most fights became exercises in tedium where I completely stopped dps on the mobs while my cooldowns were refreshing, since I didn't want to trigger the next wave unprepared.
Was as pleasurable as a root canal, truth be told. The number of spawns in a battle seem at odds with the high amount of downtime for any class. The combat system would have been much better if the game was balanced around shorter cooldowns on abilities ( so that I'm just not whittling away the health of mobs with autoattacks ) and fights with no respawns, but consisting of enemies that are significant threats on their own. The fodder enemies seem a misguided attempt to artificially pad up the length of the game.
Side quests: They were about as appealing as grinding away in an mmorpg. Every single side quest has some combat component to it. Hoping to smooth-talk your way out of battles ? You're out of luck most of the time, since choosing pacifist options still leads to unavoidable fights. At this point, I'd go on record and say WoW has more involving quests, and that's a decidedly low benchmark. Companion sidequests had a bit more effort put into them; Aveline's, in particular, was a funny concept marred by having to murder 50+ mobs for the shallowest of excuses.
Story: A narrated story with time skips - an interesting concept, but one that Bioware has been unable to execute well. Seeing as the entire game is Varric's retelling of Hawke's story, it makes no sense why the game was designed the way it was. If I were a narrator, I would not go into detail on how Hawke scrounged up 50g, or how Hawke undertook tons of meaningless sidequests. These are the things I would summarize. Inexplicably, Varric goes into great detail how Hawke grinded the sidequests away, while summarizing the events that happened after the grind was done. ' Show, don't tell' applies to Varric's narration for the potentially interesting story bits.
Bioware should have designed the side quests and story for the entire game based on what a narrator would focus on. Grind-heavy quests with little to no emotional stakes make poor choices for a narrator to talk about. Bioware could have done so much more if the side quests had political/social/emotional context to it, which would make sense as to why Varric is narrating those quests, and also why we are then playing those quests. As it stands, Bioware designed the sidequest stories as if they were a part of a typical story, and not a narrated one.
The main story that's in the game is spread too thin, and lacks any hook for Hawke for the most part. One of my wishes for DA2 was an atypical (non-epic) and interesting story. Bioware certainly made an atypical story, but forgot to make it interesting. And also, Bioware, it's hardly a personal story either. A personal story could have been one where Hawke wrests political control through juggling with the various factions around Kirkwall in an intelligent manner. Instead, the story seems to exist as an excuse to see more enemies hilariously exploding into their constituent parts from a single arrow.
Writing: Uneven at best, and that's putting it mildly. Companions frequently spout awkward dialog, which seems to be written for more contemporary times, and not the medieval time period that DA2 is set in. The writing is also illogical a lot of times, due to how it disregards events from the previous game, and from previous acts as well. There is a lot of corny melodrama which wouldn't seem out of place in a poorly-written and poorly-translated JRPG. Don't even get me started on the romance writing.
Conversation wheel: What is the point to this ? Minimize reading ? But then a lot of the background information for the companions and the events around the world are tucked away in the codex, which involves reading. Is the wheel meant to make the dialog flow naturally then ? It fails at this as well, since most responses seem to last a sentence or two at most. Alpha Protocol showed how a conversation wheel works, by having full-blown multi-sentence responses that capture the back-and-forth feeling of a conversation. Over here, it feels like I'm digging for information with mildly-different responses that lead to the same conclusion despite the choice I pick. The illusion of choice rears its ugly head again, and it's compounded by the fact that there are 3 choices to pick at most !
Companions: Varric and Aveline stood out. Varric, for his whole unreliable narrator thing, where he always seems to have the perfect quip for every situation, and Aveline, for being the most believable companion, with her awkward nature being captured well by the writing. Anders, and Merrill, though, were stupid nutjobs lacking common sense. A special mention has to be made for Fenris, with his ridiculous looking appearance and angst-driven 'I'm a tortured soul' personality; a likely candidate for a square enix protagonist ?
Overall, I preferred the companions from Origins, though Varric and Aveline deserve to be a part of a better game than this one.
Conclusion Somehow, Bioware has injected the worst parts of Mass Effect 1 (repetitive side quests) and Mass Effect 2 (a largely absent main story, repetitive combat encounters, and illogical writing/retcons) into a franchise that didn't need it. A real pity, since I thought DA:O was Bioware's best effort since BG2. For any experienced CRPG gamer on the fence about purchasing the game, I'd suggest waiting to nab it at bargain prices or waiting for the ultimate edition. Besides, if DA2 is any indication, there are two years before the next one, and a price drop is bound to happen before then.