Balducci30
Member
How does this compare to something like Elden ring? In terms of feeling of exploration etc
Exploration in DD2 is much slower and more laborious than Elden Ring. You're bound to the day/night cycle, you need to make camp to pass time and reset your health to full periodically, and there's very limited fast travel and no horse.How does this compare to something like Elden ring? In terms of feeling of exploration etc
Warriors don't get a shield.fighters can block in the air.
Hm I see. Don’t love the sound of this. Would you recommend as a whole?Exploration in DD2 is much slower and more laborious than Elden Ring. You're bound to the day/night cycle, you need to make camp to pass time and reset your health to full periodically, and there's very limited fast travel and no horse.
The combat is great, probably not quite as good as Elden Ring but up there. The rest of the game, like the first game, is pretty forgettable. The story is on the bad side, the open world is pretty but not super interesting. I'm playing it to scratch my action RPG itch for the next couple of months while I wait for Elden Ring DLC.Hm I see. Don’t love the sound of this. Would you recommend as a whole?
You don't have to lie.Geriatric band I came across lol, they were fucking up some saurians.
Going to wait and jump in when the PC issues are resolved.
not sure if you liked the exploration in elden rings, but i hated its exploration because everywhere you went you got something useless for classes you werent main-ing. Either that or it was some bs boss that took 10-15 tries then gave a crappy reward.How does this compare to something like Elden ring? In terms of feeling of exploration etc
I think you convinced me to buynot sure if you liked the exploration in elden rings, but i hated its exploration because everywhere you went you got something useless for classes you werent main-ing. Either that or it was some bs boss that took 10-15 tries then gave a crappy reward.
This game is much more fun because of all your coop buddies. The stuff you do find out in the wild is mostly helpful with very rare gear for classes you arent using. you are mostly earning xp which lets you unlock actual skills and abilities instead of putting in 1-2 points into your str, dex etc. a level every few hours.
to me, an open world souls game is a tedious exercise in frustration. this is an open world game done right.
I agree, the games hook isn't about finding a single playstyle but getting the player to engage with most or all of them. And because of that, it has one of the best loot systems of any game i have played. You want to explore the world as much as possible because everything feels so valuable.not sure if you liked the exploration in elden rings, but i hated its exploration because everywhere you went you got something useless for classes you werent main-ing. Either that or it was some bs boss that took 10-15 tries then gave a crappy reward.
This game is much more fun because of all your coop buddies. The stuff you do find out in the wild is mostly helpful with very rare gear for classes you arent using. you are mostly earning xp which lets you unlock actual skills and abilities instead of putting in 1-2 points into your str, dex etc. a level every few hours.
to me, an open world souls game is a tedious exercise in frustration. this is an open world game done right.
That's how i felt with dd1 and dd2 is not that different, just more refined.Can't say I'm loving it as much as others are. The exploration is fine? It basically amounts to constantly running into packs of goblins, harpies and wolves every minute, occasionally finding a treasure chest, managing inventory cause you're constantly weighed down, and revisiting the same areas over and over again because of the limited fast travel. Game is piss easy. I've run into Ogres, Trolls, Minotaurs, a Chimera, and I think a Lich, and not one of them gave me trouble. I've stumbled upon a couple of big caves, but nothing has blown my socks off, especially after Elden Ring. There's really nothing visually interesting about the world and dungeon/cave designs. It's all pretty generic. Speaking of which, the world and it's people aren't interesting at all, it feels like they're all background noise to what basically amounts to a playground for you to get into big fights.
There are times where I'm enjoying the game a lot, and there are times where I'm actually really bored, even when I'm fighting a big monster. I'm going to keep playing obviously, and I'm hoping at some point it'll click with me more. One other thing I will say is not having a New Game feature for an RPG, is one of the most insane and baffling design choices I've seen in a good while.
How does this compare to something like Elden ring? In terms of feeling of exploration etc
That's how i felt with dd1 and dd2 is not that different, just more refined.
The game needs an hard mode and more enemy variety/quality to find when you explore, trash and medium enemies pose almost no challenge for any dude that has played an action rpg in its life after you adjust to the no roll/lock on.
I'm only less than 10 hours in so i hope things get better, but in other hardcore and challenging action rpg i was dying like a bitch in the fist 10 hours and progression felt way more significant because of the high challenge, the game tries its best to be hardcore with all the "realistic" but mostly annoying game design choices but they forgot that what make a game hardcore is the actual challenge that come from the enemies, not annoying secondary mechanics that mostly waste your time.
Also, for a forum that (supposedly) hate chatty npcs that solve problems for you, the love that pawns get in here is absolutely fucking hilarious, these motherfuckers never shut the fuck up, directly pick stuff for you, point at every secret in the vicinance and put a big icon in your minimap, and if they know the mission it's like playing with a voiced guide, they make look atreus like an ignorant, useless paraplegic in comparison...
I know it's part of the charm of the game, but holy shit at the double standards, not that i'm surprised, but still...
The game remain fun for now but i hope the challenge get much better later because living a power fantasy with barely any challenge is not what i signed for.
You don't even need to do that since chugging potions in real time is immediate, but sure, jap devs have this weird thing with letting you heal from a menu, it was the same with the last 2 zeldas.Man...I don't disagree. I am not a fan of games that allow you to pause at any time to heal. It's a cop out of real challenge. Don't get me wrong I am really enjoying the game, but I agree with you, regular mobs should be more challenging and healing during a fight should be limited.
I don't think DD2 moment to moment combat is meant to be challenging. None of the different vocations(I have played 5) have been deep or enjoyable enough to play more than a handful of hours with before it starts to get stale. The game prioritizes having a wide variety instead, which I actually like in this caseYou don't even need to do that since chugging potions in real time is immediate, but sure, jap devs have this weird thing with letting you heal from a menu, it was the same with the last 2 zeldas.
Healing is not even the problem, enemies feel lethargic and barely a menace compared to any hard action rpg, being it a souls or a gow or others.
I get what you say, but personally? exploration and progression lose A LOT if there is no challenge to overcome, and the game is strongly based on exploration and progression, let's be real.I don't think DD2 moment to moment combat is meant to be challenging. None of their different vocations(I have played 5) have been deep or enjoyable enough to play more than a handful of hours with before it starts to get stale. The game prioritizes having a wide variety instead, which I actually like in this case
If the developers made the game challenging it would only heighten how average the combat actually is. When DD2 is mostly just trying to be an immersive power fantasy Sim, which it does amazingly well
Yeah it looks amazing and it doesn’t come through on streams at all.Watching Lobos play and he has a 4090 but forgoing raytracing. It looks so washed out.
Anyway, I'll never understand the graphics complaint, it's one of the prettiest games I've played. As far as open world games, only maybe Horizon is above it. RDR2, maybe. I think this looks worse and better in its own way.
Are you heavy weight then? Does weight matter or is it just speed ?I had one of those moments where I fought an ogre and a Griffith with 3 random people standing on the road with my 3 pawns. Griffith flies away for some reason and these wisps are all around me and the ogre. It felt like something out of Berserk. Fight took a long time. Then I went all the way back to town and purchased/upgraded 10k armor. Now I am feeling like a badass. You go from rags to riches. It just takes endurance and patience.
stamina consume and recover is related to your weight, like real lifeAre you heavy weight then? Does weight matter or is it just speed ?
I remember I modded my Skyrim to the game you described. Looks like it fall right to my taste. Slow immersive fantasy adventures rather than hardcore action gamesI get what you say, but personally? exploration and progression lose A LOT if there is no challenge to overcome, and the game is strongly based on exploration and progression, let's be real.
Not getting excited for a new weapon or skill because you are already murdering the game is a cardinal sin on my book.
And if the game is not set to be hardcore, why even putting so many design choice that masquerade the game as an hardcore title?
health that you can't recover without camping
no roll or dodge for most classes
no lock on
heavy movements where you have to commit to the animations
no fast travel
rotting food
npcs dying forever if you can't revive them
etc.
it feels like the entire structure is kinda hardcore but they completely forgot to put any challenge when it comes to most enemies, and no, an hard fight every 4-5 hours or more against the hardest enemies in the game doesn't fix 90% of the time with no challenge.
I'm sorry but this just feel like a terribly unbalanced game, at least for the first 10 hours, but i don't see how getting even more powerfull is gonna solve things in the future other than just having advanced enemies one shotting you (not exactly the best balance method neither).
P.s. that bolded bit is kinda maddening to read after al the praises the combats gets...
Yeah of course many people are gonna love the game, no doubt about itI remember I modded my Skyrim to the game you described. Looks like it fall right to my taste. Slow immersive fantasy adventures rather than hardcore action games
I think those laborious elements you mention are key to the game. They went all out on it, except when it comes to Wakestone's and minimal consequences for dying(outside of losing pawns). If you are going to die so little, they should have made the consequences bigger. That would at least make the game feel more daunting. I haven't died yet, but I'm pretty sure you keep all your gear/coins. I do like that side quests will dissappear if you fail one of them, thoI get what you say, but personally? exploration and progression lose A LOT if there is no challenge to overcome, and the game is strongly based on exploration and progression, let's be real.
Not getting excited for a new weapon or skill because you are already murdering the game is a cardinal sin on my book.
And if the game is not set to be hardcore, why even putting so many design choice that masquerade the game as an hardcore title?
health that you can't recover without camping
no roll or dodge for most classes
no lock on
heavy movements where you have to commit to the animations
no fast travel
rotting food
npcs dying forever if you can't revive them
etc.
it feels like the entire structure is kinda hardcore but they completely forgot to put any challenge when it comes to most enemies, and no, an hard fight every 4-5 hours or more against the hardest enemies in the game doesn't fix 90% of the time with no challenge.
I'm sorry but this just feel like a terribly unbalanced game, at least for the first 10 hours, but i don't see how getting even more powerfull is gonna solve things in the future other than just having advanced enemies one shotting you (not exactly the best balance method neither).
P.s. that bolded bit is kinda maddening to read after al the praises the combats gets...
I don't think DD2 moment to moment combat is meant to be challenging. None of the different vocations(I have played 5) have been deep or enjoyable enough to play more than a handful of hours with before it starts to get stale. The game prioritizes having a wide variety instead, which I actually like in this case
If the developers made the game challenging it would only heighten how average the combat actually is. When DD2 is mostly just trying to be an immersive power fantasy Sim, which it does amazingly well
How does this relate to weight of your character? I made 135kg beast menstamina consume and recover is related to your weight, like real life
That's what kept the first game from reaching it's full potential for me as well - it was too easy.I get what you say, but personally? exploration and progression lose A LOT if there is no challenge to overcome, and the game is strongly based on exploration and progression, let's be real.
Not getting excited for a new weapon or skill because you are already murdering the game is a cardinal sin on my book.
And if the game is not set to be hardcore, why even putting so many design choice that masquerade the game as an hardcore title?
health that you can't recover without camping
no roll or dodge for most classes
no lock on
heavy movements where you have to commit to the animations
no fast travel
rotting food
npcs dying forever if you can't revive them
etc.
it feels like the entire structure is kinda hardcore but they completely forgot to put any challenge when it comes to most enemies, and no, an hard fight every 4-5 hours or more against the hardest enemies in the game doesn't fix 90% of the time with no challenge.
I'm sorry but this just feel like an unbalanced game to me, at least for the first 10 hours, but i don't see how getting even more powerfull is gonna solve things in the future other than just having advanced enemies one shotting you (not exactly the best balance method neither).
P.s. that bolded bit is kinda maddening to read after al the praises the combats gets...
I don't know the precise stats of the stamina consumption.How does this relate to weight of your character? I made 135kg beast men
More tedious i think, i'm not gonna do the devs job and limit myself because they can't balance their game.That's what kept the first game from reaching it's full potential for me as well - it was too easy.
What if you impose these self made restrictions, for example, no healing while fighting, and saving only in inns, would it make the game more challenging or simply more tedious?
Did you play the first one? I don't know that it's “masquerading” as a hardcore game. I don't know that I would even consider it hardcore. It just plays differently than other open world RPGs.I get what you say, but personally? exploration and progression lose A LOT if there is no challenge to overcome, and the game is strongly based on exploration and progression, let's be real.
Not getting excited for a new weapon or skill because you are already murdering the game is a cardinal sin on my book.
And if the game is not set to be hardcore, why even putting so many design choice that masquerade the game as an hardcore title?
health that you can't recover without camping
no roll or dodge for most classes
no lock on
heavy movements where you have to commit to the animations
no fast travel
rotting food
npcs dying forever if you can't revive them
etc.
it feels like the entire structure is kinda hardcore but they completely forgot to put any challenge when it comes to most enemies, and no, an hard fight every 4-5 hours or more against the hardest enemies in the game doesn't fix 90% of the time with no challenge.
I'm sorry but this just feel like an unbalanced game to me, at least for the first 10 hours, but i don't see how getting even more powerfull is gonna solve things in the future other than just having advanced enemies one shotting you (not exactly the best balance method neither).
P.s. that bolded bit is kinda maddening to read after al the praises the combats gets...
I played the first one yes, and in the sequel they added even more hardcore mechanics so i thought the challenge was also higher, especially when one of the most glaring flaws of the first one was the lack of challenge and how easy was to break.Did you play the first one? I don't know that it's “masquerading” as a hardcore game. I don't know that I would even consider it hardcore. It just plays differently than other open world RPGs.
No mounts, no fast travel, no lock on are design decisions. Venturing out to the furthest edge of your map, not knowing what you’ll encounter, having to account for increased difficulty at night, having to manage your inventory along the way — your max health slowly widdling down, your curative items rapidly disappearing. It leans more survival than your typical open world RPG and that's great. I love Elden Ring and FF7 Rebirth and God of War Ragnarok but they are all very different.
The game isn't crazy hard but there is a tension that you don't get from being able to fast travel whenever you want or jumping on a mount to escape danger. Then as you get stronger and more confident, you feel a unique sense of satisfaction when you can take out a drake that you stumble upon in the middle of the night that you would have been terrified of earlier in the game.
I doubt anyone is gonna ever come close to realize all the bullshit promises that were made during fable1 pr campaignI know how to describe this game.
It's a Peter Molyneux bs promises but actually done well lol
What's up with those groups of other adventurers? Found a few already but don't know what's their deal.Geriatric band I came across lol, they were fucking up some saurians.
What's up with those groups of other adventurers? Found a few already but don't know what's their deal.
You're supposed to use the follow command, and bam, you have 4 more temporary allies.
But seeing some of the reactions online, it’s like I’m playing a different game from people.
is the performance still horrible?I don't have a good rig so it would be useless to buy it if it doesn't even run