Confidence Man
Member
Maybe this decision was made to retain a shred of the tactical combat that distinguished Origins, but if thats the case, the attempt is meager and insufficient. You have no zoomed out isometric view, and the waves and waves of filler enemies that pad out encounters make strategy futile. Yes, you can pause and issue commands, but this maneuvering is pointless when you never know how many more bad guys will jump from the rooftops, rise from the ground, or simply materialize out of nowhere. Even with more foes, the fights are considerably easier (unless you really crank up the difficulty), so planning is a waste of time. You can win most fights without worrying about strategy, so why invest unnecessary time and effort in the tactical approach? This conundrum creates a combat system that does not convey the thrill of controlling an unstoppable hero, but also doesnt accommodate the strategy that is supposed to serve as an alternative.
But, but... Bioware said combat was just as tactical.
I'm honestly surprised to see 8-ish scores. The negatives must be pretty significant to overcome the deliberate mainstream targeting with it's snazzy looking moves, a dialogue wheel, and romances.