Has any translation ever been this good? It's so charming and fun, the only thing that gets slightly old is the British and Scottish slang they try to inject, but even as someone who normally tires of excessive puns I love all the monster names and everything. Meowgician? Sacksquatch? Tupping gold.
Max out ANY weapon skill (or the shield skill) by getting it to 100 points and it becomes omni-vocational. That is, the corresponding category of equipment can be equipped regardless of class.
Has any translation ever been this good? It's so charming and fun, the only thing that gets slightly old is the British and Scottish slang they try to inject, but even as someone who normally tires of excessive puns I love all the monster names and everything. Meowgician? Sacksquatch? Tupping gold.
It's hands-down the best localization of any DQ game to date. The British/Scottish slang isn't bad, really. It adds a lot of flavor without going overboard (learned their lesson on that in the DQ4 remake).
It's hands-down the best localization of any DQ game to date. The British/Scottish slang isn't bad, really. It adds a lot of flavor without going overboard (learned their lesson on that in the DQ4 remake).
DQ8's is still the gold standard for DQ localization (and really, almost any other game besides those that Alex O. Smith has worked on perhaps), to me.
Max out ANY weapon skill (or the shield skill) by getting it to 100 points and it becomes omni-vocational. That is, the corresponding category of equipment can be equipped regardless of class.
Not necessarily. You can retain skill points even after switching vocations.
So you can easily "farm" a bunch of low level vocations for quick skill points, then choose to allocate them all however you wish (even on skills of other vocations!)
My point is that it need not be a late-game type thing.
I'm insane and getting all vocational proficiencies maxed out for each of my 4 characters.
For the perma-stat boosts, of course.
They're each getting a handful of weapons proficiencies maxed as well, of course.
34 hours on the clock, and I haven't even finished the Zere Rock story arc yet! :lol
Not necessarily. You can retain skill points even after switching vocations.
So you can easily "farm" a bunch of low level vocations for quick skill points, then choose to allocate them all however you wish (even on skills of other vocations!)
My point is that it need not be a late-game type thing.
Somehow put another 11 hours into the game today o___O
It's mostly me going around with my 9 girls and leveling them up, distributing skill points, trying to understand/compete quests, and plundering grottos of their delicious delicious treasures.
Found one today that had a crazy boss called I think
Shogum? Giant Red slime knight dude.
who I thought was pretty easy to deal with, till he call for back-up in the form of a giant King Healslime. Watching that thing heal the boss of 1,000HP on the following turn was heartbreaking.
All my hard works... gone, like so many blue slimes down the drain. ;____;
Took me a while to finish the whole affair off, and it was a furious back and forth, all our lives hanging on the line every turn. Felt relieved when he finally went down.
My state only has 3 participating Best buy stores, and the closest one is like 150 miles away.
Are the tag mode maps different in any way from the maps you get when you clear a grotto?
Also still wondering if anyone knows how long the guests stay at Quester's Rest. Will they be there permanently once downloaded or will they leave at some point?
I'm insane and getting all vocational proficiencies maxed out for each of my 4 characters.
For the perma-stat boosts, of course.
They're each getting a handful of weapons proficiencies maxed as well, of course.
34 hours on the clock, and I haven't even finished the Zere Rock story arc yet! :lol
Yay, finally got my hands on this *_* A stupid Gamestop employee had opened my reserved copy friday so I refused to buy it and waited for an unopened one yesterday... but I still have to start... need to catch up with you.
Just an advise, at the moment I don't have any access point available for my DS since the encryption is always WPA which is not supported and I can't change it. Any advise on how to solve this?
Yay, finally got my hands on this *_* A stupid Gamestop employee had opened my reserved copy friday so I refused to buy it and waited for an unopened one yesterday... but I still have to start... need to catch up with you.
Just an advise, at the moment I don't have any access point available for my DS since the encryption is always WPA which is not supported and I can't change it. Any advise on how to solve this?
I'm insane and getting all vocational proficiencies maxed out for each of my 4 characters. For the perma-stat boosts, of course.
They're each getting a handful of weapons proficiencies maxed as well, of course.
34 hours on the clock, and I haven't even finished the Zere Rock story arc yet! :lol
Somehow put another 11 hours into the game today o___O
It's mostly me going around with my 9 girls and leveling them up, distributing skill points, trying to understand/compete quests, and plundering grottos of their delicious delicious treasures.
Found one today that had a crazy boss called I think
Shogum? Giant Red slime knight dude.
who I thought was pretty easy to deal with, till he call for back-up in the form of a giant King Healslime. Watching that thing heal the boss of 1,000HP on the following turn was heartbreaking.
All my hard works... gone, like so many blue slimes down the drain. ;____;
Took me a while to finish the whole affair off, and it was a furious back and forth, all our lives hanging on the line every turn. Felt relieved when he finally went down.
My state only has 3 participating Best buy stores, and the closest one is like 150 miles away.
Are the tag mode maps different in any way from the maps you get when you clear a grotto?
Also still wondering if anyone knows how long the guests stay at Quester's Rest. Will they be there permanently once downloaded or will they leave at some point?
When you go into tag mode, you can choose to bring a map with you. So most likely, you're just going to be getting maps other people have gotten from their grottos, unless you find someone who has the Comic-Con or GameStop maps. The maps you get from the events are usually special maps, though hopefully not actually exclusive.
I'm pretty excited that I've found a map that I would actually like to share with someone, but have no one to share with! I would actually be able to attend the Best Buy event... except the closest one is 45 minutes away. What the hell.
My characters were lvl 50-54 and got my ass kicked. His regular attacks did around 80-90 damage each time but his critical attack killed in 1 hit every time and he did it fairly often.
80ish damage at the level you were at is insane. At lvl. 28 he only hits me for 40ish damage. The only thing that really destroys me are his group hits, they are deadly and I can't recover in time.
If you max out a weapon or shield proficiency, it becomes omni-vocational and all related equipment can be used by that character regardless of his/her current vocation. That's how you would build a bow-wielding (great MP drain and insta-kill capabilities) priest or mage, for example.
Most if not all of the class-specific (very last set for each vocation) skill sets include permanent stat/HP/MP boosts which are built right into the character, regardless of vocation. As an example, it's a great idea to take a thief that has learned his looting and agility boosting skills and switch to a ranger. High agility will allow him to go before others in combat, but the ranger's deftness stat boosts will greatly increase lootinng!
Extrapolate this a bit out and you can easily see the benefits. You can have a tank type class put a few dozen points into the priest and/or mage proficiencies in order to perma-boost his/her base MP totals before switching back to their melée classes. Or give your weaker whip/boomerang wielders a few dozen points into those vocations that boost strength to make thei multi-target physical attacks more effective.
One thing to keep in mind is that stat boosts tied to weapon skills are only in effect when that type of weapon is actually equipped. But the stat boosters tied to class proficiency category of skills are applied directly to that character's base stats!
If you max out a weapon or shield proficiency, it becomes omni-vocational and all related equipment can be used by that character regardless of his/her current vocation. That's how you would build a bow-wielding (great MP drain and insta-kill capabilities) priest or mage, for example.
Most if not all of the class-specific (very last set for each vocation) skill sets include permanent stat/HP/MP boosts which are built right into the character, regardless of vocation. As an example, it's a great idea to take a thief that has learned his looting and agility boosting skills and switch to a ranger. High agility will allow him to go before others in combat, but the ranger's deftness stat boosts will greatly increase lootinng!
Extrapolate this a bit out and you can easily see the benefits. You can have a tank type class put a few dozen points into the priest and/or mage proficiencies in order to perma-boost his/her base MP totals before switching back to their melée classes. Or give your weaker whip/boomerang wielders a few dozen points into those vocations that boost strength to make thei multi-target physical attacks more effective.
One thing to keep in mind is that stat boosts tied to weapon skills are only in effect when that type of weapon is actually equipped. But the stat boosters tied to class proficiency category of skills are applied directly to that character's base stats!
I never thought of learning a bow for my mage, I've been wasting points on all that shitty staff stuff when I could have been learning something more useful.....
By the time I reached that boss my team (same as yours but with a Monk instead of Warrior) was in the mid 20s...
You can Super-high tension your warrior and just keep healing with your Priest and Minstrel and attack with your Mage's strongest magic as well. Or just over-level like me!
I don't think so, but I haven't been paying too much attention to the newest codes because the ones I have now are sufficient. That, and despite approaching the 40 hour mark, I have yet to unlock any treasure maps! I may be too early into the game (2 fyggs.)
There is a code to guarantee drops for treasure map bosses though, and if I'm not mistaken, that's a fairly significant method of getting more treasure maps, no?
I think overleveling skills may have finally bit me in the ass. My weakest character set to the weakest vocation and equipped with the weakest knife can one shot a hocus chimera with the toxic dagger skill. This will prove to make the ranger unlocking quest a little tricky. I think I'll need to roll a dummy character for the purposes of this quest. Lame.
I never thought of learning a bow for my mage, I've been wasting points on all that shitty staff stuff when I could have been learning something more useful.....
I prefer wands to staves, honestly. My two primary spellcasters both have wands and bows maxed out! Also keep in mind that unspent skill points accrued in one vocation DO persist after a class change and can be spent later, on another vocation's skills. Ther's really no reason to be arbitrarily wasting points on skills that you won't be using.
Was almost playing a no skill challenge at that point. Like every game I play with stat/skill points I refuse to use them until I have a problem or need a skill for something. At this point all I've had was one character with wizard ward and metal slash to get pally and one with steal. My other two characters had used 0 skill points at this point. (all have like 7x skill points)
Put all my points in Martial art passive for my steal character, put all my points in pally passive for my healer, put all my point in sword for my warrior/mistrel/gladiator, and put all my points in pally passive for my misc character.
Destroyed the boss and now the game is way too easy. My characters with pally passive are ridicules takes like 1 damage most of the time.
I prefer to maximize damage output instead of dicking around with status changing abilities. If I'm not healing or buffing, then I'm killing.
For spellcasters, I find that the MP draining attacks and MP boosting passives are preferable. Thus, wands. When I need to use those characters more physically aggressively, I can switch to bows or whips, depending on circumstances. Bows can also help out a lot against metals.
When I do decide to give some staff skills, it'll probably be a more physically orientated character, like my thief/martial artist.
But that's what I love about this game. We're free to to pursue very different and specialized character builds, and we'd be hardpressed to find build combinations that are truly useless! Excellent balance.
There is a code to guarantee drops for treasure map bosses though, and if I'm not mistaken, that's a fairly significant method of getting more treasure maps, no?
Treasure map bosses always leave behind a new treasure map. I assume that the code would be guaranteeing their rare drops, which are items other than maps.
And after about 25 maps (during which I got all of one rare drop), I've finally unlocked Luminary in the level 54 Gold Nest of Regret. My 95 hour journey is complete.
Have lots of side quests still to do but I'm kinda burnt out for now and feel like getting Harvest Moon Grand Bazaar since you can go visit and help with other peoples farm through wifi.
F*ck you Baramos. Bullshit ass boss. Starts of attack only once per turn but after some damage he attacks twice and every time he does his critical attack. Seems like he gets faster also, he used to attack afte all my characters have attacked but when he starts attacking twice he usually attacks after my MA(who has 400+ agility)
Treasure map bosses always leave behind a new treasure map. I assume that the code would be guaranteeing their rare drops, which are items other than maps.
And after about 25 maps (during which I got all of one rare drop), I've finally unlocked Luminary in the level 54 Gold Nest of Regret. My 95 hour journey is complete.
Actually, the regular enemies drop code bumps both the rare and common drops to 100%. The game has no problem giving you multiple chests per enemy group. I wouldn't be surprised if the treasure boss chest code works the same way!
After some help from Mejilan, I bought an Action Replay so I could crank up the text speed. So far, it has brought DQ9 from a low POS that I was probably going to trade in today for SC2, to something I'm really enjoying. Honestly, that one code feels like it speeds up everything. Battles, interface, and town all flow much better with instant text.
Yeah, I wondered the same thing, actually. At first I was under the impression that armamentalist would make a good upgrade vocation for my mage, but after 20 or so levels, she still just had support/statis magic. Maybe the magical-might stat increases the effectiveness of those spells.
I think I'm starting to wrap my head around all this vocation-switching. It seems that you can't really do anything 'wrong', you just might waste a bit of time going down an unsuitable path.
I'm not sure what to do with my level 30 thief with nothing but knife-skills, though.
After some help from Mejilan, I bought an Action Replay so I could crank up the text speed. So far, it has brought DQ9 from a low POS that I was probably going to trade in today for SC2, to something I'm really enjoying. Honestly, that one code feels like it speeds up everything. Battles, interface, and town all flow much better with instant text.
EXCELLENT!
Now dig up a code to eliminate the on-screen character avatars for party members 2-4 and watch as your framerate while exploring even the biggest towns climbs back to the high and smooth levels you enjoyed before you filled in your party!
I think I'm starting to wrap my head around all this vocation-switching. It seems that you can't really do anything 'wrong', you just might waste a bit of time going down an unsuitable path.
I'm not sure what to do with my level 30 thief with nothing but knife-skills, though.
If you have the Ranger class unlocked, it's a great upgrade to the thief. If not, then turning him into a fist or claw martial artist is a nice change of pace, IMHO.