The Good:
This game is a bit of a grower. I was really down on it for like the first 3 hours and then, suddenly, something clicked for me. I like it. It's quirky in many ways, and certainly not as polished as Mass Effect 2, but it feels good. The loot bug, the gear upgrade bug, has bitten and bitten hard on me now.
There's tons of sidequests, and I've just been ploughing through them and discovering new ones at a fairly constant rate now, not even touching the main story missions at all. I like having an indicator of what party members think of you, and quests have had fairly satisfying outcomes as far as morality goes.
The skill trees offer a pretty large degree of choice for all characters in terms of skills. It's not as massive as some RPGs out there, but it's definitely not simplified to the level of Mass Effect. There's a lot of breadth to all the character development, even those who are set in stone down certain class paths. The skill trees look really cool and everything is really clear.
It has that great 'one more quest' feel, and I love that. Combat can be really exciting in the right situations, but there's caveats to that - see the next section.
I think it's a game you could easily 'get lost' in and suddenly realize you've lost a ton of time to, which is nice. Graphics-wise I think the game looks a ton better in motion than it does in stills, and it has some nice environments and such. It feels like it utilizes the Dragon Age universe pretty well.
The Bad:
Don't like the complete inability to change armor for teammates. Like Mass Effect 2, I understand why for aesthetic reasons you'd do this (also the way the story is structured lends itself to it) but it's still quite basic. The ability to equip some basic editing factors like rings and belts and necklaces on your party makes up for that a little, mind.
The combat doesn't feel particularly exciting. Sometimes there's a lot going on and it can certainly be a challenge on higher difficulties, and you'll be frantically pausing the combat to issue orders and switch character and stuff even on the console version, but other times you'll find yourself hammering on a button watching your character flail on an enemy with tons of health for literally a minute and it just isn't very exciting. Sometimes the combat is exhilirating but when it's poor my god it is a total bore.
Of course, everything is based on dice rolls still under the hood but I just don't find it very interesting to look at a dude swinging a sword with no real visible consequences to it. The sword slides through the enemy and ehhhhh. I've found I prefer to switch to one of my mages and unless I'm needed stand back and sling spells. It looks cool and is far more satisfying for me. I know that's just a fact about games like this, but I look forward to the day when someone can make dice-roll based combat look actually... interesting to watch as well as play.
The Ugly:
Moon bases from Mass Effect are back! Specifically, what I mean is recurring 'dungeons' for sidequests. I've seen the same dungeon three or four times now and played through it several times on several quests. Often they're located in a different place but the internal layout is the same - even loot appears in similar places.
They try to remedy this by making you travel through the dungeon in different ways - arriving from different doors with your objectives in different directions, and they also close off certain paths to you. It just seems dumb, though - it is clearly the same dungeon to anyone not totally stupid... and the second part, well - if you're going to block off doors at least make them look like walls and not doors filled with fucking cement or concrete or something.
Similar rooms are used for bosses and big battles each time with minor changes - it all feels a bit rushed and a bit Mass Effect 1. Boo hiss and all that.
That said, I'd still recommend this game right now based off my experience. If you're into RPGs and loot and Bioware's fairly unique style of story-driven game, this is more of what you'd want than a disappointment, I think. Just give it some time to grow.