In my experience yes, origins required a lot more thinking an tactical awareness than inquisition.
inquisition had a lot of cool abilities, I give it that, that's not the problem. the problem is that any kind of positioning was a complete mess because of the abysmal camera and because of the lack of the possibility to pick multiple party members at the same time. it didn't feel tactical at all, it felt more like a fantasy mass effect. and bioware of course realized that soon. encounters were designed differently, enemies were designed differently. in both origins and DA2 your cloth wearer would be teared to shreds in seconds if they were not placed properly, I had to relad a lot.
I never made that experience in inquisition. same goes for crowd control. origins offered powerful crowd control abilities and they were needed, because witthout them you would be overwhelmed. in inquisiton, the cc abilities were a joke, they were very unrealiable and would control enemies only for a very short time. they feel more like a bonus to a damage spell instead of proper crowd control. and of course the game was designed to not need proper crowd control.
that's my take just from the top of my head, why inquisition felt more like a mass effect action game and origins more like a classic, tactical CRPG, although both of them had many tactical abilities on paper.