The posts BioWare made on upcoming patches and features are very promising. I'd bet some more Skyhold customization options were filed under "not for release but patched in later."
In general I think they did a good job outlining their strategy going forward (as well as explaining banters and the banter bug) and I'm also happy for the PCGaffers that didn't like the controls or UI that they seem committed to improving them.
Really I think the issue is simply the lack of sidequests with the cinematic cutscene view. There's tons of side story content, but it's mostly told through codexes, letters, etc., which is a little jarring (though understandable) considering how the companion and main stories are told. The dungeons are all worth one's time, for example, both for loot and story.
I think unfortunately a place like the Hissing Wastes stands out because of how...empty it is. The dwarven tombs are nice but the premise for being there was that the Venatori are there and you don't know why. Well, I've completed the zone and I still don't know why. Likely that's because I got bored of reading codex entries to explain the zone's story, which is sort of my fault...but at some point I think BW needed to do more to engage the player.
I thought that if they were going to do any connection between the SP and MP the war table would be a cool place to do it. It could be cool if they did something like if you selected a war table mission you could either wait for the specified time (like it is now) or you could decide to go into a multiplayer matchmaking for that mission right from the war table. Then you could go through the MP game earning XP, gold and items for your MP characters but they could also tie SP rewards to your performance (influence, gold, power, items).Let's us take part in the war table side quests. Like the wardens find out Darkspawn attacking town, Templars hunting abominations or the Kirkwall war table plot line
I thought that if they were going to do any connection between the SP and MP the war table would be a cool place to do it. It could be cool if they did something like if you selected a war table mission you could either wait for the specified time (like it is now) or you could decide to go into a multiplayer matchmaking for that mission right from the war table. Then you could go through the MP game earning XP, gold and items for your MP characters but they could also tie SP rewards to your performance (influence, gold, power, items).
At what point was there an option to get the Mages to join the Inquisition? I'm 60 hours in and have been pretty thorough with my exploration. Is it possible to have both the Mages and Templars join?
You can't recruit the mages if you got the Templars. To get the mages,At what point was there an option to get the Mages to join the Inquisition? I'm 60 hours in and have been pretty thorough with my exploration. Is it possible to have both the Mages and Templars join?
At what point was there an option to get the Mages to join the Inquisition? I'm 60 hours in and have been pretty thorough with my exploration. Is it possible to have both the Mages and Templars join?
You can't recruit the mages if you got the Templars. To get the mages,These must be done before the Templar quest.you needed to go to Val Rouex (sp?), meet Fiona, then go to Redcliff and do the quest there.
So, you can't do both quests? I thought they would have converged at some point and allow you a final decision between the two.
It's exposition, fight some baddies, read conclusion. To me that feels like a major regression.
If I were to hazard a guess, I think whether DA:I's sidequests click with you or not is whether you enjoy lore; disjoint pieces of text that cumulatively build up a world. I don't really, so for me most of the missions are kind of hohum with no satisfying flow and subsequently feel meaningless. I don't even read most of them frankly. If you do like disjoint exposition I guess there's meaning to be derived from the individual missions.
I'm replaying the game as a Knight Enchanter now (Nightmare). Any tips for Cole and Iron Bull to stop being potion waster machines?
Is there any way to re-customize your appearance once you've started?
I really like my character, the only problem is I made his face too thin for the beard, so it doesn't actually connect to his cheeks. Makes him look like he is wearing a stupid disguise.
I have no idea how to recreate the guy, so I may just roll with it anyway if nothing can be done, but its annoying
Nope, its annoying but you can't change your character's appearance at all after the start.
That's really annoying (the beard not touching the cheeks issue) because it's always been a problem in every DA game. After doing a steller job on most of the character creator they still used a what, 5 year old method of customising hair/beards? Just why?Is there any way to re-customize your appearance once you've started?
I really like my character, the only problem is I made his face too thin for the beard, so it doesn't actually connect to his cheeks. Makes him look like he is wearing a stupid disguise.
I have no idea how to recreate the guy, so I may just roll with it anyway if nothing can be done, but its annoying
any patch notes yet?
Conal Pierse Posted Today, 01:13 PM
BioWare Employees
The patch is coming in about an hour
Nope, its annoying but you can't change your character's appearance at all after the start.
According to someone at Bioware who posted in their forums, it's coming about an hour from now (so a bit after 2 PM EST)
http://forum.bioware.com/topic/532511-dragon-age-inquisition-patch-2/
Just completed a mid-game story quest where some NPC chump got a ton of screen time and a full character arc. As it ended, I checked a wiki to see that if I had made the right choice in the Keep, it would have been a character from Dragon Age 1 instead of some no name doofus I couldn't care less about.
I am truly playing the darkest timeline.
Time to delete my 40 hour save and start over.
The default world state is so depressing.
Even if you haven't played the first two games, it's worth going through the keep just so that all the characters survived and all the sidequests were completed.
I too, ended up with Stroud.
When i read here that could have beenAlistair i might have to de-throne him
We have a patch for PC coming out today to address some of the issues players have been having. Here’s a list of the upcoming changes:
Release date: December 9, 2014
Singleplayer
Fixed case where game would incorrectly think the player has more than one race/class/gender
Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings.
Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.
Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.
Fixed case where followers could float above the ground after extended periods of play
[PC] Fixed some hitching in conversations.
[PC] Pressing the interact key (default “F” will take everything from containers.
[PC] Hair should be less shiny on lower quality settings.
[PC] Improved push-to-talk functionality when using keyboard and mouse
[PC] Added ability to rotate character models with the mouse in UI’s that show character models
[PC] Added an option to enable / disable tactical camera on mouse wheel scroll out.
[PC] Hiding the HUD on the PC will now hide all UI elements
[PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar
[PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable
[PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks
[PC] fixed case where extra mouse-up events were triggering in UIs
[PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button
[PC] Fixed loading Icon not animating while Mantle creates shaders during load screens.
[PC] Fixed mouse cursor flashing while targeting AOEs
[PC] Fixed situation that could result in a hang on the start menu.
[PC] Fixed situation where war table could become non-interactive until users right clicked on it.
[PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly
[PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera
[PC] Made some changes that should improve Mantle performance
[PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused
[PS3] Increased number of save slots to 30
[PS4] Improved conversation performance during fast install
[PS4] Increased number of save slots to 50
[360] Fixed case where movies sometimes decoded incorrectly
[360] Fixed Crash when selecting storage device when select storage device warning is present
[360] Fixed the online connection error being displayed twice when attempting to login to Origin with no Xbox live connection.
Assorted stability improvements
Fixed crash that could occur after some conversations
Certain boss creatures are now immune to Disruption Field
Creatures in rag doll will now pause when the game is paused
Fix to Spirit Blade so it longer triggers combos
Fixed a couple focus abilities to be weapon agnostic
Fixed a few DA Keep world state import reactivity checks.
Fixed a few situations that could result in there being no conversation selection indicator during conversations
Fixed an issue caused by changing characters at the same as targeting an AOE ability
Fixed Audio cutting out when using AOE abilities while radial menu is open.
Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key.
Fixed camera shaking when making small camera adjustments during character creation
Fixed case where blizzard would pause the game when it turns off
Fixed case where controller rumble would get permanently disabled
Fixed case where Imshael could end up in a location where players could not fight him.
Fixed case where interaction text would not update in tactical camera
Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits
Fixed case where users could get stuck loading a save in a certain dragon combat area
Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers”
Fixed Crippling Blows to have a 15% damage bonus instead of .15%
Fixed Cullen’s hair having some strange shadows during cinematics
Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
Fixed exploit that would allow users to take no damage.
Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.
Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers
Fixed issue which could cause potion counts to be reset due to party member changes.
Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu.
Fixed issue which could result in the Radial menu not staying open
Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.
Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.
Fixed situation where followers could get stuck while pathfinding to the player.
Fixed some of the collectible books being non-interactive in Skyhold
Fixed slot types on several crafted items
Fixed some item names getting cut off in stores
Fixed weapon type on several crafted weapon parts.
Ground rings scale on Dragons in Tactical Camera
Radar will be shown during radar tutorial, even if the UI is set to be hidden
Radar will show way points immediately after coming out of UIs, no longer requires player to move first.
Target lock is cleared when entering tactical mode.
Unified sort order for stat listings during item modification
Multiplayer
Fixed issue which could result in negative XP being granted in some multiplayer matches
Fixed crash that could occur while switching characters in some multiplayer menus
Cursed chests in multiplayer no longer look different from un-cursed ones
Fixed some missing information on end of match screens when servers are slow in Multiplayer.
Fixed Players losing their ability to target when dying while recovering object in multiplayer
Fixed situation where host migration after end of match would fail to show end of match details for the remaining players
Fixed issue with players being interrupted while interacting with objects in Multiplayer
Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state
Improved appearance of ledge drop-downs in multiplayer.
Fixed case which could cause keys to not drop in Multiplayer
Fixed case in Multiplayer where players could attempt to use abilities while dead.
This entry was posted in BioWare on December 9, 2014 by Conal Pierse.
The default world state is so depressing.
Even if you haven't played the first two games, it's worth going through the keep just so that all the characters survived and all the sidequests were completed.
Patch is up (275 MB). Patch notes are available:
http://blog.bioware.com/2014/12/09/dragon-age-inquisition-patch-2-notes/
As expected, nothing major for tactical camera. Worthless patch
As expected, nothing major for tactical camera. Worthless patch
The default world state is so depressing.
Even if you haven't played the first two games, it's worth going through the keep just so that all the characters survived and all the sidequests were completed.
Praise the motherfucking maker! Time for me to dive back in and finish this bad boy.Looks like gender bug and voice changing bug are gone, those were the two biggies.