A few things before I put down my build. One thing I noticed is that build needs change depending on difficulty. On normal, you can pretty much go full spazzoid on random upgrades and it won't hurt you. It's not until hard mode that you realize your mistakes. Don't worry, there's a skill respec potion (amnesia) that you can get once you unlock hard, and beat the 3rd floor of the new dungeon "Chaos labyrinth".
Once you hit infernal, those needs will probably change again. Just don't fret over skill choices, you'll get more chances to reset. For ex: going for an infernal build on normal will have a lot of your talents wasted, and vice versa.
Anyways, as of hard mode, this is what my goals are:
Power Bomb Lv10(MAX) DMG +150% to throws Shockwave range: 180%
Lethal Fists Lv10(MAX) Dealt damage +250% to barehanded attacks
Eagle Dive Lv5(MAX) 6 bombs, +90 dmg per bomb
Grand Smash Lv5(MAX) Power 180 Lightning Power 55 Number of Strikes 12
Frenzy Lv5(MAX) Power 60 Duration 4.0 s seconds
Magma Infusion Lv5(MAX) Usage Count 12 Duration 35 s Burn Rate 50% dmg
Powder Mastery Lv9 Power +80%
Trinket Maniac Lv1 HP Recovered 2
Rock Skin Lv1 Damage taken -20% during Pump Up.
Toughness Lv5(MAX) Resisted Damage 120
Vitality Boost Lv3 Max HP +50
Evasion Lv1 Number of evasions +1
Deep Pockets Lv3(MAX) Number of Bag slots: 10
Gameplay style, based on Grand Smash:
- Equip 2 sets of hammers in 1 bag
- Shortcut them with the < and > buttons
- Main rotation: Grand Smash > Swap Hammers > Grand Smash > Unarmed Frenzy combos > repeat
- Later on: pump points into Adroit Hands (take away from Frenzy/Magma) for faster rotation
- Eagle dive with upgrades is for misc situations (avoiding ground dangers, large bosses, waiting for hammers)
- Use throw to bowl over enemies, then jump in and finish with Grand Smash
- Grand Smash has invincibility frames starting on activation, use it to avoid attacks
- Grand Smash stuns enemies on the perimeter, giving you time to finish them off after
I personally don't use bomb satchel or fire barrels at this time, but I may change at some point. Here's the breakdown on usage:
(NOTE: Maintenance skill does NOT affect consumable skill items, only temporary weapons you pick up during dungeon runs, IE crossbows, etc)
Bombs
- Bomb + Square(or Circle) = throw a timed bomb nearby (1/4 screen distance)
- Bomb + Triangle(or down +Triangle) = drop it (no fuse, allows other chars to pick up)
- Bomb + Up + Triangle = Toss bomb high/far, will ricochet of screen edge
- Bomb + Forward + Triangle = Toss bomb straight (half screen distance)
- Bombs do high damage vs Golem Boss
- Bombs won't ignite on flooded/water levels
Barrels
- Barrels stay where summoned, unless struck by something, then they roll a short range and explode
- Barrels will explode instantly from other sources, like other barrels or bombs. You can lay 3 barrels then toss a bomb into them for ex.
- Dwarf can pick up barrels with Up + Square just like enemies, will drop it after X seconds too (it rolls then explodes)
- Barrel + Square = toss barrel straight (covers whole screen unlike bombs)
- Barrel + Up + Square = toss barrel upwards with a high arc (half screen)
- Barrel + Jump > Square = jump then spike barrel (same as enemy)
- Barrel + Jump > Up + Square = jump then toss straight (same as enemy)