A Serious Man
Member
anyone?
You're at the end.
anyone?
You're at the end.
What is the best way to level up? I feel like I have been level 4 for like 5 hours of real time. Should I focus more on the main story missions, and less side quests? Also when do you start getting decent armor/weapons. My party is still using salvation army items.
Are there any differences besides slight stat differences between using a party member versus a created character? As in will a level 10 created mage function almost similarly to a level 10 Vivienne? Besides the slight stat differences.
The merchant in hissing wastes creeps me out
Wastes spoiler
is it the dog is it a ghost
What is the best way to level up? I feel like I have been level 4 for like 5 hours of real time. Should I focus more on the main story missions, and less side quests? Also when do you start getting decent armor/weapons. My party is still using salvation army items.
How many big main story missions are there in the game? No spoilers, but I've been sort of unlocking and doing most areas post Skyhold while avoiding any main story related ones just cause it seems like most people are saying there are only about 3 more big story missions? Is that for real?
Just seems kind of crazy since I recall with Origins, it was the opposite with the main story stuff. I figured the game was ending rapidly once you cured Arl Eamon but there was stilla good amount of main story stuff leading up to the Landsmeet and even after. Whereas with Inquisition, it seems like most people are saying the game ends sort of abruptly.
How many big main story missions are there in the game? No spoilers, but I've been sort of unlocking and doing most areas post Skyhold while avoiding any main story related ones just cause it seems like most people are saying there are only about 3 more big story missions? Is that for real?
Just seems kind of crazy since I recall with Origins, it was the opposite with the main story stuff. I figured the game was ending rapidly once you cured Arl Eamon but there was stilla good amount of main story stuff leading up to the Landsmeet and even after. Whereas with Inquisition, it seems like most people are saying the game ends sort of abruptly.
No real spoilers, but I'm tagging it just in case:There are about 4 or 5 story missions after you get Skyhold with the last couple being really short.
So once I do the couple big story missions involvingthere are only a couple more after that?meeting up with Celene and the one with Hawke
Damn, BioWare needed to spend less time dumping in fetch quests and more time on the actual story if that's the case.
So once I do the couple big story missions involvingthere are only a couple more after that?meeting up with Celene and the one with Hawke
Damn, BioWare needed to spend less time dumping in fetch quests and more time on the actual story if that's the case.
The AIs all want to die and the player character presumably does not.
Both of the missions you can do are really, really long, though, with a bunch of different outcomes.
I actually don't mind the length of main story the game encourages you to explore other areas it about right length
How many big main story missions are there in the game? No spoilers, but I've been sort of unlocking and doing most areas post Skyhold while avoiding any main story related ones just cause it seems like most people are saying there are only about 3 more big story missions? Is that for real?
Just seems kind of crazy since I recall with Origins, it was the opposite with the main story stuff. I figured the game was ending rapidly once you cured Arl Eamon but there was stilla good amount of main story stuff leading up to the Landsmeet and even after. Whereas with Inquisition, it seems like most people are saying the game ends sort of abruptly.
I justHow far into the game am I?went into the alternative future and had the mages join the inquisition.
She's an interesting romance so far, I just began her romance the other day. Can't wait to see where it goes.Fuck, I wanted to dive into Sera's bush. Blackwall is boring as a cardbox.
I am afraid to finish. Ive started a second character to avoid finishing first one. I've got some vacation days in two weeks so I will do it then and savior the experience. Luckily, I haven't spoiled anything for myself yet.at work want to be home playing. i don't know what i'm going to do once i finish this game. I'll move on to GTAV on PS4 probably, but it won't be the same.
Reminds me of when I finished Skyrim and Dragon's Dogma. Those games left huge voids in my life once completed.
Flanking.Is backstab called something else in DA:I?
I have a question. Are there any differences in these two situations besides the slight stat differences?
1.) Gaffer playing as a created character, level 10 mage.
2.) Gaffer playing as Vivienne, level 10 mage.
Basically what I want to know, is playing as my other party members a good representation of the classes? Or will a created character kick more ass somehow than simply playing as one of the other party members? Different damage modifiers or whatever. The reason it came up is because my friend says there is a "monstrous" difference when playing as a created character versus trying out another class as one of your other party members (Cassandra, Iron Bull, etc). Which is right? Anyone understanding me?
Flanking.
I have a question. Are there any differences in these two situations besides the slight stat differences?
1.) Gaffer playing as a created character, level 10 mage.
2.) Gaffer playing as Vivienne, level 10 mage.
Basically what I want to know, is playing as my other party members a good representation of the classes? Or will a created character kick more ass somehow than simply playing as one of the other party members? Different damage modifiers or whatever. The reason it came up is because my friend says there is a "monstrous" difference when playing as a created character versus trying out another class as one of your other party members (Cassandra, Iron Bull, etc). Which is right? Anyone understanding me?
That's good to hear at least.
I kind of just wish that even the more optional areas had more story hooks in them. I feel like its kind of a design flaw that they have some areas you can totally miss. At least they should give you a stronger reason to want to explore those areas, even if they're not necessary for the main story. So many areas of the game just feel so devoid of any narrative focus. Or the most you get is "Go kill X amount of Ventori / Red Templars / Generic mercenary group."
The game is just sorely lacking some more fleshed out sidequests. Cut out about 25-50% of the collectable/fetch quests and take some of the War Table missions and put them in the game as fleshed out side quests and that would make a better experience, I think.
That's good to hear at least.
I kind of just wish that even the more optional areas had more story hooks in them. I feel like its kind of a design flaw that they have some areas you can totally miss. At least they should give you a stronger reason to want to explore those areas, even if they're not necessary for the main story. So many areas of the game just feel so devoid of any narrative focus. Or the most you get is "Go kill X amount of Ventori / Red Templars / Generic mercenary group."
The game is just sorely lacking some more fleshed out sidequests. Cut out about 25-50% of the collectable/fetch quests and take some of the War Table missions and put them in the game as fleshed out side quests and that would make a better experience, I think.
I think Bioware generally does a better job in DA:I of relating most of the side content into the main events of the game compared to DA:O where Dwarven, Dalish, and Mage/Templar politics had almost nothing to do with either The Blight or Loghain's betrayal.
Question: I feel like i am nearing the end. I kinda want to replay the story on a new character, but there is still lots of sidequests to do.Morrigan just showed me her Eluvian
Should i just finish the story and start over and THEN clean up shop or does finishing the main storyline drop me back into the world before the point of no return?
If the game ends when the story ends, i rather do all sidequests now, but if it lets me finish up i'll just do the main storyline again on a new character.
Question: I feel like i am nearing the end. I kinda want to replay the story on a new character, but there is still lots of sidequests to do.Morrigan just showed me her Eluvian
Should i just finish the story and start over and THEN clean up shop or does finishing the main storyline drop me back into the world before the point of no return?
If the game ends when the story ends, i rather do all sidequests now, but if it lets me finish up i'll just do the main storyline again on a new character.
So, has there been any talk about DLC for the game? I know there was some minor controversy about no on-disc DLC meaning no new party members, but I'm more interested in new story content in general, and I'm genuinely surprised there's no season pass for this game.
Mike said there are plans but it won't be soon since the team is exhausted.
So the first patch is supposedly coming out today (at least for PC - edit: and I guess all platforms besides XBoxOne) - does anyone know around what time? And how do Origin patches usually get applied - do you just login as normal and it's applied automatically (without notification), or do you have to initiate it somewhere?
I think they had issues from overwhelming and creating a game wayyy to long. Just look how many people stay in hinderlands for hours and hours. I agree some the war table should link into actual gameplay in side areas but I think they worried about making game to long and causing players be burned out before finishing.
I think Bioware generally does a better job in DA:I of relating most of the side content into the main events of the game compared to DA:O where Dwarven, Dalish, and Mage/Templar politics had almost nothing to do with either The Blight or Loghain's betrayal.
Yes, you get bits and pieces from notes and so forth that you can piece together but no side stories or sidequests like you had in Origins with the Orzammar politics or Branka and the Deep Roads, the whole Werewolf curse, or Redcliffe and the Urn of Sacred Ashes. Even if those questlines in Origins weren't always directly related to the Blight and Logahin, you were directed to those areas because you were trying to recruit those factions.
Having freedom and some collectable quests is fine but I wish each area had at least one big signature questline tied to it, like Origins did.
Skyrim gets shat on a lot here, but what I thought made it much more rewarding than some of the previous Elder Scrolls and probably the best one yet was that most of the sidequests had story arcs. Exposition, tension, climax, twist, resolution. DA:I doesn't really have that outside of the main story missions, so 90% of the game. It's exposition, fight some baddies, read conclusion. To me that feels like a major regression.I would say most of the areas that open up after Skyhold have core stories that directly relate to the main game. The Venatori actions in those areas provide additional context, background, and lore related togoals. Exalted Plains is a little different because it really doesn't have anything to do with the main plot but it does provide additional context to the Wicked Hearts quest. Storm Coast is the big miss for me- it's a pretty area but there really is almost nothing there in terms of story or lore.Corypheus'
Some (though not all) of the companion sidequests have some pretty interesting revelations as well.
I think Bioware generally does a better job in DA:I of relating most of the side content into the main events of the game compared to DA:O where Dwarven, Dalish, and Mage/Templar politics had almost nothing to do with either The Blight or Loghain's betrayal.