Stairouais
Member
New DLC tablets batch is out, (with one "story" DLC too)
New DLC tablets batch is out, (with one "story" DLC too)
This is my first time hearing about DLC, and it just seems funny that a game so dense with core content is getting these extra dungeons. I almost feel like, "Yeah, I'm good". Anyone reccomend a certain DLC that shines?
No, but at this point gameFAQS should have you covered on the class trees and such. This game really needed an official guide, but oh well.Finally got around to All Trades Abbey and unlocking the job system last week, that was one tedious quest and am glad it's over. Some questions:
-Is there an online guide similar to the step by step one Nintendo has on their site for the first 20-25 hours? I really enjoyed that guide, it was so useful. I just need something that will help me start plowing through the main quest, don't want to have this game stuck in my backlog past the Switch launch.
-The only job system I'm really interested in exploring in depth are Monster classes, anything I should keep in mind before I dive in?
-About what point will I be able to start making and receiving tablets via Streetpass in Monster Meadows?
I never played a dragon quest before, should i begin with 7 or wait for 8 or are there other dragon quest on the 3ds?
I never played a dragon quest before, should i begin with 7 or wait for 8 or are there other dragon quest on the 3ds?
4 more dungeons, but you are close to done. That's the home stretch of the gameI just, do I have much left to do?resurrected the almighty
I hate Dragon Quest Resurrection so very very much. I just lost a good hour of prepping, clearing a dungeon and fighting an Infernal Kernel boss because Zing failed to work 5 times in a row. (The resource expenditure of MP replenishment items is so high that it necessitates a reset* in case you're wondering why it makes me lose an hour instead of like 20 minutes (which would still suck)).
*4 Prayer Rings and 2 Magic Waters. >
ETA - FFS. Zing just failed 4 times in a row, on the retry. at least it was at the very start of the battle. Does Infernall Kernel have any status effect weaknesses that I'm overling ?
ETA2 - I am willing to consider the possibility that it's not Zing but that Infernal Kernel warps probability itself. I just somehow managed to not tame it despite having a mastered beast master use Animal Magnetism on it 5 times *sigh*. Still the Staff of Re-Resurrection I got from beating it the first time should make this significantly easy since it can cast Kazing.
Could be the rng is fucking you.
Just started this up last night and already to the second island and really enjoying it again, bringing back lots of memories.
Not sure I like how they changed the layout of the original dungeon, now you have to talk to that ghost creature to access the pillars. Oh well, not too much of an issue, I guess.
Also, I noticed they changed the names of the different areas. Like Rexwood is now something like Bollywoogle. Or was it because NA originally changed them for the PS1 version and this time they were kept after the 3DS version during localization?
Does anyone know if grondal still increases class jobs? I'm at the end of the game and at least on the PS1 version this was a great place to level due to the metal king slimed AND it still increased your job battles.
Jobs increase by number of battles fought in areas that the character is below the charactet level threshold of. Pretty sure the entire non-sea overworld in present is level 99 in end game.
Jobs increase by number of battles fought in areas that the character is below the charactet level threshold of. Pretty sure the entire non-sea overworld in present is level 99 in end game.
Define slow pace. You're constantly making progress imho. The vignettes are fairly short and can be knocked out in a few hours. But there is a lot of them.
The vignettes can feel a little pointless since very few of them tie together, nor do you really see much happen in the present with more unlocked (which is understandable given when it came out originally). And the early game up till Alltrades feels like molasses due to the slow start and Alltrades being sadism in RPG foen, "New System", "Psyche! Have a 3 part dungeon with your skills sealed and an underlevelled party member"
Taking like 1 hour to finally fight, with no real plot intrigue, spectacle, etc. only to bam, now another town with its own sub plot. I know this is classic DQ format, but it's really extra padded here, and it's not amusing when I've already had an hour of that.
It's...peculiar. It looks really pretty though, I can only dream of DQIV or V in that style.
The first minutes are key to a game experience!
just did the Nottagen plots...
.....Wiggles
The vignettes can feel a little pointless since very few of them tie together, nor do you really see much happen in the present with more unlocked (which is understandable given when it came out originally). And the early game up till Alltrades feels like molasses due to the slow start and Alltrades being sadism in RPG foen, "New System", "Psyche! Have a 3 part dungeon with your skills sealed and an underlevelled party member"
Hopefully I'm not on course for a 75-hour play-clock.
That would mean 20 more hours.
How far are you
Man, I don't even think you have all the characters at that point, do you?Maribel just left the party. Something about her father being sick.
Oh well.