fallingdove
Member
But with the exception of the more helpful pawns, everything you mentioned was in the first game.I played the first one yes, and in the sequel they added even more hardcore mechanics so i thought the challenge was also higher, especially when one of the most glaring flaws of the first one was the lack of challenge and how easy was to break.
You may not consider those things like flaws, but many people do, not everyone has the same sensibility when it comes to challenge and balancement.
And yeah, from my understanding all the pr campaign for this game was all about how hardcore and old school the experience was about to be, one save file, limited fast travel, no hand holding, losing health every time you reload, recovering full health at camps, heavy handled stamina and weight system, etc.
And after 10 hours the game is not even THAT non-handholdy as promised, you still have yellow icons for objectives, yellow search zones on the map, pawns literally solving quests or telling you what to do, the missions that require even a bit of investigation are few and far between and if you have good pawns, they are gonna guide you even in these cases, and i'm not even mad at pawns being helpful, their interactions have been the best thing about the game for now.
I'm sure there is gonna be some obtuse sidequest where pawns are not that helpful and the timed thing can be tricky i give you that.
I don't wanna sound overly negative but when i read some opinions\reviews i feel like i'm playing a completely different game, hopefully the first 10 hours are by far the worst, i really hope it's the case.
You also have the choice of whether or not to use pawns. Using up all three slots is, of course, going to equate to easy mode.
I just don't know what people were expecting with this game. Its more Dragons Dogma.