Opened the video up to a random spot
World of Warcraft, 2004
Opened the video up to a random spot
World of Warcraft, 2004
What's with this color palette? It's the same Gen Z/Fortnite neon orange and purple as every other game in the last few years.
Dragon Age was originally conceived as dark fantasy. This is so far removed from the origins (no pun intended) of the series. Who do they think the audience is for this game?
thats not a screenshot thats concept artThis game is visually all over the place.
I hope it is because it needs a final polish.
We know that the game can be very moody and pretty but it feels like different places got vastly different budgets or something.
This screenshot of Treviso (a city in Antiva we'll be visiting) looks awesome for example:
It is a screenshot.thats not a screenshot thats concept art
Ah, yes. So the 250,000 followers they have on Twitter, that actually only results in 25,000 copies sold.Its definitely made for "modern audience"
That does look nice, yeah.This game is visually all over the place.
I hope it is because it needs a final polish.
We know that the game can be very moody and pretty but it feels like different places got vastly different budgets or something.
This screenshot of Treviso (a city in Antiva we'll be visiting) looks awesome for example:
Ah, yes. So the 250,000 followers they have on Twitter, that actually only results in 25,000 copies sold.
That's a bold move. Let's see how it works out for them.
Seriously though, I really wonder what's going on in Western game development. Is no one taking any time to do any market research, other than reading comments on Twitter?
Probably something to do with peoples destroyed attention spans in our age of technology overload. If it doesn't visually rape their attention, they keep scrollin!What's with this color palette? It's the same Gen Z/Fortnite neon orange and purple as every other game in the last few years.
Dragon Age was originally conceived as dark fantasy. This is so far removed from the origins (no pun intended) of the series. Who do they think the audience is for this game?
Opened the video up to a random spot
World of Warcraft, 2004
wtf is this ?!
Please, do not insult World of Warcraft)*Opened the video up to a random spot
World of Warcraft, 2004
the haze effect makes it look like some kind of xbox 360 era game
The only Dragon Age game I want would be a remaster of Origins.
Speaking from personal experience? The name and avatar finally make sense!More colorful than your average furry-con.
That actually looks pretty plain, to me. The lighting and draw distance are nice, but that's been true since the Xbox 360 Assassin's Creed games. If you stop and take in the details, I think it actually feels pretty flat, and sparse on anything actually interesting. Perhaps it looks more appealing on street level?This game is visually all over the place.
I hope it is because it needs a final polish.
We know that the game can be very moody and pretty but it feels like different places got vastly different budgets or something.
This screenshot of Treviso (a city in Antiva we'll be visiting) looks awesome for example:
That actually looks pretty plain, to me. The lighting and draw distance are nice, but that's been true since the Xbox 360 Assassin's Creed games. If you stop and take in the details, I think it actually feels pretty flat, and sparse on anything actually interesting. Perhaps it looks more appealing on street level?
That's a bit better, so I suspect the game might look better in close ups. With that said, it still just reads generic fantasy to me. Take off the logo, and that image could be from virtually any fantasy game. That's a trend I've noticed; the edge, personality, and individualism of modern games seems to have been jettisoned, replaced with generic and interchangeable artwork, artstyles, and presentations.If you think that looks plain I cannot really say anything. It's like we are looking at different pictures^^
Here is another one that I liked (probably from the Necropolis in Nevarra):
That's a bit better, so I suspect the game might look better in close ups. With that said, it still just reads generic fantasy to me. Take off the logo, and that image could be from virtually any fantasy game. That's a trend I've noticed; the edge, personality, and individualism of modern games seems to have been jettisoned, replaced with generic and interchangeable artwork, artstyles, and presentations.
If you're enjoying Veilguard, don't let me bring you down. It's not my cup of tea, but I hope it delivers everything you want it to
hilary heskett hidey, who narrates the trailer, spent 2010 thru 2021 working primarily in bioware marketing. she's been a 'narrative producer' for the last 3 years. i'm thinking that it's quite possible that she herself has never played an action rpg before. which'd make all these standardized mechanics appear to be quite fresh & interesting...What the f is this embarrassing shit?
- You can find items via shops or in the world.
- You can equip a main , alternate, helmet and rings
Then she actually explains what the "Final damage +20" stat does because the fucking actual name isn't enough. No I just can't...
Wow incredible...this is revolutionary. A whole video for the most basic shit ever. Is their audience 10 year olds who never played an action RPG before because it certainly seems like it is.
They are not going for RPG veterans, every company takes these for granted, it’s the Fortnite casual kids that they want. Yes, for these people things like that are novel. Still looks way too complicated for them IMO, I don’t understand why at this point they even bother with Active Pause, just make it full real-time.What the f is this embarrassing shit?
- You can find items via shops or in the world.
- You can equip a main , alternate, helmet and rings
Then she actually explains what the "Final damage +20" stat does because the fucking actual name isn't enough. No I just can't...
Wow incredible...this is revolutionary. A whole video for the most basic shit ever. Is their audience 10 year olds who never played an action RPG before because it certainly seems like it is.
Man, I fucking hated questing in Silithus.Opened the video up to a random spot
World of Warcraft, 2004
What is impressive on this pic?This game is visually all over the place.
I hope it is because it needs a final polish.
We know that the game can be very moody and pretty but it feels like different places got vastly different budgets or something.
This screenshot of Treviso (a city in Antiva we'll be visiting) looks awesome for example:
My furry name is gymmus with the big dickus, an elegant and graceful way to let people know that i'm buffed and pack major heat under the costume and my eatable liquorice g-stringSpeaking from personal experience? The name and avatar finally make sense!