Sorry, I didn't mean to talk down to you. I was just stating facts.
But I think it is a bit rash to question the game's soloability based on your experience that you couldn't beat a boss instantly. It is an RPG, these games make you grind, or require strategy, or both. I had much worse experiences with previous DQs where grinding seemed to be the only answer. At least in X strategy plays an important role as well.
If you're annoyed by having to try things out to find a strategy or taking time to level, I'm surprised how you can even enjoy the genre. In some of your posts you seem much too impatient to enjoy it.
And since you're required to obtain passives for some advanced parts of the game you will become competent at several jobs. If you can't clear something now, do something different instead.
Edit: And to anyone who wants to solo the game, you should acquire and level the tamer jobs as soon as you can. These were really added for solo play. Tamed monsters provide one AI character at a time you get a lot of control over.
You've wholly misinterpreted all of my posts. You're reading things I'm saying as being "annoyed," when in most cases (thief key quest aside), I was simply commenting. Any annoyance is being read by you but not written by me. Me saying "that boss was crazy" doesn't mean "holy crap what a cheap garbage boss this game sucks." It means it was crazy. It means the fight was intense, and close. It says nothing about the quality of the fight or whether I feel it should have been easier or anything that you seem to have read from it. This doesn't even apply to my comments about the Pusgon boss. I had a lot of trouble with that boss, but my reactions to it do not come from me thinking it should be easier or that I shouldn't have had to try more than once to win.
I'm not impatient. I don't mind difficult battles where I have to strategize, in fact I prefer it. I spend a lot of time railing against people complaining that "RPGs require grinding," because they rarely do. It is almost always a strategic failing on that person's part. I'm all about figuring out how to use the tools available to me to get past challenges. I wasn't complaining about having to do that, not even remotely. That aspect of RPGs is the reason why I love them so much to begin with. It's incredibly insulting for you to suggest that I just want a free ride or I don't want to have to think when I'm playing an RPG. If you read any of my posts on this forum at all, you would realize how wrong you are about this.
My complaints about the thief key quest lie in the very design of the quest in light of the systems that surround it. The quest is designed such that a) you have to have the curse status effect on, b) the cursed member has to land the killing blow on the enemies. There is no AI setting that tells your AI members to stop acting entirely. Intuitively, "leave it to me" would be that option, but it turns out that AI members will still do things that don't involve attacking the enemy. If you happen to get an AI member cursed instead and try to get them to kill an enemy, they will inevitably cure curse from themselves, even on the "don't use MP" setting since apparently there's a skill that gets rid of curse for free and everybody has that as well.
Obviously, with real people this becomes a non-issue. But this game does offer support AI as a fully-fledged system, so I would have hoped that it would be more straightforwardly solvable within the constraints of that system. A simple fix would've just been to implement an AI setting where the character does absolutely nothing.
I'm also really offended by your assertion that I was upset that I "couldn't beat a boss instantly." You have no idea how many times I tried it or
what I tried. The fact is, and this is a fact, that AI members cannot deal with mechanics that require moving out of the way of stuff like with the bombs. I tried many different things to get around this mechanic, to no avail. That led me to deciding that it probably wasn't possible to do with AI members without vastly outleveling the boss. This isn't a problem with the game -- it's an MMO after all, playing with other players should be expected -- but the fact that I am in the United States and almost everybody I know who was playing the game at the time was in Japan, with a couple in Europe meant that my ability to progress by playing with friends was also stunted significantly due to differences in timezones. I had other reasons for not subscribing to the game (you'll note I said "one of the reasons" in my post), but it was a major contributing factor. Your perpetual suggestion of trying another boss is irrelevant, because I would have inevitably run into the same problem later in a situation where I couldn't overpower the boss. And frankly, I find overpowering enemies to be boring anyway. The actual solution is to find real people to play with. This time, I have fallen in with some people who play in my timezone, which makes things a little easier to coordinate. That doesn't mean I don't try things on my own, and I have been doing that primarily still, but it's very nice to be able to team up with actual people who are playing at the same time I am.
And really, if you'd like me to analyze your posts, I can certainly do the same. Your posts come off as if you feel you're above everyone else. You are extremely quick to point out how bad other people are and how they could be having better experiences if they weren't quite so bad. Patronizing at every turn. I don't post nearly as much in this thread as I'd like to, because I don't want to deal with the subsequent condescension that will inevitably follow. And considering how my comments have been greatly misunderstood on multiple occasions now, I also don't want to have to try make clarification posts like this one each time, either.