So, fellow Dwarves, let's discus this class. Normal mob crowd control makes total sense to me (throw enemies into each other --> into a pile, get on top of them, and Grand Smash. Rinse & Repeat.), but boss monsters and monster that can't be thrown make little to no sense to me. For them, I basically just Grand Smash and then fail around like an idiot feeling like I'm doing no damage at all. What am I doing wrong here? Am I supposed to be using the rock that is throw-able? That's boring as hell since you have to chase it all over the screen after throwing it, and if that's how the class is going to end up then I probably need to switch. It's also highly annoying that for certain bosses getting to your weapons again after a Grand Smash is just asking to take damage (Goddamn that [B-Path Lost Woods]
!)
As for skill discussion, that's a whole other problem. Reading that respeccing potions are so rare (and having no earthly idea where they are dropped) makes me want to not waste points, but not being able to see how powerful a skill can become makes that increasingly harder with each new skill point. All those question marks for higher skill levels are doing is preventing me from wanting to try out new skills and "waste" a point, which is a real shame. What builds are everyone going with that are actually effective on un-throwable monsters?
I'm around level 20 and unfortunately I'm at work and don't remember my exact skill allotment, but my current build is something like: (listed from most points to least points)
Class Skills:
Power Bomb (3?)
Grand Smash (3?)
Trinket Maniac (3?) (I just read now someone saying this only works on "Sparkly Loot" found in the background, is that true? If so.... crap. Thought it worked on all treasure.)
Toughness (2?)
Common Skills:
Wealth to Health (3?)
Money is Power (3?)
Evasion (1)
Nutritionist (1)
Vitality Boost (1)
Deep Pockets (1)
How are all the skills I'm not using (Dwarf: Lethal Fists, Eagle Dive, Bomb Satchel, Fire Barrel, Magma Infusion, Powder Mastery. Common: Slide Attack)? Exactly how useful are the Bombs and Powder Mastery? I feel like they would be great at first and just become more and more useless in higher difficulties.
I've already decided I need to 1) get Rock Skin and 2) use Pump Up a whole lot more, as well as 3) actually use items. I had set quick buttons but had no idea how to use them (I couldn't even find it in the nice color manual!) until just reading it now on GAF (up arrow + quick button), but I plan on buying some rings and scrolls to try them out. I also just now realized that I probably need to 4) pump points into Lethal Fists, but that would
only be for bosses and unthrowable mobs. When I'm waiting for Grand Smash to finish It's cooldown I'm mostly grabbing fools and throwing them into their friends. I hate to waste a point preparing for only 10-15% of a dungeon
Oh, and continuing the fun from earlier:
Name: KneeDrop
Greeting: Hulkamania is running wild!
Selection: Can you smellellellellelllllll...
Resurrection: (Dramatic pause)...Hey Yo!
Dying: And that's the bottom line...