gdt5016 said:
For whatever reason, I liked the non auto attack in the demo (I guess I feel more "in the fight" instead of hovering around issuing orders). And I'll be playing the game like that for sure.
But still, no reason to remove an option.
I think more people would be open to the non-auto attack mode if it provided more option to mix up your attacks. Typically in action games or arpgs you're given something like a light/strong attack mechanic or the ability to integrate your skills into your basic attack combo or string them together in some fashion.
Everything I've seen of the combat in this game seems to be that you just have a 4-5 hit combo for your basic attack and that's it. Skills just cancel you out of your combo and aren't strung together in any meaningful way. I'm assuming they did it though because they wanted to get rid of the accuracy and evasion stats and allow for live action dodging because I see no other benefit to that system with the way they have it set up.
Edit: I say this but now that I think about it, can enemies dodge your attacks and can you dodge anything other than large object (i.e. boulders) like arrows? I don't recall those things happening in the demo.
Snuggler said:
So, after all the controversy and stuff about this game, who is still planning on buying it day one?
After I found out it wasn't a direct continuation of the story in Origins, my interest for getting it day 1 dropped significantly. I play a lot of RPGs so I've got plenty to play atm and knowing that Bioware will release a GOTY/Ultimate edition for the same price w/ all the DLC probably by the end of the year, I don't see much rush in getting the game.
I'm still interested in the world and characters but everything else about the game isn't really telling me this is a "must have now" game.
Speculator said:
Another response from the gameplay engineer on the official forums.
Already been mentioned. It's not in the game as of now and will likely come as a patch. Whether its day 0/1 or later down the road is unknown.