Wow, quite positive reception.
Metacritic is around 88 in PC and PS4. XBOX a bit less.
Anyway, seems the main
critics are:
*Initial pacing issues. And there seems to be several boring/irrelevant Fedex quests all along.
*Bugs, collision issues and janky animations. - Fully expected those. Heads were tilting oddly even during the intro stream. And let's not talk about the way characters and mounts run. Also, Dawg talked about a cursor issue on the choices wheel menu.
*CPU limited. Seems a decent one is needed to get 60 fps.
*Tactical camera has problem on enclosed spaces.
*Too many and too similar rifts.
*Bosses fights in "unimaginative" ways. But at least Dragon battles are meatier.
*Enemies gets close too fast, so fights become a bit chaotic fast. Similar than in DA2, but at least there are now skills to instantly move around.
*Too much pyrotechnic effects in combat. - We all called that one.
*Normal difficulty is too easy - pretty obvious from streams. Nightmare all the way.
*
Timers on some quests. MMh..might not be bad, depending on how was implemented.
*Some dialogues are still full of cheese, Bioware style.
*Best choice options are always obvious. -Not good at all.
*Only "bad" people truly antagonize you.
No shades of gray. -Quite disappointing if true.
*No major city areas like Skyhold. -This surprised me, as I expected Val Royeaux, at least, would be quite detailed. On the other hand, the marketing would have focused on it if that had been the case. So I guess the signs where there all along.
The jury is still out there regarding the Ending, and if decisions have lasting consequences.
Disappointed no one talked about
Friendly fire. Would like to know if it improves the combat or instead become annoying later one.
The good thing is that the rest seems to be quite stellar. I'm still hoping the characters and events are not as black-or-white as suggested. Because that would be a major turn off for me.