I just fought an exploding zombie that was 5 times larger than the regular one in ToM. Vanillaware has really done it with this new patch.
Wow, that's cool! Wonder what else is hidden in there. We should take pics when we find this kind of stuff.
Had some fun, if brief, Tower of Mirages games w/ Dave1988 earlier today. Good times!
That broom is wicked. Is that not a dedicated green property? I read that some of them can be found on random loot in Ultimate over on GameFAQs.
Wow, that's cool! Wonder what else is hidden in there. We should take pics when we find this kind of stuff.
And then I got this at floor 37 in ToM. Paging skeleton-sorceress players (Karsticles?)
Yum! Though I feel like my skeletons still die pretty fast vs bosses. Maybe I just need more levels. The +protection staff might still be the better choice.Yeah unfortunately I couldn't pause the game to take photos. Right after the full screen exploding zombie I fought a full screen ghost and a full screen black imp too. You'll hear a chime go off just before the full screen monsters show up.
And then I got this at floor 37 in ToM. Paging skeleton-sorceress players (Karsticles?)
Managed to get a pic this time around.
edit: Also, stages in ToM are fixed, not random. They only look random.
For boss fights I use Crouching Charge shot with oil or poison once the oil is out. Then usually backstab daggers but I'm experimenting with Elemental Lore as it seems to do quite a bit of damage and is useful for certain situations (like skeletons/goblins spamming crossbow). As for the arrow issue when I dodge after a lore or something I throw in a kick for extra distance and to hit the boss at the same time so they drop some arrows.
I just hit Infernal now and it doesn't seem too difficult so far (compared to the previous difficulty).
Lightning is the best! I never touch the other 2 elements after I took ancient dragon on infernal down in less than 5 solo with it.Wow, that's cool! The broom as well, considering Karsticles favors lightning staves as well I'm sure he'd love to have that.
Also, for some reason I assumed you were playing on Vita, where taking a screenshot is obviously trivial.
So the arrow drought isn't too bad, then? Does kicking make them drop singles or bunches?
Lightning is the best! I never touch the other 2 elements after I took ancient dragon on infernal down in less than 5 solo with it.
Seems to be random, sometimes you get singles and other times bunches. It's a shame that Lore doesn't make bosses drop them though since it's easy to get a few of them going at once.
I've leveled Lore to max and pretty much always use it over kick combos now.
The cool thing about lightning is that nothing is strong against it. You never feel screwed. It also has the best full-screen attack in the game, the best AoE, and the best CC. All of this comes at the cost of more MP used, but I think that is a fair trade.I also prefer it, but I like having the flexibility of having at least one bag with each of the other for when I do "actual stages" (rather than the labyrinth, etc.) ending with a boss with a specific elemental weakness (ex. fire for Wraith). Even then, a lot of them have precisely lightning as their weakness, so it does seem like the best element by far in at least 90% of the situations.
Yeah, but the Elf is also the fastest killer when she has arrows!Alright, thanks. The Elf is pretty crappy against bosses when she's out of arrows, so I'll just hope it isn't too frustrating. I guess I can also tone down my clone shot level.
Wife gamer, sigh..The cool thing about lightning is that nothing is strong against it. You never feel screwed. It also has the best full-screen attack in the game, the best AoE, and the best CC. All of this comes at the cost of more MP used, but I think that is a fair trade.
Bosses like the Wraith just take a spell or two to balance out. I may not 1-shot all of the adds with fire, but I can just use Gravity or Blizzard to marginalize them anyway. When chaining long dungeon runs, you never know what is coming anyway. The LoC throws the red dragon at you whether you are ready or not!
I might swap out a spell for Thunderhead, by the way. The GFAQs changelog listed all of the following buffs for it:
Tracks enemies
Shoots 3 bolts at a time at max level
You can summon more than one at a time
That sounds goddamn fantastic to me. I just don't know what I would drop. I use:
Petrification
Blizzard
Gravity
Rock Press
Protection
Protection has to stay because my wife is an Amazon, and Skeletons are worth using now. I have come to sincerely love Gravity for dealing with elites, even though its synergy with Lightning is not ideal when compared to fire, Blizzard is a no-brainer...
So that leaves potentially dumping Petrification or Rock Press. Both are mediocre against bosses, and just get used for trash clearing. Such a curveball you threw at me, Atlus...
Yeah, but the Elf is also the fastest killer when she has arrows!
It will get better later on. But really when you can unload all your arrows you do some pretty insane damage. If they want this limiting arrows thing they at beast make them do massive damage so you won't be missing them when you have well place shots.Alright, thanks. The Elf is pretty crappy against bosses when she's out of arrows, so I'll just hope it isn't too frustrating. I guess I can also tone down my clone shot level.
The LoC throws the red dragon at you whether you are ready or not!
I might swap out a spell for Thunderhead, by the way. The GFAQs changelog listed all of the following buffs for it:
Tracks enemies
Shoots 3 bolts at a time at max level
You can summon more than one at a time
That sounds goddamn fantastic to me. I just don't know what I would drop.
Protection has to stay because my wife is an Amazon, and Skeletons are worth using now.
I have come to sincerely love Gravity for dealing with elites, even though its synergy with Lightning is not ideal when compared to fire, Blizzard is a no-brainer...
So that leaves potentially dumping Petrification or Rock Press. Both are mediocre against bosses, and just get used for trash clearing. Such a curveball you threw at me, Atlus...
Yeah, but the Elf is also the fastest killer when she has arrows!
Wife gamer, sigh..
I sort of gave up this..
my long running ex was a pilates addicted..
My last "adventures" are all pretty much either into fitness or they have some major thing in their life that DEFINITELY isn't gaming..
Hopefully my important One, when the time comes, will be able to appreciate games...
They are hard to come by, but they are becoming more common. Several of my female students got hype when I told them I watch anime.Wife gamer, sigh..
I sort of gave up this..
my long running ex was a pilates addicted..
My last "adventures" are all pretty much either into fitness or they have some major thing in their life that DEFINITELY isn't gaming..
Hopefully my important One, when the time comes, will be able to appreciate games...
They are, but my point was just that you never get to pick your element ahead of time in practice. So it does not matter whether you plan your bags in the late game. Except for the ancient dragon, of course. An anti-dragon bag just for him is not a bad idea.Aren't dragons weak to Ice anyway? My fastest/easiest Ancient Dragon kills typically use an Ice weapon (although technically I never use any other thing anyway, so...).
I tried it out, and here are my findings:Wow, that sounds great. Much needed too, as it was easily the worst spell in the game. I have to try it out. I also have to check the changelist.
It is really good for skeletons. I have actually had them survive boss fights! Haha!I hardly ever use Protection as I play more solo than co-op now, but I didn't even think about the skeletons. I have to try it out.
The Wizard has good spells. Meteor Swarm is amazing, people just don't use it right. Start casting it during the opening of a boss fight, before the boss starts attacking, and you take off ~40% of his or her health. Hardly useless. Slow is the best skill in the game. Extinction is a better version of Curse. The tornados are just a smidge below Blizzard in efficacy. He has a few lame spells, but plenty of good stuff as well.I would probably leave out Petrification, since you already have Gravity for trash.
You know, that's the thing with the Sorc, it has so many useful, awesome spells. They should give some of them to the Wizard.
I'm fairly certain that Iron Will (or maybe Invigorating Dram) got nerfed this patch. I used to be able to pop a Invigorating Dram to negate its effects, but now it can't keep up and my Amazon's health will just drain away.
On a side note, I hit 99 and started to try using the new special property equipment. I got earrings that say "Casts Gravity on Power Smash" but I've never seen it activate. What gives?
They are, but my point was just that you never get to pick your element ahead of time in practice. So it does not matter whether you plan your bags in the late game. Except for the ancient dragon, of course. An anti-dragon bag just for him is not a bad idea.
The Wizard has good spells. Meteor Swarm is amazing, people just don't use it right. Start casting it during the opening of a boss fight, before the boss starts attacking, and you take off ~40% of his or her health. Hardly useless. Slow is the best skill in the game. Extinction is a better version of Curse. The tornados are just a smidge below Blizzard in efficacy. He has a few lame spells, but plenty of good stuff as well.
Petrification serves a different need from Rock Press and Gravity. It is the only spell that is good for dealing with enemies on both sides of the screen. As such, it is fantastic against caster mobs and groups. With skeletons, it is double great because they whack the bricks down!
Plus, Petrification does not kill adds. This is a great feature. Why? Bosses don't summon more adds until their previous wave is dead or mostly dead. So you can stone them and have 15 seconds to beat down on the boss without worrying about additional stressors.
Side note: I love the new damage display option. Now I finally know how much total damage my stuff is doing. Gravity deals 40,000 before expiring, while Blizzard deals 50,000. With Thunderhead dealing 20,000 per hit, its damage potential is really clear. I had no way to figure this stuff out before.
There are now "beastmaster" accessories in ToM, they give bonuses when riding!I just read some awesome stuff about ridable beasts (Dracolisks/Sabertooths) on GameFAQs. For one, apparently Lucain will now sell scrolls that let you summon them anywhere. Also, one of the new equipment bonuses actually adds new moves when you're riding one, including double jump, evade (YES!) and air attacks. Can't wait to try that out.
I still prefer a 4 spell + Ice & Fire staff combo for LoC/ToM. And my sorceress spends 90% combat time in the air anyway, and the lightning staff doesn't have the diagonal attack, so I stay away from it. With regards to petrify, there are now staffs with +x% instant kill on petrified enemies. I don't use petrify, so I'm not sure how useful it is. Other interesting things found in the ToM are +xx% chance of magic shot when picking up coins, +xx% chance of not using up charges in spellbook/rings, xx MP recovery per second.If you mean in LoC/Tower, sure. On regular stages, I always plan the order I'm going to do them/what each upcoming one is. And in any case, you do select your bag right after picking the A/B route, so...
I have the same problem with the wiz, I can only get meteor swarm to connect on a very small number of bosses. If I do decide to progress further I'm considering dropping it because for solo play it's just not cutting it.Heh, Slow and Extintion are the one spells I have in all of my bags, with Meteor the most common in my variable slots. I agree that Slow and Extinction are amazing, though, I love them so much. Meteor though has such a big cast time that it's pretty much random whether or not you'll get hit before it ends casting, even casting it right as the fight starts. Of course, since I play solo 75% of the time (on my Vita, on the way to work) I don't have anyone else to distract the boss (I refuse to use helpers).
I got to try this out later. I'm still using the vanilla option settings.Definitely, it's such an awesome addition. Even for regular attacks, it's so useful. Even if the info conveyed wasn't that much more useful (which it is), cleaning out visual clutter on the screen is reason enough to have it on.
I'm not sure what this is too, especially since the equipment is shared with the sorceress too and she has no power smash.On a side note, I hit 99 and started to try using the new special property equipment. I got earrings that say "Casts Gravity on Power Smash" but I've never seen it activate. What gives?
I'm not sure what this is too, especially since the equipment is shared with the sorceress too and she has no power smash.
Wow. Ok. I'm not even sure how someone could make a mistake as big as that!It's an error in the patch's translation. Unfortunately, since this is purportedly the final patch, we'll likely never get a fix to the problem. People are also reporting the return of the Disconnect-And-Lost-All-Progress bug in multiplayer too.
Wow. Ok. I'm not even sure how someone could make a mistake as big as that!
According to a guy on GameFAQs w/ both JPN and US versions of the game, when it appears on non-Weapons, anything that says "Casts Gravity on Power Smash" should `actually be "+Damage Dealt and Received by X%".
Two items could share the same effect while producing different text strings.Ok, I just found an actual "dealt damage & taken damage +44%" item. So I'm guessing the power smash casts gravity is another thing altogether.
Two items could share the same effect while producing different text strings.
Possible, but I don't think it's likely. The +damage done and taken appears on staffs, while the other appears on earrings. So far the special properties on staffs don't seem to appear on anything else.
It's supposedly only messed up on accessories. On weapons the property labels are fine. It's something that's fairly easy to check for those w/ multiple versions of the game, since IIRC the game saves are cross-region compatible.
So... I voted for Dragon's Crown in the NeoGAF GotY 2013 thread. >_>
Good for you!So... I voted for Dragon's Crown in the NeoGAF GotY 2013 thread. >_>
So... I voted for Dragon's Crown in the NeoGAF GotY 2013 thread. >_>
You sound like a young gamer.I have no idea what this game is.
Been playing it a little bit, and I don't really get it. Sure is pretty though. Still think it was money well spent even if the gameplay didn't click.
You think 99 is special when there are tens of thousands to go through? Lol. Apparently new enemies start showing up after 500 floors.Ok I beat ToM's 99th floor.
I was unceremoniously rewarded with an extra amnesia potion in addition to a piece of accessory that was available since much earlier on.
And there are yet further floors, but with a much higher difficulty than the first 99.
That was honestly a little unexpected, and a little disappointing.
edit: Beating 99 floors of ToM was actually much easier than when I did 99 floors of LoC.
You think 99 is special when there are tens of thousands to go through? Lol. Apparently new enemies start showing up after 500 floors.
I have no idea what this game is.
Been playing it a little bit, and I don't really get it. Sure is pretty though. Still think it was money well spent even if the gameplay didn't click.
MotherOfGod.jpg
My amazon isn't even 99 yet...I'm going to power down to Inferno to finish my leveling before turning Ultimate back on. Getting smacked by a shitty goblin was...pretty humbling (and also fun). Less funny was my teammates quitting the party midrun because they died twice after 2 screens.
This is an area where I think VanillaWare made things obtuse for no real reason. Was it that hard to make the visible levels of enemies in ToM the actual level you're supposed to have to beat them (i.e. 99 onwards) rather than 255? I can understand why they eventually labeled them 99-255 for Infernal LoC to give a sense of progression, but still...
You think 99 is special when there are tens of thousands to go through? Lol. Apparently new enemies start showing up after 500 floors.
Can people with the jp version check if the monsters on ToM show up as lvl 255 too? We get so many mistranslations that I wouldn't be surprised that they somehow made monster levels higher than 99 show up as 255.