Maleficence
Member
Playing this on PC atm, main character is a mage, been playing for ages and still got to finish Orzamarr and Denerim. Crazy addictive game, absolutely excellent as well.
You probably choose something different or continue to talk about other matters before selecting "I'm not here to impress you." I got +6 too.iam220 said:Hey wtf .. I went through the exact same dialogue with him just yesterday and only got a +1.
Son of Godzilla said:Don't understand the complaints at all. Was awesome. People were complaining about not knowing where to go? What? It's insanely straight forward...
Dizzy-4U said:Hey guys, does the PC version really looks like this? (kinda NSFW and spoiler-ish). I need to build a new PC pronto. My notebook can't handle that stuff =(
Some Guy said:Indeed, its quite clear that Shale was intended to be part of the game.
And although i quite enjoy having him around, i think its a bit silly they make people believe that their getting something for free.
Same goes for the wardens keep thing, if they had time to make that and bring it out at the same date as the game. Why then dint they just released it with the game, instead of making us pay for or "giving" it for free?
Rob Bartel said:I can speak to this a little. Shale was originally designed to be part of the main game that the player would stumble across in Redcliffe. A lot of the banter and interjection lines were written with that in mind and a number of NPCs went as far as having those lines recorded.
Shale posed some serious issues, however, and the project was on a very tight timeline. The existing golem models were too large to fit through doorways, for instance, and posed some problems when party-controlled in combat. The large size was also extremely difficult for our cutscene designers to work around and pretty much every cutscene in the game would be affected. Meanwhile, the golem models also didn't have the full range of animations that a party member requires and their facial structure was poorly-suited to lip-synching. Between that and a variety of other issues (a complex custom inventory proposal, no clear design for custom abilities, etc), the team made the correct decision to cut Shale from the core game.
I was brought onto the Dragon Age PRC team after that decision was made (previously, I had been heading up the NWN PRC team and working on another unannounced project that had recently been canceled). Shale was recommended as a piece of content that could potentially be salvaged for use as PRC. Looking at the scope of the problems surrounding Shale, I actually made the recommendation that we not proceed. In the end, Shale's humor and story and inherent value won the day and we decided to gamble everything and go ahead.
Emergency meetings were held and the artists and animators burned a ridiculous amount of midnight oil (after just coming off crunch time to finish their work on the main game) to shrink Shale down to Qunari size, sink the head so that its eye level matched that of a human, apply the Dwarven overlay animations to account for a slightly stockier body, and merge the Qunari and golem animation rigs. Programming went the extra mile to provide the animators with a means of excluding some of the more emotive or "human" animations that just didn't look right for Shale (no on likes a bum-scratching golem). The cutscene designers still had to make a pass through every cutscene in the game but these changes brought the required fixes down to a manageable level.
Meanwhile, Design simplified the inventory GUI plans down to leverage the existing interface already being used by Dog. Shale's talent tree was designed and redesigned multiple times to minimize the impact on core scripts, which were already under a tight lockdown. The VFX for Shale's crystals piggybacked on an unexpected node inheritance bug that we decided to approach as a feature (if you want to see the bug/feature in action, try casting Flame Weapon on Dog /images/forum/emoticons/angel.png). Shale's dialog (which fortunately hadn't been recorded yet) was rewritten to account for his removal from Redcliffe and the changes to his character art and inventory systems. The level artists went to town creating Honnleath, the Cellars, and Cadash Thaig.
The vast majority of this took place after the PC version had entered a tight lockdown and the core DA:O team had moved onto the console versions or over to Mass Effect 2. It wouldn't have been possible without the additional manpower made available as a result of our very difficult decision to cancel the project I had formerly been on. Even with that additional manpower, there's no way that content would have made it fully onto the disc rather than via download (some aspects did make it onto the disc but most of those were the elements that had already been created as part of Shale's initial design). In the end, it was an extremely high risk gamble and, right until the very end, emerging problems and unexpected issues threatened to derail the Shale project entirely. Fortunately, it all worked out (by the skin of our teeth!) and we were able to have Shale available for download at the time of launch.
Knowing that Shale had previously been announced as being a part of the main game and knowing that there was the potential for a community backlash if we asked all of you to pay cold hard cash for it at launch, the decision was made to include the redemption code in all new copies of the game. In essence, we're choosing to provide Shale as a "lost leader" and a demonstration in good faith of what's to come with future PRC. A lot of blood, sweat, and tears went into making Shale happen - the fact that the content blends so seamlessly with the rest of the game and looks so effortless is a sign that we did our job right.
Link?Fredescu said:Dev Response
http://social.bioware.com/forum/1/topic/9/index/226103/3Basileus777 said:Link?
dionysus said:Need help:
How do I find the entrance to the carta to confront the mafia boss? Talking to the NPCs I am apparently just supposed to wait for something to happen in Dust town, but nothing is freaking happening.
You'll really like the HD texture mod. I just started running it, and it's a nice improvement.Dizzy-4U said:Hey guys, does the PC version really looks like this? (kinda NSFW and spoiler-ish). I need to build a new PC pronto. My notebook can't handle that stuff =(
Where?K.Jack said:You'll really like the HD texture mod. I just started running it, and it's a nice improvement.
http://www.dragonagenexus.com/U K Narayan said:Where?
If I was a fan of Dragon Age: Origins, I'd be keeping my eyes on the Dragon Age website tomorrow. Just saying. - Evil Chris
RPGCrazied said:I have yet to get that one, one hour sounds pretty short.. I know its 7$, but dunno.
Wish we could get something like shivering isles, but I doubt it. I have lvl20 templar/reaver, and a 14 assassin/duelist
I wish it was DLCrandomlyrossy said:
Right here, to be exact.U K Narayan said:Where?
I've played a few bioware games in the past, what does this most resemble?
Kotordemosthenes said:I've played a few bioware games in the past, what does this most resemble?
I went full creation on my main the first time around, just because. The heal over time in the heal line is good too, and not replicated in the Spirit Healer line.NewLib said:With Creation, Heal is good but the rest of the line is basically "Just get Spirit Healer stuff instead". I like the Buff Line especially Haste. I have never used Glyph of Neutralization, how effective is it?
Do you mean Regeneration? Rejuv is the stamina/mana regen spell.Fragamemnon said:I thought that Rejuvenation was actually a really darn good spell. It's an efficient heal over time, perfect for keeping tanks alive.
Fredescu said:Do you mean Regeneration? Rejuv is the stamina/mana regen spell.
So this is pretty good? Is everyone using this?K.Jack said:You'll really like the HD texture mod. I just started running it, and it's a nice improvement.
JayDubya said:Woah. Just encountered the hardest thing in the game so far, and the thing with the most badguys on screen (console anyway).Right after killing Howe and rescuing the Queen...
Not sure how to tackle that many guards simultaneously - the arrows they rain down slaughter Oghren, Wynne, and Lei; Shield Cover and shittons of defense, armor, and hitpoints still only go so far.
I guess I'm just supposed to lose. :lol Too stubborn not to keep trying, though.
TheHeretic said:Retreat into the hallways to avoid the archers.
Go with the FORCE. Chugging down potion after potion also helps.JayDubya said:Oh yeah, the ol' exploit the enemy pathfinding trick. Really, I think if I weren't on Nightmare this would be a non-issue.
Also,.losing here doesn't seem to be a bad thing; I'd bet you get more xp from failing and then escaping from prison
Dizzy-4U said:Hey guys, does the PC version really looks like this? (kinda NSFW and spoiler-ish). I need to build a new PC pronto. My notebook can't handle that stuff =(
Fredescu said:Saw this on the official forums and thought it was interesting enough to repost here. A bit of a technical history of Shale.
The initial post by a forum goer:
Dev Response:
Full disclosure: I made a couple of minor changes to keep it spoiler free.
Wow, I didn't even know this was an option. That battle for me just took a long time because there were so many enemies and that one character was so strong. I would have just done this had I known.JayDubya said:Also,.losing here doesn't seem to be a bad thing; I'd bet you get more xp from failing and then escaping from prison
Dipper145 said:I've tried loading up a couple of times, trying different things, to fix my game issues, but nothing seems to be working. It's a shame I'll have to start from the beginning to see the ending, but oh well.
I'm going to cry if I start again and get all the way only to have the same thing happen again.
I think I'm going to try my hand at a Dwarf Noble rogue since I hear that origin is one of, if not the best origin stories. Going to attempt to do it on whatever the hardest difficulty is.
Wow, I didn't even know this was an option. That battle for me just took a long time because there were so many enemies and that one character was so strong. I would have just done this had I known.
dionysus said:Need help:
How do I find the entrance to the carta to confront the mafia boss? Talking to the NPCs I am apparently just supposed to wait for something to happen in Dust town, but nothing is freaking happening.
TheHeretic said:The Dwarven questline really isn't that well done. With the way its set up you can't properly decide who would make a better leader as you don't hear both parties stories and political ideologies. I went with Harrowmont and it turns out he a Castless hating pro royalty douche.
It's pretty obvious that the Dwarf questline was one of the first to reach its "completed" state. A lot of iffy textures in the Deep Roads.TheHeretic said:The Dwarven questline really isn't that well done. With the way its set up you can't properly decide who would make a better leader as you don't hear both parties stories and political ideologies. I went with Harrowmont and it turns out he a Castless hating pro royalty douche.
Sober said:Holy crap, finally finished the game. After exams I'll probably play a mage (though I'll probably play all the origins then leave the rest of the game for later).
Also, during your back-and-forths across the world map, did anyone bump intothat meteroite with the ore? I swear I kept forgetting to bring it to Wade, but did anyone notice the obvious Superman reference? :lol